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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 27
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Useful in areas with thin walls, as you can make multiple entrances into a room and do pincer attacks. Also good if you're uncomfortable about having your squad members entering a room 1 person at a time. Note that you can also fire into the ground to blow a hole under you (provided there is another floor under you), or blow holes through the floor in the upper levels. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Or just blow up whole slums to kill off all of the aliens, although the Government doesn't like this.
Just throw a couple of demo charges around on the ground floor (and pray that there aren't any civilians around the corner) and job's a good 'un, really. |
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#3 | ||
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![]() A good x-com agent does not need high stats for his killing physical stats, in later part of game leadership and psi control makes the game more fun to play with.
PSI Advance theory - there are 3 kinds of psi humans possess. Strength, power, defense. Strength refers to how long u can control the alien/enemy. Power refers to how much sucessful % penetration you can achieve to succeed in mind bending. Defense refers to mind defense control, example androids do get panic easily and mind control by brain suck is diffcult to achieve. PSI = mind bender comes in 4 functions: mind control, Stun unit, panic unit, probe unit. mind control- works succesfully with panic units. stun unit- works pretty like stun grapple withour close combat to collect live specimens. panic unit- the kind of panic you give can uncon and disable the unit. collect his weapon and stand on top of it. probe unit- check out this stats and weapons, cool Mind Shield can be raid in Marsec works 100% defense against all attacks dealing PSI. 0% effect dud Next topic shall be Tracer motion scan of units. TATA |
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![]() Erm I thought it was Psi-Energy, Psi-Attack and Psi-Def, Psi-Energy being how long you can do your psychic attacks, Psi-Attack being the effectivness and Psi-Def being defensive against Psi-Attacks.
Apart from that looks good Awaiting the next topic eagerly.
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#5 | ||
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![]() And now I have the same number of posts as Abi79
hmm, this looks too much like spam, not lets see what Apocalypse related stuff are hanging around in my head...... Ah here's one. Pressing Shift+M when you have one of your vehicles selected will put the vehicle in manual, however apart from finding out that page up and page down increase and decrease speed, im a bit stumped on how to fly me vehicles. Any expert pilots here???
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![]() « † DxRxIx † » |
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#6 | ||
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![]() OOOOkkkkayyyy!!!!!
Really great game. I loved UFO and spent many long hours and sleepless nights playing it. Not so keen on Terror from the deep. I'm running this game on a pentIII 98SE machine and have had not problems with it apart from one major annoyance...... it won't save games!!! I've tried in missions, I've tried on the main screen and it just won't save. Sure the screen pops up with all those empty spaces so I click on one do the enter and...... NOTHING!!!!!!! :ranting: I look and see if it is maybe on the load game screen and.......... Yep NOTHING!! Can anybody help me please as I can't have my computer running 24/7 just for a game. Thanx |
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#7 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() Yeah you need to create the SAVEGAME folder in the Apoc directory. For whatever reason we tend not to put the cunning blank text files to create those folders in the zips.
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![]() Seriously, anyone know how to fly vehicles in manual (fly well I mean).
I know all you have to do is select the vehicle and press ctrl+m but all i seem to do is make by hoverbike go in circles, though it works well for making vehicles go loads faster by pressing pdg up, really useful when making vehicles go to UFO's or alerts or something.
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#9 | ||
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![]() The best way to deal with incoming UFO's is to camp outside the dimension gates, once you get the funds, sort out 3 fleets (prefferably with thier own base just for ease later in the game), have each fleet at each dimension gate (not directly next to the dimension gate as both aliens and your ships have a tendancy of blowing up buildings and managing to kill all other vehicles).
Check every few hours or so to make sure the gates are nearby your fleets and the gates havent moved, then once the aliens strike just launch out your fleets at the UFO's, generally the UFO's only come out of one gate so get your spare fleet to either split and assist both other gates, or go for the highest priority target first. Your highest priority should be infiltrating capable ships such as the early scout, the transport, assault transporter etc... Then secondary objectives of the escorts i.e. alien probe, alien escort ship etc.. Check infiltration graphs and try and deduce buildings aliens have infiltrated by looking at previous infiltrations of buildings and see if the suspected corps are nearby, aliens move from building to building.
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#10 | ||
![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 1
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![]() Greetz! Great Site!
I am having some problems running Xcom3 in XP SP1. I've tried DosBox 0.63 but it runs very poorly, even at 9000 cycles, more cycles don't help and the frameskip makes the mouse cursor choppy. On win95 compatibility mode I can see the intro logos well and not choppy at all, but when the titles end, my monitor turns black and says "Frequency over range". Please help me dudes. :help: EDIT: I did check those other posts, there are different problems than mine. SECOND EDIT: Problem solved with patch from Settlers 2 forum on Abandonia! YOU DON'T NEED DOSBOX! Just get the file winxpfix.exe from here http://www.jonsguides.com/dosgames/settler2.html and follow the instructions. It's a Settlers 2 page but works for Xcom3. This game is cool, BTW. Don't forget to set the 5 executables in the folder to windows 95 compatibility and maybe 256 colors and 640x480 resolution, depending on your configuration. |
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Thread | Thread Starter | Forum | Replies | Last Post |
X-com - Apocalypse | Goldenbird05 | Old Suggestions | 2 | 06-04-2007 05:36 AM |
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Apocalypse | Yobor | Forum Games | 73 | 21-09-2005 12:33 PM |
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