30-08-2012, 02:55 PM | #151 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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I had it this weapon and maybe was sold somewhere. I will buy back and compare both ones. What about You? After Quinsy? PS: Some days i play all the day without single interruption. Hm.....
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30-08-2012, 03:16 PM | #152 | ||
Join Date: Sep 2007
Location: Pescara, Italy
Posts: 989
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30-08-2012, 04:42 PM | #153 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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True at all! Some men are not men but wife slaves, Caro Capo. Only crazy wife will prefer foggy London before sunny and nice Italy. .... Just from battle field: Strange news. I dully found the robot prototype and visited in person all four persons to rescue. I cleared the way to them with my blood and in response i received only: -Fool! - from Roger Gair. --How dares he insult me? Grrrr! Only my high morale stop me to kill this idiot.. But in fact only Glenda Close allows me to lead her. Hmm.. no grid zone appeared. Where have to be zone to leave Newton?
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30-08-2012, 06:45 PM | #154 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,710
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@yoga
The exit zone is right where you started the mission. The exit grid will only appear after you've completed the mission, what is only possible if you lead all four reaver-leader one-by-one to the exit. Lead them to the edge of the map to avoid getting stuck! I myself left the game alone for a couple of days, but just now grinded 5K exp from random encounters, made Babs steal a bunch of stuff, and completed Springfield. One of the Special Encounters had 3 Pancor Jackhammer (compared the HK Caws it has narrower burst and higher damage) and an avenger minigun - Babs stole it all. This way no rela problem was in Springfield, especially as they replenished the bullets of the Avenger what were used up at the opening of the first gate right after the first gate, so I had ammo for the last fight here. The melee possibilities were very much marginal, and even then my healing required plenty of Healing Powders (this and Boom Bugs were looted like a fifty from the random encounters though). Being melee I can sacrifise the PE Healing Powders taking away. But stealthing had an interresting use. I lined my people for the last fight, then RAN in stealthing to activate the fight. This way I was damaged very little (ok, some of that thanks to the better weaponry, but still). After meleeing the head-boss my deathclaw threw incineration granades on the remaining enemy around him. Oh, currently have 110% stealth, some critters were able to notice me out of range with 100%, so I've rised again. My dream of course is aiming the body for knockout, and that way destroying toe-to-toe a Behemoth, but I don't really believe in that Next time going against the Beastlords, and I'll KILL Mother.
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31-08-2012, 04:03 AM | #155 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Fantastic!
Mission Newton is accomplished.
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31-08-2012, 06:06 AM | #156 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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New mission Canyon City is started.
The first power node destroyed. Directing to second from 6 total. 2 Power armors used from Peter and Stitch. They increase AC from 27 to 41 range. Hmmm.. maybe is time to try this famous Browning M2 gun with 138 points of strength?
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31-08-2012, 09:50 AM | #157 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,710
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Mission Mardin offered plenty of chances to use unarmed combat, and it gave the Razor Claws unarmed weapon, what deals like twice my base dmg, so I use it despite my fear of less criticals. You don't need more criticals if you kill faster with damage.
But use melee brutalism wisely. As tactic I set the escort to "no shooting", and aimed them on the 1-2 beastmaster along the animals for example. As I didn't care for the deathclaws, I've butchered everything with green shotgun-bullets. Sadly against the Matriarch granades did not work (it damaged me too), so I tried out the Poison. Sadly the Wasp Sting do not function at all, but two dose from Poison did the trick. Still too slow to choose the Talon of Fear, but it was nice. Seems PipBoy gets irradiated on a large scale. Need levels to remove Glowing One trait from BillyBob! (mutate! has lvl req 12)
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31-08-2012, 11:58 AM | #158 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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Save our souls
Oh, Your problems are big, twillight, but no so terrible as yoga's.
It is not fair play at all! Can You imagine, when I found the last 2 power nodes (there are very near each other) and lucky returned back, i met new face after down stair - mercilessly turret, which killed all my party for no second. No, no never i met in all my 60-70 games similar trick! Sadly, i have not any mines and distant detonator nor poison, nothing. Only 15 granades but it is located 1 meter from me after downstair. Shame!! SOS!
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31-08-2012, 02:29 PM | #159 | ||
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,710
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- during the mission you should have found remote detonator + traps to it. Check your equpiment. - if you used up your remote detonation traps your chance is to send 1 partmember to each power nods, then when you positioned them, turn all of them agressive. They'll fire at the power nods and "kill" them all the same time. - I don't think you don't have the bullets to do it, but with Science skill you can also disable some (also lasts until the thing selfrepairs). - if all else fails I THINK you can try to overdose the power nods with drugs. Still requires to do that the same time with every nod. Me are in St. Luis, where meleeing doesn't seem to be an option at all, as if they can ever shoot, I'm toast. And the AI is suicidal enough to shoot rocket launchers in close combat. I think I'll just sit in the APC and shot everyone, throwing granades on those who get too close.
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31-08-2012, 03:48 PM | #160 | ||
Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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What?? Being in APC You are able to throw grenades? Can not believe! I like the mission in St. Louis. ... Ah, i solved the problem with this turret: Alone with Peter i started suicide attacks. Thanks God i had enough med. packets to use. Hidden behind some tech stuff in the middle of the room, fully healed, brave makes step left and shots. The turret answered. Imm. brave backs to initial position.Healing. Again.Healing and again. Another is history. Elimination of the Power nodes: No, dear twillight, i used the traditional way. One member before every node. Fast shot, change of member and again. It worked. Of course Your method for sim. explodes is very modern and effective. I am using now the Prototype weapon from last mission.
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