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#11 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Im pretty sure Build has nothing to do with it. Capstones Tekwar and Witchaven were first Build-engine games, made year after ROTT, and was made by Ken Silverman. ROTT on the other was based on very enhanced Wolf3D engine.
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#12 | |||
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Location: Weiherhof, Germany
Posts: 533
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![]() No it's not, it's a very updated version of the Wolfenstein 3-D engine with some code from the Doom engine thrown in:
Quote:
In his article about ROTT Kevin Bowen quotes Mark Dochtermann on the tech sided of the engine: Quote:
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 10-08-2012 at 02:14 PM. |
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#13 | ||
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Location: Diktel Bazar, Nepal
Posts: 1,906
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![]() Quote:
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#14 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Quote:
I also love how Ken not only coded his first game on his own (which is a feat in and of itself) but also did all the graphics and wrote some very nice music
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#15 | ||
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![]() It will be interesting to see peoples reactions to this type of gameplay. Even tho most FPS games released today are still corridor shooters with larger and more detailed corridors.
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#16 | ||
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Location: Warszawa, Poland
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#17 | ||
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Location: Weiherhof, Germany
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![]() Quote:
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