15-01-2011, 11:10 PM | #51 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Yes and no.
What we've done here is just hacking up the game resources and finding ways to replace them. What you're asking for would require someone with at least passing level of familiarity with Assembly and skillset (and software) required to disassemble the game executable - essentially, reverse-engineer the code from the executable - then modify it and put it back together. Beyond what I can do at this time. |
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16-01-2011, 12:06 AM | #52 | ||
Join Date: Jan 2005
Location: Stockholm, Sweden
Posts: 106
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Ah, I see. Thanks for clarifying Fifth
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"With strange eons even death may die" - Lovecraft |
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16-01-2011, 02:14 PM | #53 | ||
Join Date: Jan 2005
Location: Stockholm, Sweden
Posts: 106
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I'm having fun playing the new version of the game this afternoon! I use the newest version of Dosbox, running at about 8000 cycles. I've gotten to level 4 by now. Everything seems to work fine except for one thing I noticed during level 3. At times Raghim loses oxygen although his head is above water. It seem that some places the game allows you to float around like that without losing anything, which makes sense, but then suddenly changes the rules. In some zones, the oxygen-level also drops much quicker then it's suppose to.
Are these original errors found in the original game or is it just some hex editing mistake in this version? Anyway, that's what I've found so far - must get back to playing!
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"With strange eons even death may die" - Lovecraft |
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16-01-2011, 02:51 PM | #54 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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Congrats guys, all the praises. You really kick ass!!!
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16-01-2011, 02:57 PM | #55 | ||
Join Date: Dec 2010
Location: ,
Posts: 202
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At the beginning of investigating this, I had posted:
Quote:
"... blast the monsters but remember that some of them are not easily exterminated. And a few (like Jelly Fish) only need to be avoided if you want to keep yourself in good shape ..." Master or Beginner, it doesn't matter. Hang out with a jelly fish (or two if you really want to) on top of you, and watch them suck the oxygen right out of your lungs. I already went through this too. I thought the same initially as you had: Was it something I had done while editing? Nope, evil subtle treachery to make a difficult game even more challenging. I am glad you are having fun!
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I can ride my bike with no handlebars |
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16-01-2011, 03:04 PM | #56 | ||
Join Date: Dec 2010
Location: ,
Posts: 202
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Thanks marko! I had initially embarked on this with the goal in mind of trying to help out where I could. I didn't know it would evolve (mutate? ) into this.
Big credit goes to The Fifth Hrseman though. Otherwise, the game would still be quasi-translated with all of the remaining translation graphics being available from screenshots I would have to post (no good at all).
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16-01-2011, 07:12 PM | #57 | ||
Join Date: Jan 2005
Location: Stockholm, Sweden
Posts: 106
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Thanks for telling me about the jellyfish. Those sneaky game-designers.. they could at least have bothered to add some small white bobbles going into the fishes mouths or something else that showed them sucking the air in better.
In other news, I've played through all the Greece levels now, and have nothing weird to report Egypt seems like a tough place though.. How do one get past the traps with the falling flames? No matter how I try I can't seem to get past them without losing some health. Is this another jellyfish-concept maybe?
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"With strange eons even death may die" - Lovecraft |
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16-01-2011, 07:42 PM | #58 | ||
Join Date: Dec 2010
Location: ,
Posts: 202
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Look at the flame trap. It should be centered exactly above a tile. You need to be one tile away from the center of that tile, then jump. This involves a lot of tip-toeing and the tiles in the area sometimes give you a little help because they are cut into half, leaving you a line to step up to. But when they line up two traps next to each other and while approaching the next jump point you overstep? Good luck...probably no way to maneuver without taking some damage.
This is both my facial expression and experience during that part **** I would like to tell you it gets better / easier after this. I would like to, but...
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