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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() i have -tried- to search through some german abandonware sites but i found no oldtimer for download. maybe any deutsch talking user could search for it?
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Belisce, Croatia
Posts: 7
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![]() Alrightee, heres the engine stuff, I've made an example for the first engine in the game which you can either invent or acquire from third parties, Victoria(the game renames it to E1 once you acquire it)
First take a look at its stats ingame: <div align="center"> ![]() Now to the h4><><0|2 p4|2+. In the game data files(the relevant file is called 'game.stc' and is located in the GFX folder of motor city) or in your savegame ('game#.gam' where # is the ordinal number of your savegame slot, also located in the GFX folder) this engine looks like this: <div align="center"> ![]() Now to decipher what is what: 1 - code of the image used for the engine sheet 2 - ordinal number of engine 3 - length of engine name 4 - engine name 5 - year made available (6807 -> 0768 -> 7x256+6x16+8x1 = 1896, for those unfamiliar with hexadecimal base, if such exist here 6 - Engine HP (0500 -> 5HP) 7 - RPM (8002 -> 640RPM) 8 - Steel used for production (0A->10 steel per unit when producing part) 9 - Number of cylinders (01->1 Cylinder) 10 - Weight (B300-> 179kg Engine Weight) 11 - Cubic capacity (540B -> 2900 ccm) 12 - Engine price (E7 -> 231,- one is game default, the other is your factory price) 13 - Sales and consumption stats (irrelevant for moding, just dont let these fields confuse you when fixing ongoing games) 14 - Production time (the smaller this value is the faster the component is produced(more units per month), and vice versa) 15 - Research time (FFFF means the component is not researched, 0000 means it is known, anything inbetween indicates ongoing research) Other than that... the game database currently contains 25 engines: 1 Cylinder, 5HP - Victoria(5HP,1896), Daimler(4HP,1894), Decauville 4(4HP,1898), Fiat 4(4HP,1899) 1 Cylinder, 10HP - Cadillac 7(7HP,1903), Renault 10(10HP,1903), OTAV(6HP,1905) 2 Cylinder, 10HP - Lanchester(8HP,1897), Renault 6(6HP,1901), Fiat 8(10HP,1901), Ford 8(8HP,1903), Renault 9CV(9HP,1906) 2 Cylinder 15HP - Renault 14(14HP,1901), Opel 12(12HP,1902) 2 Cylinder 25HP - Buick 22(22HP, 1907) 3 Cylinder 15HP - Clyde 14(14HP,1906) 4 Cylinder 20HP - Fiat 16(16HP,1902), Fiat 20(20HP, 1906), Gaggenau(20HP, 1907) 4 Cylinder 25HP - Peerless 24(24HP,1904), Rolls-Royce 25(25HP,1905), Fiat 24(24HP,1907) 6 Cylinder 25HP - Albion A6(24HP, 1906) 6 Cylinder 40HP - Rolls-Royce 36(36HP, 1907) 6 Cylinder 50HP - Rolls-Royce 48(48HP, 1907) And there are another 135 slots empty that could be modded to add new engines. As much as I've figured it out, the game lets you research only one engine from a category, thus, 14 out of 25 engines are redundant and you can actually use only 11 engines, so the current engine research tree looks like this: 1896 - Research 1 Cylinder 5HP 1897 - Research 2 Cylinder 10HP(or wait to 1901 for best model) 1901 - Research 2 Cylinder 15HP 1902 - Research 4 Cylinder 20HP(or wait to 1906 for best model) 1903 - Research 1 Cylinder 10HP 1904 - Research 4 Cylinder 25HP(or wait to 1905 for best model) 1906 - Research 3 Cylinder 15HP, 6 Cylinder 25HP 1907 - Research 2 Cylinder 25HP, 6 Cylinder 40HP, 6 Cylinder 50HP |
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#3 | ||
![]() ![]() Join Date: Sep 2007
Location: ,
Posts: 1
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![]() Hi there,
do you still need the german game.stc file? Here it is. I have just installed the game and haven't started it yet. (Had to zip the file. This forum doesn't allow .stc files to be uploaded...) Could you probably make an entire list of all engines in the game? Would save a lot of time... |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Belisce, Croatia
Posts: 7
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![]() I havent logged in here in ages, and then something told me to pop by and check up on this thread... thank you Salma Hayek!
Alrightee, I've checked the file out... it is not directly compatible with the english version but the data is there... and after a bit of tweaking I've managed to transfer it into the english version game.stc. I've attached the zipped file for the english version, the one available here on Abandonia. I believe it is fixed, but I have not yet tested it fully. It should work flawlessly, but there's always a chance something else is still bugged. The game now has 80 engines instead of 25, just extract the game.zip attached here into the gfx folder of your motor city game. As soon as I get a chance, I'll look into what those other engines are and their details, if any of you need spoiling. Thanks for the file mate, have fun! |
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#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Tang, Ireland
Posts: 5
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![]() Quote:
I'd really like to test Goran's patch. Thx |
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#6 | ||
![]() ![]() Join Date: Dec 2007
Location: ,
Posts: 1
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#7 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: San Mateo, United States
Posts: 4
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#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() All attachments were lost during the forum move.
Send Goran a PM and politely ask him to re-upload the file. |
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#9 | ||
![]() ![]() Join Date: Feb 2008
Posts: 1
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![]() Quote:
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#10 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() Read the prior posts. File got lost; waiting for Goran (or someone who downloaded it) to supply it again.
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