|
![]() |
#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Simple: just buy A LOT of vehicles which can shoot retribution and justice missiles (assuming you've got money). Also buy some ground vehicles and give them anti-air missiles. Also also ( LOL ) if you have many air vehicles tell them to go to that big space port thingy in the center or north of the town and when the UFOs come launch them from there.
EDIT: And next time play on novice, like me. It's strange, but aliens have stopped coming. I wonder why ? :evil: EDIT EDIT: Ten to fifteen pink UFOs are heading towards my base. Scramble all vehicles. |
||
![]() ![]() |
|
![]() |
#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
|
![]() Don't try to tackle the biggest Alien ships until you are ready. And this usually mean when you have your own Xcom made crafts with Alien plasma tech to back you up. And don't forget the shields.
Until then, buying a lot of Hover Bikes to keep that big floater busy (and of course flying at highest altitude to get the shots from the Alien ships to the sky instead of the ground) might help you somewhat. I just hope they don't want to level your base(s) right on because if it's the case and you can't defend yourself, you're pretty screwed. No base mean gameover. P.S.: Don't use ground vehicles unless you really want to waste your money. I tryied them once and I don't see how they could even hit a barn in a corridor lost in the middle of nowhere while they are running straight at it. |
||
![]() ![]() |
|
![]() |
#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Battleships, they are big and red and can kill most of your vehicles in seconds. The big purple one with a dome I believe is the Alien Escort Ship, it doesnt actually have any proper firepower except for a very annoying missile which disables your vehicles which make them easy pickings for any other UFO's in the area.
Also, 10 to 15 UFO's ???? You must be really bad at killing them then, UFO's which manage to retreat will just come back to haunt you with more buddies. The only ground vehicle I use is the Wolfhound APC, and thats only for raids as it can hold a lot of equipment, its more efficent fuelwise then the valkyrie. And I dont know how youve managed to make your valkyries survive in battle, they dont have a lot of armour and hitpoints and they get shot at easily, I suppose you could arm them with duel retributions and tell them to return to base after firing thier shots. Leaves more space for your skyhawks with more conventional weapons.
__________________
![]() « † DxRxIx † » |
||
![]() ![]() |
|
![]() |
#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() After I deployed my Hover Bikes (~20) and my flying cars many of the UFOs retreated
BTW, they were trying to destroy my base. Every UFO was heading towards it, but their luck ran out. @Sharp: I'm not bad at killing them, but I haven't been attacked 1 and a half week(s ?). (and I counted them again; there were only 9 UFOs; I looked on the minimap and saw ~15 because there were some Cult of Sirius vehicles around the city; I gotta attack them more often) |
||
![]() ![]() |
|
![]() |
#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 27
|
![]() I couldn't agree more... play it, play it, play it
Anyway, THOSE are the battleships then, nice to have finally met them. My Valkyries had the occasional brush with death, still they were lucky so far. Against the battleship I used 6 Hawks, weapons: 2 Retribution 2 Justice 6 Prophet 2 Lineage 5 small disruptor beams 1 rendor 2 Valkyries, weapons Lancer 7000, Janitor 3 Hovercars, weapons Bolter 4000, Janitor (Janitor has been replaced by rendor) Well, thats my fleet. And I can't afford any more ships right now, I'm desperately working on alien UFO-tech and I'm still building the big Qlab. 4 days left. P.S.: Stationing my fleet at the starport might be a good idea actually. However, once some UFO flew over it (a type looking not particularly dangerous) and leveled a quarter (2 Landing pads + road, launch sites an perimeter wall) of the starport. It took 5 days to rebuild and transtellar was pissed . And I still don't know what happened. The UFO just flew by while my fleet was still in the process of launching... |
||
![]() ![]() |
|
![]() |
#6 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
![]() Well, I played the game a fair bit through the weekend. Go VDMSound!
Right now, I am on third week (second difficulty level) with a couple of killer soldiers and a lot of hardware, but all of the sudden a horde of UFO's is coming out. And more advanced ones too... ouch. I just hope my 23 soldiers will stand to the task (one psi-mutant freshly recruited, abour 14 humans - some with killer stats - and the rest androids). The trick earlier described with the stun grapple raids on allied organizations did really work. It takes some time to do right, but... I did it a few times on Psyke. Lots of goodies. Also, raid Sirius with four soldiers only with Medikits/Stun Grapples. They do really well, if you don't go right in the line of fire. CoS got really busted on the very beginning, these morons... And don't forget the "dirty" full-scale assaults on their temple... lots of kills, explosions and incendiaries... :evil: |
||
![]() ![]() |
|
![]() |
#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 27
|
![]() I'm just finishing the 8th week. So far I have about 20 to 25 dead soldiers. The only recent casualties were those 10 poor soldiering souls hit by the collapsing northeast tower of my base during the alien attack. I can't decide who was worse off, those soldiers or the 4 top scientists sitting in their taxis trying to evacuate while the garage caved in.
I've just started researching the inter-dimensional probe, hopefully soon I will need neither valkyrie nor hawk, neither lineage nor retribution but all alien stuff mounted on an annihilator. Oh yes, if you want nice cityscape fights with lots of explosions, just watch the "illegal vehicles"; the raids staged by the criminal syndicates. Great fun without getting penalized for it. |
||
![]() ![]() |
|
![]() |
#8 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 27
|
![]() Oh be quiet, you
Anyway, I have to report another Fat-Bastard-class UFO. Represented by a big red spot (on the tactical map) as well, but its a very flat cone or dome with kind of scales. Also there are things that look almost like lava flows on top of it... I wonder what that might be... I've engaged it now, it appears to have good armour and unusally strong shields. And I can't decide, either either its wobbling up and down at a very high frequency or its... pulsating :eeeeeh: Well, so far it doesn't seem to care about my base. A battle ship hovered over a school for a while - I was half expecting some independence day laser show flattening the entire building - but retreated to the other dimension. Above the city, battle rages, brave warriors fight in merciless combat the enemy, the alien intruder from the 5th dimension Victory! I took the SuperUFO down to 50 % before they were able to retreat. Just a little more firepower and I might be able to down one of those gargantuan craft :Brain: |
||
![]() ![]() |
|
![]() |
#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() I decided after I captured those two UFOs to recruit more brave soldiers and to destroy those aliens infiltrating Energen. The aliens just keep coming and coming like they have no tommorow (which they actually don't :evil: , but that's another problem) EDIT: I read somewhere that if you'll increase the difficulty you'll get more items. Is that true ? |
||
![]() ![]() |
|
![]() |
#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Having troubles with nasty aliens??? getting hassled by the odd cultist?? Being the victim of criminal attacks???
We have the anwser to all your problems. Buy the new MiniLauncher from Marsec. Its the lightweight gun which deals with multiple situations. Not the most best shot in the firing range?? With the new Marsec MiniLauncher each missile homes into the target using advanced computer guidance chips meaning you dont need a lot of accuracy to kill with this baby. Difficulty hitting moving objects??? The Marsec MiniLauncher has an incredible turnrate to chase your target round corners, those cultists have nowhere to hide. Want to make those criminals suffer??? Buy the new IN missile from Marsec and make those criminals burn. Aliens terrorising your hallways??? Citizens in peril nearby who shouldnt be shot at?? The Marsec MiniLauncher comes with upgradable missile types, use the new AG Missile and deal out biological warfare at those alien scumbags while keeping civillian casulaties at an all time low. This mesage was brought to you buy Mars Security .Marsec do not garuntee that missiles will hit specified targets, also Marsec do not sell AG Missiles, those will have to be researched and produced seperately. Batteries not included
__________________
![]() « † DxRxIx † » |
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
X-com - Apocalypse | Goldenbird05 | Old Suggestions | 2 | 06-04-2007 05:36 AM |
X-com Apocalypse Help Me! | legend45 | Troubleshooting | 1 | 04-09-2006 10:04 AM |
Apocalypse | Yobor | Forum Games | 73 | 21-09-2005 12:33 PM |
X-com Apocalypse | marko river | General compatibility fixes | 3 | 24-03-2005 04:47 PM |
|
|
||
  |