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#1 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() You need to mount:
1)A virtual C 2)the CD as D in dosbox (or mount the ISO with imgmount as D , highly recommended) Then install the game from D on C in dosbox The game must be launched from C Again, read the tutos PLEASE. http://www.abandonia.com/vbullet/forumdisplay.php?f=90 [Edit] Don't think so, will most probably be AC97 soundchip, not that it matters, dosbox emulates a SB16/Pro/Awe almost perfectly.
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* Last edited by dosraider; 31-08-2010 at 10:15 PM. Reason: grmpf |
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: Youngstown, United States
Posts: 4
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![]() OK, will do. I just didn't know it HAD to use DosBox, as I've burnt and run a lot of .iso's as if they were store-bought CDs and assumed this was the same. *sigh* Guess there's a LOT I just don't know...but WILL learn. Thanx a lot.
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() To update game (after it's installed of course!)
Extract the 2 files from the update -> DISC104.EXE -> UPDATE.BAT In the dir where discworld is installed, if you accepted the install dir it will be in your virtual C folder named \DISCWLD.CD\ Run dosbox, get in the \discwld.cd\ dir, and input: update c: This will update the game, it will also launch soundset again, simply use autodetect for sound and music, works fine. BTW, after the update you'll need to start a 'new' game. Old savegames aren't compatible with the updated game.
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* |
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#4 | ||
![]() ![]() ![]() Join Date: Aug 2004
Location: ,
Posts: 3
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![]() Discworld (1 and 2) is also supported by ScummVM natively in Linux, Windows and Mac.
http://www.scummvm.org/compatibility/ Much easier to use than DosBox, as it acts as the game interpreter and uses all the game files without any configuration. |
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#5 | ||
![]() ![]() Join Date: Aug 2012
Location: ,
Posts: 1
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![]() Thanks.
Last edited by Kjells Hell; 05-10-2012 at 03:32 AM. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2020
Posts: 9
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![]() It looks to me like the 4Shared files in this thread might not work. I've tried unpacking and decoding them on both a Windows 10 and Windows 7 computer. But, whenever the ISO is created, I always get a "Corrupted File" error when opening it. I'm unpacking them in this order:
*.rar, *.r0, *.r1, *.r2. So I'm not sure if it's something I'm doing wrong, or if it's a modern Windows compatibility issue. Any ideas? |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() *.rar, *.r0, *.r1, *.r2 => split rar archive
Do you have all the files in the same folder? The *.rar file is the only file you should extract, the other files are automatically included in the process. Also, what program did you use to extract? 7-Zip is a good choice...
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www.youtube.com/@zirkoni42 |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2020
Posts: 9
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![]() I figured out what I was doing wrong. Apparently, Windows’ built in ISO utility wasn’t recognizing the raw img file I built. So I used ISOBuster to convert it into an iso, and then I was able to burn it to a CD.
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#9 | ||
![]() ![]() ![]() Join Date: Dec 2020
Posts: 3
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![]() Quote:
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#10 | ||
![]() ![]() Join Date: May 2012
Location: ,
Posts: 1
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![]() Both Discworld and Discworld II isos are available at archive.org.
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