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Old 26-11-2005, 12:55 AM   #1
Mikers
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Those round, light purplish "Tables" found in a room on some spacecraft:

During one battle, with multiple "Hidden movement" messages, I blasted those tables. Unlike other things, they "exploded" and sent a shower of debris in the air. In the next turn Aliens appeared in that room.
Maybe a secret hiding place? Dunno. I'm a newby at the game.
Ideas?
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Old 26-11-2005, 01:33 AM   #2
dstick
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Hi everyone, new here. Just found this great site last week and must say it brings
back a lot of great memories seeing these good ole dos games again.

A couple of questions. When using the blaster weapon, how do you create way points so the bombs will go to 3 or 4 points before it explodes. Everytime I left click the red target appears and if I keep clicking more red targets appears. But the missle will always explode at the first one.

Second, how do you slow down the cursor speed in the battle screen. I'm running dosbox under XP. Currently I have to use the center command so I can move around. I've also selected the lowest setting in scrolling option. Is everyone using some king of slowdown utility?

Seeing all these games again I wish I would have kept my old 486 computer.
Oh well. Thanks for you help.
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Old 26-11-2005, 05:00 AM   #3
rlbell
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Quote:
Originally posted by dstick@Nov 26 2005, 02:33 AM
A couple of questions.* When using the blaster weapon, how do you create way points so the bombs will go to 3 or 4 points before it explodes.* Everytime I left click the red target appears and if I keep clicking more red targets appears.* But the missle will always explode at the first one.

Second, how do you slow down the cursor speed in the battle screen.* I'm running dosbox under XP.* Currently I have to use the center command so I can move around.* I've also selected the lowest setting in scrolling option.* Is everyone using some king of slowdown utility?

Seeing all these games again I wish I would have kept my old 486 computer.
Oh well.* Thanks for you help.
Odd, the version I have only lets you click waypoints and you have to click a "launch missile" icon to actually fire it. One of the few times that I will save during a mission is blaster launches that must fly past my troops. I have had up to eleven waypoints.

I believe (but have never tried it) that you can switch off the autoscroll feature. If you do that, you can still move the center of your view from the map screen. Call up the map. The white X is where the center of the tactical view is located. Left clicking on the mouse will move the X. Right clicking will go back to the tactical view. I use the map screen to find out where my grenades have likely landed (It is always a joy to see the white cross of a dropped item superimposed on a blue square, after a toss).

As for hardware, I still have my 66MHz, 486SX2 doorstop with two hard drives with a total of 400 megabytes of storage and enough SIMMS for a whopping 20 megs of RAM! I can almost run Win95 on it, not that I would want to. I swapped out my 5.25" floppy drive for a x2 CD-ROM drive. Most importantly, it has one of the early Soundblaster cards. It has been languishing in storage for a few years, but I am itching to install the soundcard in my P160 system that has an early Win98 install that handles dos games well enough to run MOO, UFO, and TFTD straight off of the CD's.

Does any body time delay grenades? The only time that I considered it was for placing a grenade on a stunned chrysalid.

One other question: Does the demolition charge blow down walls or outer hull of a UFO? I keep meaning to try, but seldom have $1500 to spare on such needless experiments (or I just forget).
                       
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Old 26-11-2005, 05:11 AM   #4
rlbell
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Quote:
Originally posted by dstick@Nov 26 2005, 02:33 AM
A couple of questions. When using the blaster weapon, how do you create way points so the bombs will go to 3 or 4 points before it explodes. Everytime I left click the red target appears and if I keep clicking more red targets appears. But the missle will always explode at the first one.
Doh!!

I forgot to mention that the blaster bomb may fly past its final waypoint. The simplest way to get it to detonate in the desired square (situation allowing) is to have it come down from above. Then if it misses the target, it will still detonate in its square.
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Old 26-11-2005, 05:11 AM   #5
dstick
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You are right. I have to click on the "launch missle" icon to shoot the blaster but I can't create way points. It always hits the first red target.
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Old 26-11-2005, 07:56 AM   #6
JoE2116
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Hi its me again, could you please tell me how to get ufo enemy unknown to work under dosbax, i tried for hours and couldnt get it to work.
                       
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Old 26-11-2005, 09:38 AM   #7
another_guest
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Quote:
Originally posted by JoE2116@Nov 26 2005, 08:56 AM
Hi its me again, could you please tell me how to get ufo enemy unknown to work under dosbax, i tried for hours and couldnt get it to work.
First of all, make sure you're using the DOS version of UFO.
Secondly, D-Fend http://members.home.nl/mabus/dfend.htm is an easy front end to Dosbox. Instead of typing all those commands, you'll just have to use a step-by-step wizard.
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Old 26-11-2005, 11:15 AM   #8
Sharp
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Blaster bombs dont explode unless they actually hit something, what may be happening is that your first waypoint it actually hits something, they are slightly inaccurate so if you are firing from a height to floor level it may be slightly inaccurate and continue into the ground instead of flying just above the floor to the next waypoint.

Also you should use some slowdown utility if on geoscape when you scroll it starts moving really fast.
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Old 26-11-2005, 05:41 PM   #9
JimmyJ
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If its too fast for ya, try dosbox, and lower cycles, if needed
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Old 26-11-2005, 10:16 PM   #10
*Happy*
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Quote:
Originally posted by rlbell@Nov 26 2005, 06:00 AM
Does any body time delay grenades? The only time that I considered it was for placing a grenade on a stunned chrysalid.

One other question: Does the demolition charge blow down walls or outer hull of a UFO? I keep meaning to try, but seldom have $1500 to spare on such needless experiments (or I just forget).
I see no point in time delaying grenades - if a grenade blast hits an unconscious alien, it will be automatically killed.

The demo charge can only destroy a ship's interior walls. Only blaster bombs can destroy the outer hull, and then only the square directly hit by the bomb.
                       
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