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#1 | ||
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![]() This is truly the best game around - esp the first version.
I am now trying to run it on XP home via DOSbox. I don't get the sound - but don't really care that. I do care, however, that I can't seem to fire my weapons. My agents will walk around with the gun pointing, the weapon is marked and there is ammunition available, the cross hairs go red but nothing else happens. what am I doing wrong? cheers, bj |
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#2 | ||
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![]() The three bars under the agents active their cybernetic brain, eyes and legs if I recall that correctly. You have to set them all fully to the right and they aim and shoot on their own.
You can however (and sometimes you even have to) do right-click for firing the weapons manually.
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Nope, the three bars are responsible for stimulant drugs.
Right-clicking is the primary way of attacking. |
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#4 | ||
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Nov 10 2006, 03:10 PM) [snapback]266297[/snapback]</div>
Quote:
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() But the bars are indeed linked to brain, eyes and legs (from top to bottom).
For example to make your agent run faster, set the bottom bar to the right. I think clicking both mouse buttons at the same time immediately set all bars for all agents fully to the right.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#6 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() About being precise in giving advice, more like.
If you constantly use the stimulants, the trooper's dependency marker will move to the right -> effect of further doses will be decreased. This returns to normal after a while, and also works the other way round. In other words, it is possible to use counter-stimulants to decrease dependency to mimimum (bars to the left until the white indicators move all the way there too) and then set the stimulants to maximum values, thus effectively turning your agents into superhuman killing machines (until the drugs wear off, that is). |
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#7 | ||
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![]() Hey. great game. the sound is working but im getting no music. whys that? running in dosbox.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() that's funny, i don't get any sound
i tried looking into main.bat and saw there is iirq5 instead of dosbox's default iirq7, change that but it didn't help
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#9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() There's very little music in the game. Just one track during the intro and one during missions. Are you hearing the one in the intro?
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() nope .. absolutely none, i tried all dosbox 72 and 73
and lol, i just found this post in this thread, look Quote:
i wonder why did this never get fixed, gonna update the archive on the server edit: done
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![]() Last edited by _r.u.s.s.; 10-04-2010 at 12:50 PM. |
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