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Old 06-04-2007, 05:45 PM   #1
velik_m
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<div class='quotetop'>QUOTE(FoxURA @ Apr 6 2007, 05:05 PM) [snapback]286374[/snapback]</div>
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Really? I though Norton was the only way to pull that off. I tried to open that guide you posted but I don't know what application I need to open the rar file.
[/b]
WinRAR.
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Old 09-04-2007, 01:27 AM   #2
FoxURA
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Sound! I have sound!! I just changed a setting for the heck of it and the ufo batch file started working under D-Fend with sound! It's a good thing to because I haven't had a chance to do any work with setting up DosBox shortcuts. Let the war commence!!!
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Old 10-04-2007, 09:44 AM   #3
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Quote:
I thought Norton was the only way to pull that off. [/b]
Nope. Norton is simply a convenient way to get around in your games directory.
Now, these shortcuts... once you get the hang of them, D-Fend becomes obsolete.
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Old 11-04-2007, 08:49 AM   #4
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i've the dos verison and DOSbox but what I have to do for play with x-com?
there are a lot of icons, there isn't a readme that explains what to do
                       
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Old 11-04-2007, 12:08 PM   #5
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You might want to check out the official DosBox FAQ, and particularly this part of it. It is quite helpful for users unfamiliar with DosBox.

I suggest you also read the pages about command line, internal programs (very important!) and the config file.

It's all easier then it seems. So remember:
DON'T PANIC!!!


Also, there are only three types of files that can be used to run anything under DosBox: EXE, COM and BAT, with the last being more like a shortcut or macro rather than an actual program.
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Old 16-04-2007, 04:13 PM   #6
Storm
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I've been wondering this for a while: are there any differences between the PC version and the Amiga AGA version?
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Old 16-04-2007, 10:19 PM   #7
Incappucciato d'Ombra
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<div class='quotetop'>QUOTE(Storm @ Apr 16 2007, 06:13 PM) [snapback]287180[/snapback]</div>
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I've been wondering this for a while: are there any differences between the PC version and the Amiga AGA version?
[/b]
Graphically it is slightly better, for the rest it is the same thing

Less than an Amiga without HD is used, in this case you can experience suicidal instincts :tai: (in other word : loading time will kill everyone)
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Old 21-04-2007, 05:29 AM   #8
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Finally had the time to iron man (no reloads of any kind except because program failure, and I only had one
in the whole game) this game through on superhuman. I just had to share it with
someone - and who is better than a bunch of fanatics who seem to do it regularily?

In the end the hardest part seems to get an alien who'll give you PSI abilities. If you don't want to reload at all during a battle, attacking a sectoid ship with leader (at least a medium ship) is most likely suicide - unless by pure luck you happen to have 80+ (or 70something+) PSI power for most of your guys without knowing it.
(Yup, I know you can field test you teams by feeding them to sectoids and getting home those guys who aren't falling for PSI attacks - but I've found the financial cost is too big, as you are unlikely to get anything in return.)

So most likely one will get PSI powers from a small ethereal ship. Still it will be hard. Ethereals are higly resistant to stun blasts (at least it seems so, took 4 direct hits the last time!), and as you need stun balls to capture it, your team will be highly vulnerable to PSI control. In the iron manned game I lost the whole team and the skyranger to just one puny and very lucky Ethie.


I've found I've developed a callous tactic. I name those soldiers who don't have a chance of developing into good ones "XP" for "expendable". They are always walking forward and opening doors. They take the first alien fire - then guys with goor Reaction (55+, 59-60 when available) jump in and take the credit. And yes, I'm firmly in the Reaction First camp. Small ships are financially the most important in the game - when money still is an issue - and guys with big reaction survive going through doors.


                       
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Old 21-04-2007, 11:15 AM   #9
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<div class='quotetop'>QUOTE(nolifer @ Apr 21 2007, 07:29 AM) [snapback]287792[/snapback]</div>
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Ethereals are higly resistant to stun blasts (at least it seems so, took 4 direct hits the last time!)[/b]
I'd say it was just bad luck, you surely know that's possible. Actually I think that all aliens are equally affected by stun weapons, armour varies only for wounding weapons. The only thing that will make one alien more difficult to stun that other is how many remaining hit points it has and Ethereals are not punishment takers if you check their stats.
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Old 21-04-2007, 12:44 PM   #10
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<div class='quotetop'>QUOTE(Japofran @ Apr 21 2007, 11:15 AM) [snapback]287827[/snapback]</div>
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I'd say it was just bad luck, you surely know that's possible. Actually I think that all aliens are equally affected by stun weapons, armour varies only for wounding weapons. The only thing that will make one alien more difficult to stun that other is how many remaining hit points it has and Ethereals are not punishment takers if you check their stats.
[/b]
Yes, I've read the stats, vulnerabilites etc. of the creatures. The thing with the Ethereals has just been
developing a long long time. I've had always trouble getting them stunned - compared to those other
less sturdy aliens. But of course when you get one idea in your head, you tend to read experience through
that bias...


                       
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