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#1 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Disable MPU-401 emulation in Dosbox.conf.
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: ,
Posts: 4
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Oct 8 2007, 10:09 AM) [snapback]315203[/snapback]</div>
Quote:
Thanks a bunch! that solved it. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Kent City, United States
Posts: 135
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Kent City, United States
Posts: 135
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![]() Does anyone else have display problems with the crew page, or crashes when hiring more crew? And if you do, do you know how to fix it?
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#5 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Posts: 5
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![]() I'm having the Crew related problem as well... Have you posted the fix for it yet??? I have been missing this game for years... You guys have a fricken awesome thing going here... Thankyou... Your other patches fix all the other problems... I also have spotty sound as well... Is there anything for that???
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#6 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() If I remember right, the game archive on the site has been replaced a while ago with one that doesn't suffer from the crash/garble on the crew screen. Download the current one and see if you get the crash with it as well.
What do you mean by "spotty sound", exactly? Mechwarrior doesn't offer much in the way of sound. The four MIDI tunes mentioned above and some PC-Speaker SFX during combat are all there is. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Kent City, United States
Posts: 135
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![]() Aha! I fixed the errors with the crew status page, and the error with the crew recruitment at the bar! :nuts: Turns out the problem was created when the game was cracked and the copy protection eliminated. I downloaded Mechwarrior from our good friend The Underdogs and that copy worked perfectly without any errors.
We have an unofficial manual though with the copy protection codes on Abandonia, so it's just an inconvenience to type the codes in. But at least the game actually works. I suppose I probably should upload the working version. |
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#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Adam: I'll take care of that tomorrow.
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#9 | ||
Join Date: May 2009
Location: ,
Posts: 33
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![]() It works with uart thx. Another ques. how to target different parts of the mechs, by enter I can select the targets but to direct specific parts ?
-ok found them Last edited by mexbrush; 24-05-2009 at 09:50 PM. |
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#10 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() You need to target them manuually. That's how it works.
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