![]() |
#171 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#172 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ,
Posts: 12
|
![]() I play the final patch and get some of the events fairly regularly. Conjuctions for Chaos, Sorcery or Nature. Good or Bad Moons for Life or Death - and the rarer Mana Short. I think I've seen 2 meteor strikes in about 200 hrs of gameplay on the 1.31 version and one was on an enemy city. Other city events I've seen: Earthquake and Plague - and I think something like Population Boom (double pop growth). Other random events in general: Pirates stealing part or most of the treasury, neutral cities joining my kingdom through Diplomatic Marriage, Gift from the Gods: free magic item, Donation of gold from a wealthy merchant... any other confirmed random events anyone has seen?
Note: one Population Boom event hit a halfling city that already had Stream of Life on it :bleh: I had over 900 growth per turn when I changed to housing- but not quite 1000, damn the luck. Funny Note: the first time I got the Diplomatic Marriage a city in Myrror joined my kingdom. This was on my first game ever - I hadn't read the manual and didn't know what Myrror was. I couldn't figure out why I couldn't find one city from the other when moving my troops around. |
||
![]() ![]() |
|
![]() |
#173 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
|
![]() I get pirates stealing my treasury all the time. Once you get to max cash its either you must alchemize it into mana or you buy stuff. Cause if you don't they will abscond with some of it. It isn't as bad as Birthright: The Gorgon's Alliance where the treasurer can abscond with more than 10000 gold from your treasury...
In myrror, I have had nightshade and gold and some times even another resource near my capital city. This is another game where I prefer to be a single city, and where it doesn't hurt you as bad to be one. |
||
![]() ![]() |
|
![]() |
#174 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ,
Posts: 12
|
![]() Arrrrg. I have a mental problem blastradius - I can't build more than one city. It never seems to be a good idea to build those settlers, let alone the units needed to protect the new city, I much prefer to upgrade an existing city. Taking over cities is fine - but I don't like it - I usually end up sitting around improving my city while the rest of the world is populated by the other wizards, then creating my unbeatable army of heros, units or summoned monsters and just go knock some heads. ARRRRg.
|
||
![]() ![]() |
|
![]() |
#175 | ||
|
![]() Quote:
|
||
|
|
![]() |
#176 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
|
![]() Get planar seal and cast Armageddon. A one city civ can manage this :twisted:
|
||
![]() ![]() |
|
![]() |
#177 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() I usually conquer a few cities first in order to build up enough forces to take a few power nodes. After that initial phase, things go rather smoothly in comparison to those first struggles to get hold of some power nodes.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
![]() |
#178 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
|
![]() Halflings: halflings with +2 weapons. On the shadow side. With a quick, surgical strike at your only enemy in that world. Then I work towards casting the spell that seals off access, and set about exploring and conquering the place. Typically, by the time I'm ready to cut my spell and enter the other side, I have three stacks with veteran halfing units, three heroes with wind mastery, and lots of other perks going.
|
||
![]() ![]() |
|
![]() |
#179 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ,
Posts: 12
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#180 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
|
![]() As I recall, those world-affecting spells won't target your cities, and any protection against that specific type of magic remains in force. However, if the protection spell is cancelled for any reason--you can guess the rest.
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Master of Magic won't install | earlofwessex | Troubleshooting | 2 | 21-04-2008 02:34 PM |
Master Of Magic | pratputajao | Troubleshooting | 0 | 03-07-2007 04:33 AM |
Master Of Magic | kiotee | Troubleshooting | 1 | 08-05-2006 10:49 PM |
Master Of Magic | TyLord | Troubleshooting | 1 | 09-04-2005 07:23 AM |
Master Of Magic Multiplayer Help | caesar007 | Forum Games | 0 | 22-02-2005 10:25 PM |
|
|
||
  |