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#11 | ||
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Location: Cleveland, United States
Posts: 254
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![]() Return to Zork for Mac has full motion video character dialogue, while Return to Zork for DOS appears to only use the equivalent of animated gifs in most instances.
The 3DO port of Wing Commander I (aka Super Wing Commander) is also on the Mac. I think they're identical, although it wouldn't surprise me if the Mac version had higher resolution. I believe Dark Forces for Mac has a higher resolution than the DOS version. Screenshots on mobygames seem to confirm my suspicions, though. The loading screen is noticeably better on the Mac. And the gameplay graphics appear to be much clearer. http://www.mobygames.com/game/dos/st...eShotId,29545/ http://www.mobygames.com/game/macint...ShotId,460752/ |
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#12 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Quote:
Screenshots of Dark Forces for Macintosh
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#13 | ||
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Location: Cleveland, United States
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![]() I wish I could find something about the differences between the Mac and DOS versions of World of Xeen.
Some character portraits replace DOS portraits and almost look like digitized actors' faces that don't seem to match the other stylized faces. I have no clue why. Wondering if it's an easter egg of the designers' faces or something. The Darkside of Xeen intro music is different, and the intros themselves play a little differently than the DOS versions. I like the Mac version's music better, but maybe because that's what I'm used to. The intro and ending videos on the Mac version run at a lower resolution with marble borders to fill up the screen. And the game itself only runs windowed and includes an option to hide the background with a stoney border of NPC engravings. The Mac version comes on 1 CD while the DOS version comes on 2, but it seems the Mac version retains most if not all of the digitized speech. There's more nitpicky differences that I noticed, like changing your party at a tavern doesn't play the unrolling/rolling scroll movie in the Mac version, but that's enough for me. Pools of Darkness: This just popped in my head from when I played around with it last year. It seems the Mac version uses whatever engine they used to make Unlimited Adventures and Dark Queen of Krynn, because the interface and sound effects match those more, but still retain the icon creation of the DOS version. The DOS intro seems to use more fancy graphical techniques, though. Last edited by Maxor127; 21-04-2011 at 08:38 PM. |
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#14 | ||
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![]() BTW, Mark Knight, composer of the soundtrack for the Play Station version of Duke Nukem 3D, has made the entire soundtrack available for download from his website.
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#15 | ||
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Location: Weiherhof, Germany
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![]() Apparently, the Spanish and Italian releases of Tzar: The Burden of the Crown got a whole load of add-on campaigns that weren't released elsewhere, recounting the stories of El Cid, King Arthur, Genghis Khan, as well as one magic-themed campaign. This Tzar Anthology is only available in Spanish and Italian.
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#16 | ||||
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![]() Quote:
Quote:
Quote:
Quote:
-g. |
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#17 | ||
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![]() Cool, thanks for input!
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#18 | ||
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![]() Quote:
-g. |
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#19 | ||
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Location: Weiherhof, Germany
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![]() Heh, cool
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#20 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Lost Vikings 2: The SNES version has different graphics, more similar to the first game. The actual level design appears unchanged.
Also, there is a cheat mode with additional abilities for the characters that is apparently an exclusive feature of the SNES version. To access it, you have to have one of the characters die in the first level (the very first one). |
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