|
View Poll Results: Is Diablo a role-playing game or not? | |||
Yes, it is. | 20 | 55.56% | |
No, it's not. | 16 | 44.44% | |
Voters: 36. You may not vote on this poll |
|
Thread Tools | Display Modes |
|
19-04-2009, 04:28 AM | #1 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
|
Yeah, well I exagerated slightly. Big deal.
The point I was trying to bring in, because yes there is quite a long reasoning behind all this, is that the tiny RPG-like elements in Diablo and Diablo II are insignificant in comparison to other elements. Sure, let's call Diablo II an Action/RPG/Adventure/Puzzle/Strategy/Simulation/Arcade game then. It does have some elements of each genre, isn't? (And I won't take no as an answer... ) Why is the game Dune branded as an Adventure game? The whole game consist of a Strategic view of the world in which you issue commands. But because the whole game resolve around the story taken from the books, its Adventure elements were deamed greater than the Strategic elements which were added simply to help further the main goal, which is to tell the story. So why would Diablo II be an RPG title? No sense in this reasoning. Whenever someone ask me what genre Diablo is, I always answer straightforward Action. And if they ask what kind of action game it is, I answer Hack & Slash. Because it's the truth. |
||
|
|
19-04-2009, 08:54 AM | #2 | ||
Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
|
Ah, a good old 'Is Diablo an RPG?' argument I participated in a few of those and in the end settled down to call it 'Action RPG'.
Why? Well, it has more RPG elements than any other typical action game and at the same time has too much action to be a clasic RPG. So, you can end your argument now and just agree with me |
||
|
|
19-04-2009, 08:50 PM | #3 | ||
Join Date: Feb 2009
Location: Bocs, Hungary
Posts: 43
|
It is a bit silly if we want to strictly classify games, RPG, advanture, whatever. Most of the good games has mixture of all classes. Eg: Good flight simulation game has mixture of simulation, RPG, and advanture.
I know, that producers had to classify them, but do we need it? |
||
|
|
20-04-2009, 12:23 PM | #4 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
Frankly, what defines RPG genre for me is the freedom of choice and being able to affect the plot.
If Diablo was an RPG, you would be able to: * Join the forces of evil and lead them against the world of men * Do different things with items than required to complete the quests - and possibly that may prevent you from completing them. Like reading the "Fungal Tome" or eating the black mushrooms. * Find a different way of lifting King Leoric's curse * Wear a goatman skin and bullshit the goat-things (you know what I'm talking about) into believing you're one of them * Refuse to help someone. Or demand compensation in return for your help. Or refuse to be compensated for it. * Slaughter all of Tristram on a whim. Just because you feel like it. * Find a love interest in Gillian. Or perhaps in Adria. * Instead of solving the problem of the poisoned well by killing demons, solve it by collapsing the cave they're in. And so on. The only quest in Diablo where you have any choice is the one with the tavern sign, where you can either bring it to Ogden and get a magic trinket or bring it to a pack of demons and be attacked by them in return. Where, I ask, is the option to cleave the pack's leader through the skull and proclaim yourself the boss? Now, let's take Fallout. You talk to Killian and take the job of bringing proof against Gizmo. You can talk to Gizmo and take the job of assassinating Killian. If you feel like it, you can also just kill them both. You can refuse to save Tandi from the Raiders. Or you can demand compensation for it. You can defeat the Radscorpions by killing them all. Or you can do it just by collapsing the entrance to their caves. You can leave the Ghouls to die with no water supply. Or you can help them repair their water pump. And on the list goes. CRPG is not the same as regular role-playing, of course, where your choices are literally unlimited. But the ability to choose and the fact you will have to deal with the outcome of your actions sooner or later matters a real damn lot. Let's take a look at Arcanum now. Quote:
If it was Diablo, Quote:
|
||
|
|
22-04-2009, 03:40 PM | #5 | ||
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
|
Quote:
I can't put my finger on Mount and blade (since it wants to be all or nothing) or Boiling point with it's side missions. meh.
__________________
Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind Last edited by The Fifth Horseman; 23-04-2009 at 03:41 PM. |
||
|
|
20-04-2009, 12:59 PM | #6 | ||
Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
|
I agree with that. I'm not saying that Diablo is a classic RPG, only that it has some RPG elements, that most of of action games don't, for which reason I decided to agree with calling it 'action RPG'. It's definitely more than hack&slash action game.
If anyone asked me to recommend a RPG for him, I would never go with Diablo. But if somene asked 'Do you know a RPG that doesn't have a really complicated level advance system or character creation and lots of action in it?' then Diablo would be my first choice.
__________________
|
||
|
|
20-04-2009, 04:06 PM | #7 | ||
Join Date: Mar 2009
Location: Sundsvall, Sweden
Posts: 406
|
In response to The Fifth Horseman: Yeah, you just described what YOU personally want in an RPG. That doesn't make Diablo less of an RPG, though. We all have things we personally want in any game. Personal freakin' preference. It doesn't... uh... ''factually'' affect anything.
I, for one, want to be able to make builds rather than having any attribute points distributed automatically. And yes, I want some freedom and choices (that covers a big area; Anything from being able to take different directions in the story itself to deciding if you want to kill someone or not). I won't say Final Fantasy isn't an RPG because it lacks manual attribute point distribution, freedom, and choices, however. It's still an RPG. Or, by the modern definition: A JRPG. Still an RPG, though. And it has its depth, especially in the battles. But that's just my view on things. Still, fact remains, your personal view on something doesn't make everyone else's view on them incorrect. Same goes for me, I suppose. ...I think I just led this arguement into a dead end. Yeah. So let's end it.
__________________
---last.fm |
||
|
|
21-04-2009, 01:41 PM | #8 | ||||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
Quote:
Apart from the sticker on the box. Quote:
Quote:
Consider the very source of the name: Role Playing. Playing a role. That in itself indicates that the "gameplay" is plot-driven and the defining part is the "player" experiencing the setting and storyline, as well as the way he interacts with them. Quote:
But by that definition, a game lacking combat element would not be an RPG. Altough the popularized simplified view of role-playing aims to identify it with an experience system and character statistics, that definition is wrong. Both elements are undisputably common in the genre, but by no means define it. You could take Fallout, throw out the combat and still have a role-playing game. You could do the same with the experience system and even the stats, and the game would still remain an RPG. You could take Diablo, throw out the combat... and have what, exactly? Going around, talking to people using pre-determined dialogue lines and bringing them items they asked for? That, my friend, would not be role-playing but an adventure game. Truth is that Diablo is defined by combat - to exclusion of everything else - and lack of the player's interaction with the storyline. |
||||
|
|
21-04-2009, 08:19 PM | #9 | ||
Join Date: Mar 2009
Location: Sundsvall, Sweden
Posts: 406
|
In reply to The Fifth Horseman:
Even if you don't affect the storyline you do play the role of a character, don't you? And with the online capabilities of Diablo 2, you can do ACTUAL role-playing in the chat. But then again, the same could be done with Counter-freakin'-Strike. So I suppose that doesn't count... at all. And yeah, I guess I do stand corrected on some points here. But I think I'll turn to Acethor; It's an action RPG. Hence, it IS partly an RPG. Don't say it doesn't have RPG elements. Srsly guiz.
__________________
---last.fm Last edited by The Fifth Horseman; 23-04-2009 at 03:40 PM. |
||
|
|
26-04-2009, 08:05 AM | #10 | ||
Join Date: Dec 2006
Location: Sequoia National Park, United States
Posts: 7
|
Quote:
The fact that you couldn't greatly affect the outcome of Diablo's storyline didn't bother people as much as the simplified classes and fast paced combat, because the memory of classic RPG series like Wizardry and Might & Magic were still fresh in people's minds. And like I've said before, the original CRPGs had little in the way of choices & consequences. All that came later, after some people began to retroactively hail Fallout as the "first" RPG. So, again, if you care to define RPG as "Games made by Troika," more power to you. But a lack of choices and consequences doesn't disquality Diablo as an Action/RPG, it just gives it that much more in common with the original Wizardry, Ultima and Might & Magic games. Last edited by onenpiepah; 26-04-2009 at 08:35 AM. |
||
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Role Playing | Fubb | Gaming Zone | 95 | 01-07-2010 06:08 AM |
Pen And Paper Role Playing | SixApes | Forum Games | 4 | 06-12-2006 02:30 PM |
How About A Role Playing Section Of Forum | punch999 | Old Suggestions | 38 | 04-01-2005 04:09 PM |
Game Im Playing | Danny252 | Blah, blah, blah... | 19 | 20-11-2004 09:18 PM |
|
|
||
  |