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Old 09-09-2013, 11:40 AM   #151
Unregistered_Rosty
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hi there,

my tip for beginners is: start in sydney, coal to tokyo and pc/chemical back. and do NOT TRUST the range if you make an experience with speed. the distance between sydney and tokyo is 4605 miles. and i set the speed of my large freighter that it shows me a range of 9238 miles. okay, it comes back to sydney (because the fuel is cheaper than in tokyo) and had over 100 tons of fuel?!? and i tried it, now it says my range is around 8300 miles but drives von sydney to tokyo and back and there are just 10 tons of fuel

and if you have a container ship: sheepwool from australia (and newzealand) to antwerp and machines back... its a long journey but the money is great!!!! and if you did it so often that australia is empty, than change to coffee from west africa to hamburg and machines back. and if coffe is empty change back to the australia route... nice and save money. im in the 6th year of gameplay, have 2 large freighters, the container ship, a maximum oil ship (380k tons ) and i have a m,aximum passenger ship under construction and all the credits from the bank is paid!

and an easy way for good money is a large freighter from new york (steel and iron) to halifax (precious woods, copper and is it bauxite, that one over copper?) back. short ways and good money if you have the maximum freighter (20k tons). the credit payment for my passenger ship was around 19 mio/month and this route paid the debt
                       
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Old 24-02-2014, 02:01 PM   #152
humbe
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Join Date: Feb 2014
Posts: 2
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Great work with the excel sheet on sales values ihotpockets.. Have been trying to record data into files myself to have it more handy.

I've started playing this game a little again too for fun.. Played lots of ports of call back in the day, but just a little ocean trader.

Some tips as far as I can figure:
- Buying warehouses to lease for income gives you very little income compared to the investment. Seems like a poor way to make money, especially early on.
- The additional fuel cost for running at full speed seems very small compared to the ability of being able to do more hauls with the same ship. Unless the engine gets damaged a lot faster at full speed, I see no reason to ever not run at full speed.
- Seems like you constantly need to change what you're hauling. Not only do wares replenish themselves a lot slower than you'd want to, but whenever you do a haul, demand for that ware goes down, so if you repeat it it will be less and less profitable.
- Sadly there seems to be little incentive for long hauls. You can find ports that are fairly close to each other that yield about the same profit per ton as ports far apart.
- Lending money from bank early on to be able to fill your ship with goods that gives you good profit pays back well.

The best hauls I've found to date for a heavy freighter at normal difficulty, have netted me around half a million per day (port charges and berthing deducted). However, they exhaust and worsen fairly quickly, so not sure what's a good deal in the long run..

Haven't played long yet, but so far, all the freight deals they've tried to give me have been poor compared to good hauls I can do myself.

Wonder how quick prices return to normal values after they worsen due to me buying/selling.. Not that much info on this game out there it seems, so a ton of theorycrafting and data mining to figure out what's optimal it seems..
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