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#1 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() And I did. DRu35's are recommended means of getting rid of the guards arounf the landing point. Then dump the empty launchers, ignore the first gate and get around the building to enter via a second entrance - this will let you avoid some of the fights.
Also, it's possible to pass the mission with two (not counting the DRu35's) weapons per DOLL. This is probably the fastest way to do it, but cuts it close with the ammo near the end. I'll have to try it again later, with maxed out AP quota. > I've figured out how to exploit the first mission for maximum XP - it's ridiculously simple, and involves going against the specified mission objectives (not destroying the dam). LOL You end up fighting the enemy armored force you were supposed to cut off. And since the goal remains incomplete, you can run around building up AP and then finish the mission whenever you want. Lots of easy power-building there. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: ,
Posts: 7
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![]() Hey 5th, I can't seem to get the saves.. mind posting it again?
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() <div class='quotetop'>QUOTE(stanf @ Jul 12 2007, 11:41 PM) [snapback]299159[/snapback]</div>
Quote:
I will re-upload it as soon as possible, but - since I don't have it on hand right now - that means Monday. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() The first mission trick looks impressive
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2nd placed of 1st Ufo2000 Tournament! |
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Looks like neither of my interia.pl WWW accounts is functional, for some odd reason.
So: Rapidshare - Guide + Saves + Crack I've spent the weekend on trying to get the maximum XP out of Mission 1. Right now, I'm 21 hours into it (you're reading that right), and still training the DOLLs for maximum AP. As of now, out little miss super-trooper (Hardy, of course :P) has base unmodified AP of 39 (and I'll try and get it even higher), while her squadmates range between 34 and 37. Just took a little persistence to run them around to and fro for... oh, last 17 hours of game time. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() You better give them a break or they will shoot the officier in charge, that means you
__________________
2nd placed of 1st Ufo2000 Tournament! |
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#7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() As soon as all have maxed-out AP, I will. :P
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Taylor, United States
Posts: 76
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![]() Simply ingenious, Fifth.
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#9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Hopefully my drives survived last Saturday and the save didn't get lost.
I've been working on it a bit before that... incident, and all pilots had upwards of 38 base AP, and if my calculations regarding max AP for stats are correct, it's possible to have as much as 52 AP (and it's the base unmodified value I'm talking about!). |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Taylor, United States
Posts: 76
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![]() How did you figure that that would work?
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