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Old 13-11-2006, 05:57 AM   #91
gregor
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<div class='quotetop'>QUOTE(Tulac @ Nov 11 2006, 04:13 PM) [snapback]266408[/snapback]</div>
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@Gregor: Hmm how about breaking into a mausoleum of some rich family in the normal world, I don't think anyone would like that, even if you don't intend to steal stuff (which I doubt you don't).
[/b]
well the tombs i understand, what i dont' understand is the forts (they attack you when you are outside (eventhough i managed to calm some down and get them on my side with admiration) and also the shrines - they are supposed to be worshipers there not dwellers. also funny how orcs standing outside the shrines are sometimes friendly while inside they attack you.

just a few more friendly people would be nice....

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Old 13-11-2006, 11:40 PM   #92
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<div class='quotetop'>QUOTE(gregor @ Nov 13 2006, 06:57 AM) [snapback]266620[/snapback]</div>
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also funny how orcs standing outside the shrines are sometimes friendly while inside they attack you.
[/b]
I found it curious that the orc outside one shrine didn't attack me until I came back out. Logically, he should have attacked me right away, when I arrived, or not at all. But then, logic is not something you find with abundance in most RPGs. Consider the Fallout games, or Arcanum, or Lionheart: you arrive somewhere, nobody knows you, and nearly everybody is willing to share their deepest, darkest plans with you--and ask you to further them. Strange behavior, that.
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Old 14-11-2006, 09:25 AM   #93
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As for why people live in the shrines: Someone have to run the shrine, keep it tidy, do the dishes and so on, and it's not like they sleep on the altar :P Of course, that doesn't explain why they just hang out instead of busying themselves with daily chores.
The ones outside could be mistaking you for a worshipper, but then it dawns when you kill the rest of the staff

One thing that worries me however, is the way the thugs out in the wilderness just dope around at the same spot, night and day. Shouldn't they be around, doing thugs' stuff? Or is it the deal with the local authorities: "As long as I stay here, they know where to find me, and we all go on with our businesses. Hand me your money"? Ok, so one or two of them happen to have a den somewhere near, but the rest of them...?

Seriously: One thing that would have been cool, was if some of the critters also hunted other critters for food. Is that too much to ask?

Also: Talking about food and water. In "Eye of the Beholder" you had to keep an eye on the rations. I miss that bit in the TES games. Going over the mountains for weeks without anything to eat or drink is kind of hard to take seriously. Ok, so you could eat the rat you just killed, but it just isn't the same.
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Old 14-11-2006, 10:27 AM   #94
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Aren't there any kind of survival mod's, where player has to eat & drink?
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Old 14-11-2006, 10:43 AM   #95
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Thanks I found a fast-food mod, with "Mehronald McDagon's Restaurant" LOL

I'm not sure if a guarburger is what my character has in mind, though.

EDIT: Found this: http://www.tadnan-hideout.com/MW/mods/Necessities.html which looks more promising.
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Old 14-11-2006, 01:06 PM   #96
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Well as much as i loved preparing those pies, bread, rat ribs and such in Arx Fatalis it was really annoying when character was always hungry. Yah morrowind really misses that. especially since there are hours there and you could at least eat every 12 hours. while travel services offer onboard food anyway.

i think there might be a survivor mod.

Oh yeah they never start to fight between eachother (like in Doom). Just a few days ago i pissed off a sleeper in Balmora. Which was kind of odd cause one i managed to make very good friends with ). anyway this guy started shooting arrows at me. so i decided to hide behind two hlalu guards. and i think one actually released some "ugh!" sound, but otherwise no one minded that there is some guy at the bridge shooting at those guards. " ah never mind him... he's just a local joker!"

anyway i went towards the mage guild and he followed me, so i knocked him out with a fist. i hope i can join the clans & defeat Dagoth to release them soon. i really dont' want to kill innocent NPC. but if they piss me off... they will feel my wrath!!!!!
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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Old 14-11-2006, 06:17 PM   #97
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Well, the other day a pack of wolver followed me into Forth Frosthmoth and all the guards over there happily joined me in the task of killing them, so it must depend on the kind of creature.

Anyway, some siple patterns for the NPCs would have been nice, such as sleeping at nigth or some kind of work. You can see that kind of stuff in the Gothic series and it makes the worl quite more realistic.
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Old 14-11-2006, 10:11 PM   #98
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All stats go all the way to 100.
Major-minor only grants a bonus to the starting values (15 for major, 5 for minor, iirc), and they're the only skills that let you level. Finally, skill books don't raise skills beyond 100.

The worship in those ruined Daedric shrines is illegal (they're dedicated to the four corners), and those worshippers are actively persecuted and are considered outlaws.
Not to mention many of those worshipping the Daedra there being an unpleasant lot is not entirely temple propaganda.

Most people in the old Dunmer forts are bandits or engaged in other illegal activities.

Guards attack wild monsters on sight, but don't go after NPC's.

The bland AI in Morrowind was one of the biggest points of critique for the game. That's why RAI was implemented and hyped so massively in Oblivion.

Also, just look around, there are plenty of survival mods ranging all the way to the need to sleep.
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Old 15-11-2006, 05:57 AM   #99
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yah some are deifned as creature and other is NPC.

mods can do the worn-no work- work in shops. but i dont' think it makes characters go to bed and sleep.

yah oblivion - they improved it a lot as i hear, but also had quite a few unexpected events when testing. like people addicted on moonsuggar killing the guy who was selling it just to get their hands on it. or entire towns slaughtered for some strange reasons well they almost ebhaved like humans.... almost....

ah yes also major skill is easier to increase then minor and i think it can also increase for more points when you activelly use it.
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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Old 15-11-2006, 11:31 AM   #100
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No, all skills go to 100. Major, minor, additional... And without fortifying them, they don't go beyond.

Oblivion was a massive improvement in the AI, yes, but it's nowhere near that level. A lot of people don't like the way Beth overhyped it.
But to be honest, Oblivion has more faults, most of which dwarf the AI not being as promised.

And Morrowind is limited in it's engine. Although since a way was discovered to get animations into the game a few mods have sprung up that add a more lifelike AI, it will never reach a really satisfactory level. Although I'll admit that I've never actually tried those mods.
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