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Old 26-04-2005, 08:36 PM   #1
PrejudiceSucks
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Laser Cannons are really handy on Lightnings that go 'Elerium Hunting' but very, very little else. They are handy at the beginning of the game for a good length of time but quickly start to let you down.

Interceptors with Avalanches are quite capable of taking down Terror UFOs to begin with, you should do this from the beginning if you are brave.

It gets your soldiers either very skilled or very dead. It's your call really.
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Old 26-04-2005, 08:36 PM   #2
Danny252
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this is the collectors edition, yes.
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Old 26-04-2005, 09:08 PM   #3
Lizard
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Quote:
Originally posted by Student@Apr 26 2005, 12:04 PM
Yeah that should do (ive tested it myself). :evil: :evil:
BTW why do i always have to send troops to cydonia? id rather nuke the place :evil: .
Heh.Good point. :evil:
Btw can be nades destroyed by regular hit from regular weapons,or just from explosives
(The problem:Stunned enemy commander, and near him(my soldier fumbled :ranting: ) primed nade.Any explosion that would destroy nade will probably also kill a commander.And becouse I cleared etheral base just to get him I would be very unhappy if it happens.The question is:Can I destroy nade with nade with regular laser rifle/heavy plasma shot on floor where it lies?)
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Old 26-04-2005, 10:20 PM   #4
Jman4117
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It has to be HE. Any strength will work as floor objects have 0 armor. Burning might also do it but I've never really tested.....
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Old 26-04-2005, 11:04 PM   #5
axident
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Quote:
Originally posted by Lizard+Apr 26 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lizard @ Apr 26 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Student@Apr 26 2005, 12:04 PM
Yeah that should do (ive tested it myself). :evil:* :evil:
BTW why do i always have to send troops to cydonia? id rather nuke the place :evil: .
Heh.Good point. :evil:
Btw can be nades destroyed by regular hit from regular weapons,or just from explosives
(The problem:Stunned enemy commander, and near him(my soldier fumbled :ranting: ) primed nade.Any explosion that would destroy nade will probably also kill a commander.And becouse I cleared etheral base just to get him I would be very unhappy if it happens.The question is:Can I destroy nade with nade with regular laser rifle/heavy plasma shot on floor where it lies?) [/b][/quote]
You can blow stuff on the ground up with:

grenade
alien grenade
High Explosives
Any explosive ammunition for weapons (e.g., rockets, blaster bombs)
dying Cyberdisks (treated as alien grenade)
not sure: smoke grenade
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Old 26-04-2005, 11:42 PM   #6
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If its only the alien commander thats there then just have one dude guarding him with a stun launcher w/bomb (just-incase he wakes up and doesnt move and set of the nade)

Then clear the rest of the base of all other alien scummies and take home your shiny new etherial commander all stunned up but undamaged. Now if you dont have a stun-launcher (possible) try and find one ASAP (i think a few aliens carry them sometimes) , throw a few smoke grenades or just wait there with one troop who should be carrying nothing in his hands (or mabye just a stun-rod) so he will get MC'ed but the commander hopefully wont move. Then clear out the area from other aliens and find a stun launcher.

Any other way you can screw that up then your royally buggered.

And if your still doing your human only tech, then smoke grenades is all you can use really. However if you throw a grenade just far away enough so it hits the first grenade in the blast radius but far away from the Alien Commander so it wont kill/seriously wound him then that should work fine. Destroyed grenades dont explode.

Here is a question though which is easy to find out yet im too lazy to be arsed to do it myself, if you drop a prox nade or primed grenade and it doesnt go off after the map ends, do you get the grenade back???
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Old 27-04-2005, 08:01 AM   #7
axident
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Quote:
Originally posted by Sharp@Apr 26 2005, 11:42 PM
If its only the alien commander thats there then just have one dude guarding him with a stun launcher w/bomb (just-incase he wakes up and doesnt move and set of the nade)

Then clear the rest of the base of all other alien scummies and take home your shiny new etherial commander all stunned up but undamaged. Now if you dont have a stun-launcher (possible) try and find one ASAP (i think a few aliens carry them sometimes) , throw a few smoke grenades or just wait there with one troop who should be carrying nothing in his hands (or mabye just a stun-rod) so he will get MC'ed but the commander hopefully wont move. Then clear out the area from other aliens and find a stun launcher.

Any other way you can screw that up then your royally buggered.

And if your still doing your human only tech, then smoke grenades is all you can use really. However if you throw a grenade just far away enough so it hits the first grenade in the blast radius but far away from the Alien Commander so it wont kill/seriously wound him then that should work fine. Destroyed grenades dont explode.

Here is a question though which is easy to find out yet im too lazy to be arsed to do it myself, if you drop a prox nade or primed grenade and it doesnt go off after the map ends, do you get the grenade back???
I don't know about regular grenades, but I once littered my base with prox mines in an hour of desperation, and I got all the unexploded ones back in my inventory afterwards.
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Old 27-04-2005, 11:54 AM   #8
PrejudiceSucks
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Dunno about that. What I really want is for Proximity nades to have some kind of safety switch on them.

It especially annoying with TFTD if you step on your own nade, it says '-soldier name- is stunned!' and then will not work. At all. It just dies.

Wow there are nearly 1.5k posts! That almost as many as the whole Multiplayer section of the forum!
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Old 27-04-2005, 05:21 PM   #9
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I am tired of this crush. Do you have the same problem when you play under xp?
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Old 27-04-2005, 07:58 PM   #10
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crush? You mean crash?

It happens on all of the systems of the world , ever. And they haven't stopped it.
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