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Old 28-10-2005, 01:09 PM   #101
Nikson
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Thanks!
Know what else would help? You posting your thief's character sheet :P

EDIT:
Holy crap! 1989? I'll stick with PCGen :roflol:
What do those programs use? 1st edition rules?

EDIT 2:
Quote:
Both have information of monsters(@Nikson-Even those which are in Monster Manual II), character editing, treasure editing and lots of other stuff.
I appreciate the gesture. But I feel more comfortable getting infro from these books:

Player's Handbook
Dungeon Master's Guide
Monster Manual I
Monster Manual III
Book of Challenges, Dungeon Rooms, Puzzles, and Traps
Savage Species
City Guide - Everyday Life
Complete Adventurer
Encyclopedia Arcane - Nymphology
Book of Vile Darkness

and of course, for character/NPC/monster generation, customisation and leveling up, PCGen all the way!
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Old 28-10-2005, 01:49 PM   #102
TheChosen
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Whatever...

The PCGen is a little too much for my modem. Il try to create my thief another way.
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Old 28-10-2005, 02:01 PM   #103
Nikson
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If you have access to any of these, your job will be easy:

recent D&D games (ToEE, BG2, NWN, etc)
the 3rd (or 3.5) edition player's handbook which you can get off p2p
any of a number of free 3rd edition character generators (i'm sure google will give you several good, minimalist, and therefore small sized tools)

Then again, PCGen is only 15MB. Even on a 56k (like me), it only takes 90-120 minutes to download.
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Old 28-10-2005, 02:18 PM   #104
TheChosen
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Gamesont have those.
Book:I only have 2nd edition
google: I tried but i couldnt find any free editors for 3rd edition.

Okay, il download it, even if it takes some time.

EDIT: AW! Screw it! I dont have patience for this right now.
How about if you would create a character for me? Just tell me all theskills that i can choose.
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Old 28-10-2005, 11:17 PM   #105
Nikson
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Okey dokey

Character Name - insert here
Class - Rogue 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +3
Race - Human
Alignment - True Neutral
Deity - insert here
Size - Medium
Age - 16
Gender - Male
Height - 5'7"
Weight - 183
Eyes - insert here
Hair - insert here
Skin - insert here
-
STATS
Str - 12 (+1)
Dex - 16 (+3)
Con - 10 (+0)
Int - 12 (+1)
Wis - 10 (+0)
Cha - 10 (+0)
-
HP - 6
AC - 15; touch: 13; flatfooted: 12
-
SPEED - 30ft
SAVES-Fort +0, Ref +5, Will +0
-
SKILLS
ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) 1
Balance (DEX) 3
Bluff (CHA) 0
Climb (STR) 1
Concentration (CON) 0
Craft (untrained) (INT) 1
Diplomacy (CHA) 0
*Disable Device (INT) 5 --- 4.0 ranks
Disguise (CHA) -1
Escape Artist (DEX) 3
Forgery (INT) 1
Gather Information (CHA) 0
Heal (WIS) 0
Hide (DEX) 3
Intimidate (CHA) 0
Jump (STR) 1
Listen (WIS) 0
Move Silently (DEX) 3
*Open Lock 7 --- 4.0 ranks
Ride (DEX) 3
Search (INT) 1
Sense Motive (WIS) 0
Spot (WIS) 0
Survival (WIS) 0
Swim (STR) 1
Use Rope (DEX) 3
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple Weapon Proficiency
Light Armor Proficiency
insert here
-
INVENTORY - Leather (2AC), Short Sword, Dagger, Thief's Tools
-
ABILITIES - none
-
SHORT SWORD
Attack Bonus (1H-P): +1
Attack Bonus (2W-P-OL): -3
Damage: 1d6+1

DAGGER
Attack Bonus (2W-OH): -7
Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft)
Damage: 1d4
Damage (thrown): 1d4+1

-----------------------------------------

As you can see, I put 4 points into Open Lock and 4 points into Disable Device. You have 24 points left. What follows is the complete list of skills that your rogue may learn. the * means it's a class skill and will cost one point for one rank.
I'm not including the feat list unless you don't have access to that either. You may choose two feats.
Also feel free to change stats or anything else. I chose them the way I'd want my rogue character to be.

Here's the skills:

*Appraise
*Balance
*Bluff
*Climb
Concentration
*CRAFT(alchemy,armorsmithing,blacksmithing,bowmaki ng,carpentry,leatherworking,painting,pottery,sculp ting,shipmaking,stonemasonry,trapmaking,weaponsmit hing,woodworking)
*Decipher Script
*Diplomacy
*Disable Device
*Disguise
*Escape Artist
*Forgery
*Gather Information
Handle Animal
Heal
*Hide
*Intimidate
*Jump
*KNOWLEDGE(local)
Speak Language
*Listen
*Move Silently
*Open Lock
*PERFORM(act,comedy,dance,keyboard,oratory,percuss ion,sing,string,wind)
*PROFESSION(hunter,miner,siege engineer)
Ride
*Search
*Sense Motive
*Sleight of Hand
Spellcraft
*Spot
Survival
*Swim
*Tumble
*Use Magic Device
*Use Rope


Ahh... screw it. Here's all the feats you can choose, as well:

Ability Focus (+2 to saves against special attacks on which you focus)
Acrobatic (+2 jump and tumble)
Agile (+2 balance and escape artist)
Alertness (+2 spot and listen)
Animal Affinity (+2 handle animal and ride)
Armor Proficiency (medium)
Athletic (+2 climb and swim)
Blind Fight (reroll attack if you miss due to concealment)
Combat Casting
Combat Reflexes (make aditional attacks of opportunity equal to DEX bonus, every round)
Deceitful (+2 disguise and forgery)
Deft Hands (+2 sleight of hand and use rope)
Diligent (+2 appraise and decipher script)
Dodge (+1 AC against chosen enemy, each round)
Empower Spell
Empower Spell-Like Ability
Endurance (+4 to checks related to stamina or long physical activity. you may also sleep in light/medium armor without becoming fatigued)
Enlarge Spell
Eschew Materials
Extend Spell
Great Fortitude (+2 fortitude saves)
Heighten Spell
Improved Counterspell
Improved Familiar
Improved Initiative
Improved Unarmed Strike
Investigator (+2 gather information and search)
Iron Will (+2 will saves)
Lightning Reflexes (+2 reflex saves)
Magical Aptitude (+2 spellcraft and use magic device)
Martial Weapon Proficiency
Maximize Spell
Negotiator (+w diplomacy and sense motive)
Nimble Fingers (+2 open lock and disable device)
Persuasive (+2 bluff and intimidate)
Point Blank Shot (+1 to attack and damage if enemy within 30ft)
Quicken Spell
Quicken Spell-Like Ability
Rapid Reload
Run (25% faster run, +4 to jump roll if running start. also, keep DEX bonus to AC when running)
Self Sufficient (+2 heal and survival)
Shield Proficiency
Silent Spell
Skill Focus (+3 to all checks related to a chosen skill)
Spell Focus
Spell Penetration
Stealthy (+2 move silently and hide)
Still Spell
Toughness (+3hp)
Track (allows you to make Survival check to follow tracks. One check per mile)
Two Weapon Fighting (i suggest this if you want to use the sword/dagger combo i made)
Widen Spell


There you have it.

EDIT: Do you want a crossbow as well?
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Old 29-10-2005, 06:58 AM   #106
TheChosen
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Hmm...this reminds me of ADOM.

Name: Sir Jesse Leinonen
Eyes: Dark green
hair: Long brown
skin: pale
Deity: Which deitys do we use in this scenario?

points(If i got it right):
2 in diplomacy
2 in disguise
3 in bluff
5 in sleight of hand
3 in perform(Comedy)
4 in search
2 in spot
3 in use of magic devices

feat:Negotiator
Crosbow:Yes,please.

Backround: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers....

The name is a mixture of my real name and my old surname (Leinonen was a surname of my father). "Sir" has been added because of this gentleman stuff.

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Old 29-10-2005, 07:59 AM   #107
Nikson
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You can only have a maximum of 4 ranks in any one skill to begin wtih. So Sleight of Hand only gets 4. The other skill point can be put somewhere else.

Also, you may choose two feats to start with, because you're human. The first is Negotiator. The second?


Deities:
Boccob (neutral, god of magic and knowledge)
Corellon Larethian (chaotic good, god of the elves)
Ehlonna (neutral good, goddess of woodlands)
Erythnul (chaotic evil, god of slaughter)
Fharlanghn (neutral, god of roads)
Garl Glittergold (neutral good, god of humor, wit, gemcutting, jewelmaking)
Gruumsh (chaotic evil, god of orcs)
Heironeous (lawful good, god of justice, valor, paladins, good fighters)
Hextor (lawful evil, god of war)
Kord (chaotic good, god of strength)
Moradin (lawful good, god of dwarves)
Nerull (neutral evil, god of death)
Obad-Hai (neutral, god of nature)
Olidammara (chaotic neutral, god of rogues)
Pelor (neutral good, god of the sun)
St. Cuthbert (lawful neutral, god of retribution)
Vecna (neutral evil, god of secrets)
Wee Jas (lawful neutral, godess of death and magic)

There ya go.
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Old 29-10-2005, 08:36 AM   #108
TheChosen
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You suggesting that i would take the god of Rogues?
That would be a nice idea, but the aligment of the good isnt good for me.

Il take Garl Glittergold

As for the second feat:Iron Will.

Oh, and put the last skill point in survival.
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Old 29-10-2005, 08:45 AM   #109
Nikson
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Done.
Just making sure you're aware: Survival is not a rogue class skill. That means that putting a point in it will give you only half a rank, which doesn't have any effect (total modifier is still 0)

Check the first post in the topic for your final character sheet. Feel free to make any other adjustments.


Come on people! One more character to go! First come, first serve!
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Old 29-10-2005, 04:02 PM   #110
blastradius14
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Whoa there. Many of those gods are used in the Forgotten Realms. Garl Glittergold is the god of the Gnomes anyway. That and Vecna was once a powerful lich, I wasn't aware that he ascended into godhood. Do these come directly from a book?

Oh, because this world is less religeon oriented then Forgotten Realms's Zakhara setting, there should be an Agnostic/Atheistic. Also, only clerics and Paladins can recieve bonuses from Dieties, other classes tend to just be used by that particular faith for some thing or another. However, it is possible to recieve gifts from dieties even if you aren't a cleric or paladin.
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