05-06-2005, 09:53 PM | #1381 | ||
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I don't know if this has been mentioned before, but isn't there a fairly major bug in X-Com that means after you shut down and re-load a game, it is re-set to the simplest difficulty level? I think I remember hearing about a patch for this, thought you might want to know about it (of course, I could just be a fistful of wrong on this!)
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06-06-2005, 09:40 AM | #1382 | ||
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Quote:
Ive never got that ! How can i reasearch the thing. I only got the, laser weapons, med kit and, scanner (on the beginning). |
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06-06-2005, 10:41 AM | #1383 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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About the choice of base locations: my first picks are always Europe and USA. That way my radars cover most of the best paying countries. My third base should cover Japan, which is usually the second biggest sponsor after the USA.
I'm not sure (it's been a while since I played UFO) but I think researching heavy plasma and everything it leads to (like plasma defense and any new research items that show up after you've finished researching heavy plasma) should allow you to research Fusion balls. And yes, build small and large radars in each base at first, then switch to hyperwave decoders once you've got access to those. Last time I played I had "excellent" rating virtually every month (with the exception of perhaps the first two months), though that was at an easy level. Like R Havell said, down every ufo you can take on, finish as many missions as possible. And don't ignore terror sites! It's been said 100 times here, but I'll still repeat it: even touching down and taking off again is a lot better than simply ignoring a terror site.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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06-06-2005, 11:40 AM | #1384 | ||
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I alwaus place my bases in
Central europe 1 East asia 3 North america 2 South america 5 Australia 4 Central africa 6 |
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06-06-2005, 11:42 AM | #1385 | ||
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I'm having some trouble with the dos version of x-com running under
dosbox. The game runs a little laggy. When I'm on the geoscape and I right-click to rotate it, there's a half second lag before it actually rotates the globe. Also, during combat, my cursor lags and I end up shooting the wrong things / moving people instead of selecting them / other stupid things. The slowdown is really irritating. I would play the windows version of UFO defense, but I have two gripes about it: 1. AWFUL MIDI music compared to the awesome dos version's music (is there a fix for this? please say yes) 2. STUPID CRASHING PROBLEMS ON A TERROR MISSION! Magically the game just crashes as soon as I land. WTF? As a solution, I'm trying to get the dos version of X-com to run under windows XP without using dosbox. Do you know any way to fix the stupid lag, or perhaps to get X-com running under xp? I also have a question about the game itself. What item do you reccomend manufacturing and selling for profits? I've found a nice profit margin in medikits and motion scanners. What do you do usually? Thanks for the time. |
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06-06-2005, 12:06 PM | #1386 | ||
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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Your right another_guest 6 is pretty tough but Im not on the highest difficulty so that helps a lot.
The reason i dont have a base in Europe but in North Africa is that the radar coverage is almost exactlythe same but the cost of building it is quite a bit less. This i pretty useful at the start of the game when you are cash strapped. |
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06-06-2005, 03:09 PM | #1387 | ||
Join Date: Dec 2004
Location: York, England
Posts: 741
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Yeah, true, also it was actually me who said that.
@ Another_Guest It is actually Blaster Launchers for Fusion Balls, which means that it takes quite a while to get them. |
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06-06-2005, 10:24 PM | #1388 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Quote:
2) Early in the game, med kits and motion scanners are a good choice. But as soon as you can, switch to laser cannons. They yield the biggest profit without requiring additional materials like elerium. I'm not sure how the comparison between laser rifles and motion scanners turns out, so once you can manufacture laser rifles but no laser cannons yet, you could look into that. And to avoid any possible confusion, with "the biggest profit" I mean the highest net profit per hour, per engineer.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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07-06-2005, 04:25 AM | #1389 | ||
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Hi to every one!, Im having Problems during the game play, when i see a lab research it just take´s me out of the game. ( Windows XP Error review), What shall i do... where i can get the Gold X-Com??
Thanks For your atention ( Sorry for my English, i´m Colombian Nice to meet U! ) |
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07-06-2005, 09:11 AM | #1390 | ||
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you can get UFO Gold from Home of The Underdogs but be warned, extremly slow download, but it does have a wide collection.
My version of UFO is from there, you might get the occasional bug of when you land on a site it might crash and when you try to send your first unit out of a skyranger so frequent saves are advised, other then that it's just like the one from here (and you get a notepad guide of the USG of UFO from Kasey Chang). Also motion scanners give a higher profit then laser pistols and rifles, also early out its better to produce laser pistols as they cost less to produce and are quicker to build so your cashflow is more stable.
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