![]() |
#11 | ||
![]() ![]() ![]() |
![]() Yea i also encountered this problem:
How do you make animations animate during a VB program??? |
||
![]() ![]() |
|
![]() |
#12 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
|
![]() I got to the point of using the gdi library and bitblt function, but I still don't see how to use that one for animations.
|
||
![]() ![]() |
|
![]() |
#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
|
![]() I'm busy writing a rpg in VB6 using the DirectX 8 libraries. I'll post a link when I have it on my site.
.EDIT. Download it here: http://vbstuff.siteburg.com/index.php?acti...d&file=yrpg.zip |
||
![]() ![]() |
|
![]() |
#14 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
|
![]() BTW making games with the DX8 SDK is much more faster than bitblt and stuff.
|
||
![]() ![]() |
|
![]() |
#15 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
|
![]() Yeah, but everybody who uses it would need to have DX8 or higher
|
||
![]() ![]() |
|
![]() |
#16 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
|
![]() Quote:
btw, DX9 is impossible in VB6. It's only possible in VB.NET |
||
![]() ![]() |
|
![]() |
#17 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
|
![]() Well, what I want to do, is animate a Tamagotchi. Not so much 3D in there, so got no need for 3D animation.
|
||
![]() ![]() |
|
![]() |
#18 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
|
![]() Quote:
I once made a tamagotchi-like program in quick basic... :P It's not too hard to make that using the DX7 SDK, if you have a bit of VB6 knowledge. |
||
![]() ![]() |
|
![]() |
#19 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
|
![]() Indeed. Only two problems I see: The animation and saving the critter to a file, so you don't have to start all over every time you close it (and which could allow more than one pet)
|
||
![]() ![]() |
|
![]() |
#20 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
|
![]() Quote:
Animation is not too hard. You let the program load all animation frames at the start in buffers, and animating the thing isn't that hard anymore after that. I can make a little program of my RPG char walking on screen if you want using DX7. Maybe you can use it. |
||
![]() ![]() |
|