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Old 19-02-2013, 06:51 PM   #181
yoga
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Wow!

I was badly beaten from
3 Hydraplants
6 Vines
6 vines
or 6 versus 15.
Note that these last 16 green vines strike many times - 3-4 times. or
15x3=45 strikes plus 3 Hydraplants ~ 50 strikes per round.

Not so fair play..

Ex, if i have PTURS (Master, You know this weapon?) or ПТУРС in BG lang.
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Old 19-02-2013, 07:06 PM   #182
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Well done Yoga
PTURS? Never heard of it, but that doesn't mean anything, as I didn't really play Wizardry VI yet, and Wizardry VII doesn't have many weapons from the previous game, like for example Giant Sword or whatever it's called.
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Old 19-02-2013, 11:11 PM   #183
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Quote:
Originally Posted by yoga View Post
Dear Kmonster, may i ask You very politely about Yr opinion for a man statement, written somewhere in Net:
--I played Wiz 7 2 years till pass.-
Merci.
W7 is a very slow game.
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Old 20-02-2013, 08:20 AM   #184
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Quote:
Originally Posted by kmonster View Post
W7 is a very slow game.
52 K EXP
all members 7 level

The terrible battles cont.
Still brave is loosing side.

My weapons and spells:


SCATTY THE NINJA
HP 43
Kick, Bash
Breath
Spells –
FIRE – Blinding Flash – 9 MP – 3 strikes x 3 MP each. Possible options are 1 strike of 3 MP and second of 6 MP or visa verse
EARTH – Acid splash – 3 MP – 1 strike
MENTAL – Sleep – 10MP
Alchemy 23 points


BRAVE THE FIGHER
HP 72
Swing, Thrust
He used Poison bomb
Scouting 54


TWILL THE PRIEST
HP 50
Fight
Spells –
WATER – Stamina, Cure paralysis – 31 MP
AIR – Silence, Cure poison – 32 MP
MENTAL – Cure poison, Cure lesser cnd – 54 MP
MAGIC – Cure wounds, Enchanted blade – 64 MP
Theology 54


CAPO THE BARD
HP 36
Fight
FIRE – Energy blast, Fireball – 18 MP
AIR – Missile shield – 9 MP
EARTH – Direction – 15 MP
MENTAL – Sleep – 19 MP
Uses LUTE
Thaumaturgy 36

KMONSTR THE MAGE
HP 38
Fight
FIRE – Energy blast, Fireball – 60 MP
WATER – Chilling touch – 47 MP
AIR – Stink bomb – 21 MP
EARTH – Direction, Knock-knock, Armormelt – 50 MP
MENTAL – Sleep – 28 MP
MAGIC – Magic screen – 21 MP
Thaumaturgy 59


CAPO THE MONK
HP 54
Fight
THRUST, BASH
AIR – Silence -18 MP
MENTAL – Mental attack, Sleep, Bless – 38 MP
MAGIC – Cure wounds – 4 MP
Uses Blind 4 pcs.
Theosophy 52

Any advice and/or critics will be highly appreciated.
Any advice for better battle tactic will be highly appreciated.
Which is the worst opp: Hydras or Vines?
I think is better to eliminate first Hydras, till rest is silenced or Lute or Sleep.
I need luck!!!


Till You sleep, arbeit or make love the brave is fighting and fighting deeeep in the Castle.
What to do? There have to be fighters in the world too.... brave ones.
This is my Doom.
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Old 20-02-2013, 02:54 PM   #185
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I just started this game, whew it's hard. I don't want to be spoiled, but is there actually a way around having a high INT lockpicker in the beginning?
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Old 20-02-2013, 04:07 PM   #186
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Quote:
Originally Posted by Sacred_Path View Post
I just started this game, whew it's hard. I don't want to be spoiled, but is there actually a way around having a high INT lockpicker in the beginning?
Dear Sacred_Path,

My sincere congrats You start this nice game.
It is very nice to have companion in the game.

About Your Q:

Pls, do not worry about locked doors and/or gates. You will reach (soon) a level when You will have spell Knock-Knock, which opens the doors without problem. My Mage KMONSTR has this option.
..
Gates can never be picked or forced open. They can only be opened by using a key, pushing a button, or performing some other trigger that opens the gate. Typically there will be a note near where you can take action to open the gate. Many gates cannot be opened.
Most doors can be picked, forced, or Knock'ed open. However, if you fail, you stand a chance of jamming the door. Once you've done that, only a Knock-Knock spell can open the door, and you're likely to not be able to cast one at a high enough power level to work.
Always save before attempting a pick, and restore if the door gets jammed.


or..
The Spell Book of Knocks costs 2500 GP. Buy this book from the trader with name Queequeg. When You buy the book in question use it. You will learn the magic Knock-knock and the doors will be open. One advise: Do not buy scroll Knock from this man. 600-900 GP for one-time usage.

But, yoga, where the hell is this Queequeg? Howto find?
Easy.
Face the fountain in the first level You visited. Let all members of team
drink. Nice.Right.Step.Left.Step.Right. 2 steps. Door before You
opens. 2 steps ahead. You will be prompted Bla bla. Step right.
Attention!You will receive note for some unusually. Left. Enter.
Again enter - You do Search and press the button. The door is open. Search the room to find..?
Leave this room. Right.Again right. Downstairs.
You just arrive new level, namely: Level 1 - Castle basement.
Beware!Opps anywhere. Save.
Do not drink from fountains. One is poisoned. Face the upstairs between 2 fountains.
Turn round and go. 5 steps. Left 2 steps.Left and enter. You will
see the famous trader. Do not kill this gay. But sale, buy the stuff
You need.
Do not forget to buy Mistery oil - 999 GP. Afraid You have not these money yet.

I wish You good luck.


yoga aka brave who fight desperately with terrible monsters - Hydraplants. I think they're have 5-6 levels more than me. I am lvl 7.

Last word: Beware!! Some helmets or like are poisoned. So Save and do not surprise if your hero suddenly died. Some mask...
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Old 20-02-2013, 06:25 PM   #187
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Thanks for your extensive reply yoga

Yes I've already learned that you have to save-scum a lot in this game. That's a pity though, it would have been cool if a skilled player could play without reloads (especially because there's a good fleeing mechanic), but I guess that's impossible here.

My noob party consists of the following:

Felpurr Fighter **** Samurai

Lizardman Thief **** Fighter

Rawulf Monk **** Lord

Faerie Thief **** Alchemist

Dwarf Bishop **** Valkyrie

Elf Mage **** Ranger

I've grinded my way to level 3 and I'm just beginning to have enough money to snoop around Queequeg's coffers

One last question though (and I'm really embarassed to ask this), how do I make my faerie throw some dirks? I've equipped them in the main hand, in the off-hand, I've tried using them (only gives the message "[x] fumbles a dirk!"), but to no avail.
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Old 20-02-2013, 11:47 PM   #188
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@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.

@Yoga: Bullwhip is a horrible weapon, especially for mages who can't learn this weapon skill. Quarterstaff is much better.

The Brave is running around naked without pants . (and without gloves)

The bo the monk started with is better than a quarterstaff but hands and feet are even much better. The bard has bad and missing armor.

If possible try to get +1 to SPD for the brave fighter at each of the next 2 level ups (64,000 + 128,000 XP) so with 11 SPD she can switch to Valkyrie at level 9 and learn some spells.
Another possibly if DEX is raised to 11 at the next level up is switching your fighter to ranger immediately and use the next level ups to raise SPD to 11 and switch to Valkyrie when you reach level 8 again.

Last edited by kmonster; 21-02-2013 at 12:07 AM.
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Old 21-02-2013, 05:01 AM   #189
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Thanks for your answer kmonster, and especially for your in-depth info on page 3.

Quote:
Originally Posted by kmonster View Post
@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.
Can you tell me why my party won't work well without spoiling too much for me? Right now, they're doing very well. I also have to retract my statement a bit, I think the game is very well balanced, I did the mistake of going down into the barracks first rather than up. So I fought my first battles against Scallywags and Rogue Leaders rather than against rats and bats :facepalm:

Hmm I've tried equipping the dirks in the main hand but I don't get an attack option; can I only use throwing weapons from the front ranks?

edit: no matter, it works now. :confuzzled:

Last edited by Sacred_Path; 21-02-2013 at 05:27 AM.
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Old 21-02-2013, 06:51 AM   #190
yoga
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Quote:
Originally Posted by kmonster View Post
@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.

@Yoga: Bullwhip is a horrible weapon, especially for mages who can't learn this weapon skill. Quarterstaff is much better.

The Brave is running around naked without pants . (and without gloves)

The bo the monk started with is better than a quarterstaff but hands and feet are even much better. The bard has bad and missing armor.

If possible try to get +1 to SPD for the brave fighter at each of the next 2 level ups (64,000 + 128,000 XP) so with 11 SPD she can switch to Valkyrie at level 9 and learn some spells.
Another possibly if DEX is raised to 11 at the next level up is switching your fighter to ranger immediately and use the next level ups to raise SPD to 11 and switch to Valkyrie when you reach level 8 again.

Naked? Me? Ha ha ha==
A lady between 4 gentlemen..?
Wow!! What a bad behavior. For no time will be managed.
(Note: BRAVE and SCATTY are beautiful young girls.)

..Concerning on the spells improvement i forget the armor and weaponry.
Now i will fine all the setting, trying to reach better and better options of my party, stopped by nasty Hydras in the corridors.

..I returned to my lovely place Belfry and with loooooooooooooooong battles with bats, rats i up the level of BRAVE to 8. (65 K EXP). Now my fighter has 83 HP against 74 of previous level.
Hmmm.. next level for Bard, Mage and Priest is 80 K EXP. Maybe ?
..
great game indeed.
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