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#91 | ||
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Location: Agalli, Albania
Posts: 1,021
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![]() <div class='quotetop'>QUOTE(Tulac @ Nov 11 2006, 04:13 PM) [snapback]266408[/snapback]</div>
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just a few more friendly people would be nice....
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#92 | ||
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Location: Medina, United States
Posts: 978
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![]() <div class='quotetop'>QUOTE(gregor @ Nov 13 2006, 06:57 AM) [snapback]266620[/snapback]</div>
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#93 | ||
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Location: Krakeroy, Norway
Posts: 3,014
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![]() As for why people live in the shrines: Someone have to run the shrine, keep it tidy, do the dishes and so on, and it's not like they sleep on the altar :P Of course, that doesn't explain why they just hang out instead of busying themselves with daily chores.
The ones outside could be mistaking you for a worshipper, but then it dawns when you kill the rest of the staff One thing that worries me however, is the way the thugs out in the wilderness just dope around at the same spot, night and day. Shouldn't they be around, doing thugs' stuff? Or is it the deal with the local authorities: "As long as I stay here, they know where to find me, and we all go on with our businesses. Hand me your money"? Ok, so one or two of them happen to have a den somewhere near, but the rest of them...? Seriously: One thing that would have been cool, was if some of the critters also hunted other critters for food. Is that too much to ask? Also: Talking about food and water. In "Eye of the Beholder" you had to keep an eye on the rations. I miss that bit in the TES games. Going over the mountains for weeks without anything to eat or drink is kind of hard to take seriously. Ok, so you could eat the rat you just killed, but it just isn't the same.
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#94 | ||
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Location: Lappeenranta, Finland
Posts: 2,236
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![]() Aren't there any kind of survival mod's, where player has to eat & drink?
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#95 | ||
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Location: Krakeroy, Norway
Posts: 3,014
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![]() Thanks
I'm not sure if a guarburger is what my character has in mind, though. EDIT: Found this: http://www.tadnan-hideout.com/MW/mods/Necessities.html which looks more promising.
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Je Suis Charlie |
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#96 | ||
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Location: Agalli, Albania
Posts: 1,021
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![]() Well as much as i loved preparing those pies, bread, rat ribs and such in Arx Fatalis it was really annoying when character was always hungry. Yah morrowind really misses that. especially since there are hours there and you could at least eat every 12 hours. while travel services offer onboard food anyway.
i think there might be a survivor mod. Oh yeah they never start to fight between eachother (like in Doom). Just a few days ago i pissed off a sleeper in Balmora. Which was kind of odd cause one i managed to make very good friends with anyway i went towards the mage guild and he followed me, so i knocked him out with a fist. i hope i can join the clans & defeat Dagoth to release them soon. i really dont' want to kill innocent NPC. but if they piss me off... they will feel my wrath!!!!!
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#97 | ||
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Location: London, England
Posts: 332
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![]() Well, the other day a pack of wolver followed me into Forth Frosthmoth and all the guards over there happily joined me in the task of killing them, so it must depend on the kind of creature.
Anyway, some siple patterns for the NPCs would have been nice, such as sleeping at nigth or some kind of work. You can see that kind of stuff in the Gothic series and it makes the worl quite more realistic.
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Will anybody find meeeeee... SOMEBODY TO LOOOOVEEEEEEEE!!!!!!! |
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#98 | ||
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![]() All stats go all the way to 100.
Major-minor only grants a bonus to the starting values (15 for major, 5 for minor, iirc), and they're the only skills that let you level. Finally, skill books don't raise skills beyond 100. The worship in those ruined Daedric shrines is illegal (they're dedicated to the four corners), and those worshippers are actively persecuted and are considered outlaws. Not to mention many of those worshipping the Daedra there being an unpleasant lot is not entirely temple propaganda. Most people in the old Dunmer forts are bandits or engaged in other illegal activities. Guards attack wild monsters on sight, but don't go after NPC's. The bland AI in Morrowind was one of the biggest points of critique for the game. That's why RAI was implemented and hyped so massively in Oblivion. Also, just look around, there are plenty of survival mods ranging all the way to the need to sleep.
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#99 | ||
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Location: Agalli, Albania
Posts: 1,021
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![]() yah some are deifned as creature and other is NPC.
mods can do the worn-no work- work in shops. but i dont' think it makes characters go to bed and sleep. yah oblivion - they improved it a lot as i hear, but also had quite a few unexpected events when testing. like people addicted on moonsuggar killing the guy who was selling it just to get their hands on it. or entire towns slaughtered for some strange reasons ah yes also major skill is easier to increase then minor and i think it can also increase for more points when you activelly use it.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#100 | ||
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![]() No, all skills go to 100. Major, minor, additional... And without fortifying them, they don't go beyond.
Oblivion was a massive improvement in the AI, yes, but it's nowhere near that level. A lot of people don't like the way Beth overhyped it. But to be honest, Oblivion has more faults, most of which dwarf the AI not being as promised. And Morrowind is limited in it's engine. Although since a way was discovered to get animations into the game a few mods have sprung up that add a more lifelike AI, it will never reach a really satisfactory level. Although I'll admit that I've never actually tried those mods.
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