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![]() Mabye it will still work then in bases which have staff in them. Its rare for any one of my bases to be void of any xcom agents.
I dont think psiclones do anything, except for to be sold. To be honest ive never tried equipping one to an agent and using one. Who knows it might improve psi-skills or give a morale boost. So Horseman, this stunning trick on allies, allied securtiy wont shoot at you? And they wont decrease in hostilities??? If so raiding Marsec's and MegaPol's arms factories should be fun, especially when they have weapons that may not be available to xcom yet.
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![]() They have weapons that are not available to X-Com yet :w00t: I'm starting a raid right now :evil:
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![]() Depends how far you are in the game.
For example in the first week you dont have access to Plasma Pistols, however raid cultists and you get them, raid MegaPol and you get even more. Raid Marsec and you can get Heavy Launchers, MiniLaunchers and can even find the odd Marsec armour laying about. However one drawback with raiding is that the advanced weapons are usually being fired against you. Also you wont be able to buy ammo for your newfound guns and can only get ammo from raiding as well. If you raid Marsec you get really cool weapons but having Marsec as an enemy is not a wise choice.
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#4 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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A little question - can the androids be brainsucked? Logic dictates no, but then they shouldn't be vulnerable to sleeping gas either (and they are) |
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![]() Ive never had androids brain sucked. I also havent ever had androids requiring medi-kits. Either they dont need medkits or for some strange reason they never receive critical damage and can be killed without it.
Also androids are useful no matter where you are in the game. Early on they are easily your best agents against both aliens and raiding, midgame they make great sentries for research/manufacture/storage/vehicle bases, mid-game and end-game they are easily your best Heavy Weapons Agents as they can be fully loaded with heavy items yet still run faster then your human agents and when I mean heavy weapons im talking about missile launchers which dont require a great deal of accuracy. Also Solmine give a lot of elerium Honestly instead of corps you can be hostile with there is really a shorter list of corps you cant be hostile with. These corps are.... MegaPol - Police Cars shooting at your vehicles constantly is not good when trying to fight aliens. Also not being able to procure vehicle equipment. Goverment - Unless you somehow are able to fund yourself the goverment should not be made hostile with or you will lose a lot of funding. Marsec - Cant buy thier guns, armour and ammo, more importantly you cannot buy thier vehicles or equipment and you cannot get the latter two from raiding unlike the former three. Transtellar - Cant transfer anything except vehicles between bases, also cannot get scientists/engineers to bases, although the Space Port is a goldmine for raiders. Super Dynamics - You cant buy or loot fuel or engines which can force you to have to use the people tubes to get to aliens, and the only equipment you can get as loot is the equipment your agents manually pick up from the battlescene. Some of the other corps are pointless to raid, although Solmine are a great way of getting elerium, and nanotech if for some reason medkits are becoming scarce.
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
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![]() Is there a quick way to disable that damn blue creature that smokes from its behind and explodes when get next to your troops or when shot?
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 58
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#8 | ||
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![]() Lasers, Plasma, Disruptor, Stun or Anti-Alien works against poppers without exploding them, of course when there in the doorway of a UFO and theres a bunch of other aliens nearby its always fun to try and blow em up.
As you should know, launchers dont actually require any accurcy at all, and most androids have extremly high stregnth, also when chucking grenades and HE's and other explosives they can launch it further. Of course you can get troops near the end with really good stats, except for youll want them with devestator cannons to use with thier really good accuracy, also they probably wont have as much health, androids on the other hand start with near max health, meaning they can get into big firefights, launch big weapons and end the big firefights with a big bang without dying or suffering too much. Dont bother equipping a conventional weapon to an android (unless it does have fairly good accuracy) and you can have a walking weapons platform, to me they replace the tanks in UFO: Enemy unknown, except for they are more agile, more accurate, and have far more firepower. Also androids are immensly cool when duel wielding two heavy devestator cannons, although accurate veteran humans are much better as long as they have the stregnth to carry them.
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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The best way to keep Poppers down is Toxigun. Before that, kill it before it reach you. If it is impossible, select an Android and make it run toward the poper while the rest of the squad run away. This will hopefully keep everyone in your squad alive, tough most of them will be hurt. The Androids usually easily survive such a blast. |
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![]() Also when you press shift and click on an alien thats called force firing which seems to be quicker then reactions, though it might mean soldiers reactions dont train up as much. Its also good to use force firing when aliens start using smoke grenades to cover assaults, get 3 men armed with disruptors to force fire the entrance/where shooting is occuring from and you will hopefully get a lucky shot.
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