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Old 29-05-2006, 09:23 PM   #1
Japo
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Next we'll need some central computer (called Skynet) to control all those drones, and then this Skynet goes

Quote:
on-line on Monday, August 4th, 1997 and becomes self aware at 2:14 a.m. August 29th, 1997.[/b]
And next we're fried. LOL
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Old 29-05-2006, 11:38 PM   #2
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bah.... the corruption will stop skynet.
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Old 30-05-2006, 01:59 AM   #3
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<div class='quotetop'>QUOTE(laiocfar @ May 30 2006, 01:38 AM) [snapback]233121[/snapback]</div>
Quote:
bah.... the corruption will stop skynet.
[/b]
You're right, if it uses Windows XP (or even Vista! ) it will hang sooner than later. LOL
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Old 30-05-2006, 08:42 AM   #4
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Hi guys, it's nice to see this topic is still active to this day. I'm sorry I didn't read the whole thread (I stopped at 14 when I saw there was 180 pages haha) so if my question has been asked already well sorry.

Is there a way to change the order your team will be in your transport vehicle (or even the soldiers list in your base)? I'd like to have my scouts in front and like heavy weapons in the back...it's annoying to deploy them when they're all mixed up.

Also is there a way for the computer to remember what equipment I give to each soldier?
                       
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Old 30-05-2006, 08:53 AM   #5
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<div class='quotetop'>QUOTE(Guest @ May 30 2006, 09:42 AM) [snapback]233182[/snapback]</div>
Quote:
Hi guys, it's nice to see this topic is still active to this day. I'm sorry I didn't read the whole thread (I stopped at 14 when I saw there was 180 pages haha) so if my question has been asked already well sorry.

Is there a way to change the order your team will be in your transport vehicle (or even the soldiers list in your base)? I'd like to have my scouts in front and like heavy weapons in the back...it's annoying to deploy them when they're all mixed up.

Also is there a way for the computer to remember what equipment I give to each soldier?
[/b]
XcomUtil lets you do both things. It is not perfect but it's pretty good - there are certain limitations that the game imposes that XcomUtil has to work around.

XcomUtil remembers the equipment you gave the soldiers last time and tries to give it to them. However it can't allocate ammunition as the game forces that, and it can't leave any weapons free (laying on the ground).

XcomUtil puts your soldiers in a sensible order, and if you don't like that order, you can customise it using a configuration file, based on stats of soldiers or on tags you put at the end of their names.

Hope that helps!

Spike
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Old 30-05-2006, 08:57 AM   #6
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Wow fast answer. I'll check that out thanks. Em can I get only those two options without chanching a bunch of stuff in the game? Or maybe the other things this program do are recommended anyway?
                       
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Old 30-05-2006, 10:06 AM   #7
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Help please...

Ok, I tried. I got through 36 pages of posts but I couldn't manage the whole 180! Maybe a search feature? [Oops would that be the button on the bottom left - tried it and found nothing - phew!]

So here's my question: how can I figure out load and encumbrance for my guys?

It's very frustrating because at the moment all I can do is this: guess the load, then at the start of the ground mission, before moving anyone, look at their TUs and see if they are under 100%. If they are too far under, I have to go in and use 'real' TUs to drop equipment. This costs me lots of TUs (due to encumbrance and due to having to drop stuff) at a crucial phase of the game, debussing. Sometimes it's so bad I just leave all my guys in the craft during the first turn, dropping stuff.

Apart from anything else it means the dropped equipment doesn't get used. My whole deployment is a mess.

Also, I like to give rookies heavy loads that make them SLIGHTLY below 100% TUs, as this seems to increase their strength. But it's hard to do sensibly without knowing the weight of anything.

I suppose most people will just stick to the same load-outs for each soldier on each mission. But - soldiers increase in strength, new weapons come along, and some missions require different mixes of weapons.

So it would BE GREAT to know how much stuff soldiers can carry, or at least how much the stuff weighs. I'd settle for that - I don't even know if a stun rod weighs more than a medi kit (I suspect it does), or if an AutoCannon is heavier than a HeavyCannon.

Now apparently this information (equipment weight) did not appear in the original manuals. It appeared in the Official Strategy Guide (OSG), but apparently that is now out of print. I have not been able to find weight info in any of the only FAQs and unofficial strategy guides.

Does anybody have this information? If so, please publish it here so it can be added to the Extras!

Many thanks in advance.

Spike
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Old 30-05-2006, 10:29 AM   #8
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<div class='quotetop'>QUOTE(seeker_starkiller @ May 30 2006, 10:06 PM) [snapback]233213[/snapback]</div>
Quote:
Help please...



Does anybody have this information? If so, please publish it here so it can be added to the Extras!

Many thanks in advance.

Spike
[/b]
I do have the OSG and I will post the info on the weekend when I have some free time. k:
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Old 30-05-2006, 10:41 AM   #9
seeker_starkiller
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<div class='quotetop'>QUOTE(Hypersniper @ May 30 2006, 11:29 AM) [snapback]233225[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(seeker_starkiller @ May 30 2006, 10:06 PM) [snapback]233213[/snapback]
Quote:
Help please...



Does anybody have this information? If so, please publish it here so it can be added to the Extras!

[/b]
I do have the OSG and I will post the info on the weekend when I have some free time. k:
[/b][/quote]
Thanks mate, look forward to seeing it.

<div class='quotetop'>QUOTE(Guest @ May 30 2006, 09:57 AM) [snapback]233186[/snapback]</div>
Quote:
Wow fast answer. I'll check that out thanks. Em can I get only those two options without chanching a bunch of stuff in the game? Or maybe the other things this program do are recommended anyway?
[/b]
Yes when you run the setup script for Xcomutil you get the option to install or not install each modification. It's pretty safe to accept the defaults. If you only want the equipment 'memory' and the sorting of soldiers in the craft, you can just have those options.

Generally Xcomutil is designed to make things harder, not easier, but to remove annoying & stupid problems with the game. Beware, it fixes the bug that ignores Difficulty Level, so if you were playing on Superhuman and thinking it wasn't that hard, brace yourself.


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Old 31-05-2006, 11:48 AM   #10
Hypersniper
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<div class='quotetop'>QUOTE(Hypersniper @ May 30 2006, 10:29 PM) [snapback]233225[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(seeker_starkiller @ May 30 2006, 10:06 PM) [snapback]233213[/snapback]
Quote:
Help please...



Does anybody have this information? If so, please publish it here so it can be added to the Extras!

Many thanks in advance.

Spike
[/b]
I do have the OSG and I will post the info on the weekend when I have some free time. k:
[/b][/quote]

Thanks Cockroach. k: I need not post it now. Looks like a good site too.
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