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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() I just had something quite strange happen... Im watching the geoscape an suddenly the reseach compleated screen comes up saying that I researched a live alien. (First time a silicoid, then sectopod, etc.)
Only thing is I havent started research on any of them!! I dont even have most of them!! :eeeeeh: :w00t: I dont really mind, but has anyone else incountered this? An4rchy: have tried lowering the scroll speed on the options menu? |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() If you researched a Medic of any race then you can be sure to get an extra 'free' live race's info. It helps a lot, I tell you.
I got a Sectoid Medic, researched it, got Etherial info then Psi Powers.... Booya! |
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 14
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![]() Hello:
You need a medic to be able to research the alive lifeforms of the alien big races, for example disks and sectopods, also the same with hallucinoid in Xcom2. For any reason you cannot get those big brutes alive by stunning them in combat and you'll need the medics of the smaller races. Maybe they can't be kept alive in the containment cells of the base. What I do to get amounts of elerium: If you want elerium, concentrate on very large ships, they are not frequent, thats right, but they will appear sooner or later, and wait, they usually make multiple landings before desappearing so keep vigilant and send your skyranger over them, raid them in the ground and you'll get plenty of things to sell. Another way is to raid the large supply ships when they are landed over the alien colony base. Don't get hurt! Bye, good hunting. |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 14
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![]() Quote:
You can go to options and select the minimun (1) scroll speed, also you can switch the xcom and alien movements to minimun, or both. Another option that worked fine for me with xcom2 was running programs in the windows background, it slowed down the game speed enough to make it playable, you can try with big programs that need a lot of memory and cpu to work. My combination was Word+Photoshop(with pic loaded)+Music (mp3 player like Wmedia or winamp) and it worked really good. Bye! |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() Clever thinking Old Lou!!
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() Simplist way would be to download a slowdown utility like Moslo or Turbo.
As for the weapon's power vs engine survival: It's completely random (provided the weapons doesn't destroy the craft). Just try repeatedly reloading and landing at the same UFO to test it. You'll probably come up with something around the 70% explosion rate that the Guest stated above. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Actually, I discovered earlier that you can capture those big aliens. Get 4 soldiers with Stun Rods, surround a Sectopod and have them all stun it twice. It should work.
The problem is that you can only collect it at the end of the mission, so you have to keep it stunned until then. At this point, it's yours. I DO NOT recommend trying to stun a Cyberdisk with Flying Suits, as it explodes when it thinks it had died. This includes it being stunned, so watch out! |
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#8 | ||
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![]() OK. I am a member but forgot my info...
I have a question, can you capture and use alien ships thhat are undamaged and if so how???, I really like that tinny one this is 1 square big its looks cool and somehow held 5 aliens??? also I am doing good and got some good vetrins, niceshots, but I am at a big lack of Elleriam and $$$ my base is in the USA, your biggest finacial contibutor, and have attacked many undammaged ships, successfully but am still at a loss. One finall thing :bleh: :bleh: |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Baltezers, Latvia
Posts: 432
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![]() I don't know if this has been asked about yet (91 page! get real!!!), but I wanted to know if it was possible to attack a UFO with multiple fighters (at the same time) I think I did this once, but since it was only once I thought I sort of dreamed the whole experience. I've recently got inderect proof you can do it (in the chalenges part of the forum, allthough they might have meant one after another).
So... is it possible? and if yes, does it require mad skillz or is there an easy way? |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Quote:
I am sure that in one,(or both) of X-Coms is possible to find with multiple crafts against Ufo Btw it is in easy way.Just dont attack with your click on two squares that are in upper left corner in battle screen,and then send other crafts to Ufo... I hope you understood,I have certain difficulties to explain something in english |
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