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#181 | ||
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Posts: 4,615
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![]() Magic is such a poor substitute for iron... :P When I said "score" I didn't mean "kill", but "hit" at all. If the four are in plate and they band forward, none of them will lose a single point of STR against 9 out of 10 Wild Hunters.
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#182 | ||
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Location: Ede, Netherlands
Posts: 26
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![]() I actually read a lot of good things about this game, but never got around to playing it.. Maybe some day..
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#183 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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What's more, if you have a character who can wear plate, then they have to sacrifice something else to get all that strength and endurance. Because if you want an effective alchemist or cleric type, you'll be trading off against strength and endurance--both when you select attributes, and when you decide the length of training that your character goes through before starting out on the world. Sure, you can send on an alchemist with next to no skills. It's just going to be very, very hard to make them amount to anything, in my opinion. |
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#184 | ||
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Posts: 4,615
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![]() Firstly, from my experience with heavy laden characters and from what the manual itself says, the disadvantages of being so are negligible on their own (since Agility is worthless), and of course compared to the dire disadvantages of not being fully armoured. I did complete the game with four guys in full plate, and of course one of them was an alchemist, another one a cleric, and the other a non-academic "PR" representative, and none of them could be improve further in these fields since long before ending the game. No doubt they couldn't have as much Str and End as the other warrior guy when created, but enough to be no more than heavy laden if in full plate and even somewhat injured. It's not hard to find this spot during character creation. It's only that for an alchemist for instance, in my opinion Str and End are still more important than any other attribute except Int; at least that will make an able warrior of him, without making him any less of an alchemist.
Secondly, when a character is so heavily wounded that he goes from heavily laden to more grievous penalties, even though I don't use magic that much, then of course he's reached the point where healing potions or saints are called for. (Besides if I recall correctly potions heal more points the lower Str and End are, so it's better to wait until characters have serious wounds to heal them.) That's how I see it, combat potions are too expensive when compared with the far more effective approach of four ironclad axe-throwing men, but on the other hand Essence O'Grace and healing saints sure are useful (indispensable in dungeons). And if magic weren't available for some reason then it's of course time to rest. And as for Alchemy, once you have money it can be improved in no time (same as other skills), and before you have money you won't be able to buy lots of ingredients after all, and you can pray to a saint that increases Alch big time (who were for me some of the most useful saints until the later stages of the game). As I said in my long post, my alchemist had exactly 20 at the start of the game (if I remember right), since that's apparently the minimum rating that you need to even find an alchemist in town to exchange formulas for free. Once you have Alch 20, for a would-be alchemist Speak Common is actually more important, since it can't be raised through study unlike Alch, and it gives a bonus when dealing with town alchemists. When creating a future alchemist it's of course more important the Int attribute than the Alch skill, since the latter can be increased until 99 if you have the money, but the former is immovable. If you add 20 to the bonus that the best alchemist saints provide, you have a decent rating until you can pay for Alch lessons. The same applies to weapon skills of course, you don't need very high initial values in any of your starting characters, since they will go up relatively fast--and for free, unlike Alch.
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Life starts every day anew. Prospects not so good... Last edited by Japo; 10-06-2008 at 10:55 PM. |
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#185 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Kaunas, Lithuania
Posts: 137
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![]() I don't get it, what is the "questions & answers" extra? did it came with the darkland box, or what?
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#186 | ||
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Posts: 4,615
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![]() The only thing I've read is the PDF manual you can download from here, what Q&A do yoy mean?
Oh by the way, I forgot to say that another reason why I can afford the weight of full plate is because I don't use shields--which weight a ton and besides would force me to use puny one-handed weapons--nor bows nor handguns--they aren't worth the cumbersomeness compared to handy thrown axes, 2-5 of which take down a lightly armoured thug if thrown with high skill, and to gain skill you just need to practice with them in actual combal.
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#187 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Kaunas, Lithuania
Posts: 137
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Also, my trick, is, if you made superb characters or are playing quickplay, to sometimes attack and plunder one city, and destroy that one city all the time. The guard's chain mail can be sold for quite a profit! |
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#188 | ||
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Location: ,
Posts: 4,615
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![]() Your best bet for these extras is www.replacementdocs.com, there are four downloads for Darklands, and one of them is a cluebook. I've tried and downloaded it, it has a section called "Puzzles and Answers", but that's 20 pages and the whole document is around 120.
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#189 | ||
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Location: Settlement, Christmas Island
Posts: 31
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![]() As it is out of question in my roleplaying of the "good" current party i am guiding in their adventures, i can't test for now.
But as einartass mention evil deeds, i wonder if you play "evil" characters is it possible to actually destroy a city/village/hamlet, or conquer it a bit like what you can do to those raubritter ? If it is possible, i think once my "good" party will end their heroic adventures, my next run with new warriors walking on the Darkland world will be a rather busy one.
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#190 | ||
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Location: Medina, United States
Posts: 978
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