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Old 22-04-2005, 11:40 PM   #1
another_guest
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Until now, I'd never had a blaster bomb hitting my skyranger either. But I hadn't counted on a window in a barn, I thought I was steering the bomb right into a wall :whistle:

Once there's a hole in the ufo's roof, you can indeed toss in HE packs without fear of damaging much: the engines (and all the elerium) is already gone, blown up.
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Old 23-04-2005, 04:56 AM   #2
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man elerium 115 or what ever is called is sure a pain in the behind ... i only have like 56 of them and i have to wait for a UFO to land insted of intercept them so i can get elerium

                       
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Old 23-04-2005, 07:45 AM   #3
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Actually, if you intercept UFOs with punyish weapons and attack on 'careful' mode their engines still usually survive.

I learned this after shooting down about 50 UFOs with Plasma cannons on 'normal' and only 1 alien ship still had a working engine (they were small, though).
                       
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Old 23-04-2005, 07:47 AM   #4
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Yeah, same here, really.

I always use Laser Cannons on the smaller ships, plasma cannons on anything bigger then that. Prettty simple to take down anything as long as you are careful about it.
                       
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Old 23-04-2005, 07:48 AM   #5
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Quote:
Originally posted by LoL@Apr 23 2005, 04:56 AM
man elerium 115 or what ever is called is sure a pain in the behind ... i only have like 56 of them and i have to wait for a UFO to land insted of intercept them so i can get elerium
When shooting down ufo's, use the careful attack. That way you have the best chance that some of the ufo's engines will survive, especially when they have more than one. It makes a huge difference, so thanks to whoever mentioned that "trick" first in the thread!!
And the bigger the ufo, the more elerium it carries.

I must say this time I've got more elerium than I'll ever need. But then I only used some to build psi amps, some power suits for my best troops (the other get the lighter armour that doesn't need any elerium) and I've been using mostly laser rifles, even when I had enough heavy plasma clips. So basically I just need elerium to keep my Firestorms in the air.
And my Avengers, but those only come out to intercept the most dangerous ufo type. I still use Skyrangers for all missions except alien bases, as they don't require any elerium.
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Old 23-04-2005, 07:50 AM   #6
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True. Avalanche Missiles will take down anything less good than a Terror Ship, though, like Supply Ships for example.

Supply Ships do have loads of armour, though, so you might want a couple of ships.

Did you know that Careful actually makes your weapons more accurate too. It's pretty handy when you really want to take down small ships, for whatever reason.

In other news I R TEH 1337th POSTZORX!!!12!!

*edit* : seems Another Guest is the 1337 poster. Oh well.

*extra edit* : Another_Guest, why are you using anything larger than a Skyranger on Alien base attacks? They can carry enough soldiers and equipment to get the job done, especially if it contains 14 people with Laser Rifles and Alien Grenades.

Another_Tip for you (see what I did there? Hehey) in cities or alien bases, if you see any red barrels and/or a petrol station, if you fire on it, it will blow itself up. Here is a tip I learned by accident, though. If you Auto Fire on them, then the barrels / petrol station will not be destroyed until all 3 shots have gone, however it will explode 3 times.
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Old 23-04-2005, 10:04 AM   #7
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Quote:
Originally posted by another_guest+Apr 23 2005, 07:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (another_guest @ Apr 23 2005, 07:48 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-LOL@Apr 23 2005, 04:56 AM
man elerium 115 or what ever is called is sure a pain in the behind ... i only have like 56 of them and i have to wait for a UFO to land insted of intercept them so i can get elerium
When shooting down ufo's, use the careful attack. That way you have the best chance that some of the ufo's engines will survive, especially when they have more than one. It makes a huge difference, so thanks to whoever mentioned that "trick" first in the thread!!
And the bigger the ufo, the more elerium it carries.

I must say this time I've got more elerium than I'll ever need. But then I only used some to build psi amps, some power suits for my best troops (the other get the lighter armour that doesn't need any elerium) and I've been using mostly laser rifles, even when I had enough heavy plasma clips. So basically I just need elerium to keep my Firestorms in the air.
And my Avengers, but those only come out to intercept the most dangerous ufo type. I still use Skyrangers for all missions except alien bases, as they don't require any elerium. [/b][/quote]

Thanks to my overkill-game where I'm trying to get 100 top-notch soldiers with maximum stats, I've downed hundreds of UFOs (or waited for them to land first), and I have more E-115 than I'll ever realistically need, now. So I don't even bother with Skyrangers anymore... no point, when I have so much E-115 that I have to build extra general stores just to house it.

The setup I use for each base consists of one Avenger with only ONE Plasma beam, set to Cautious + attack smaller UFOs. The rest are Firestorms and Avengers with dual Plasmas. I used to have one of them with nothing but Laser Cannons, to try to down small UFOs with E-115 intact, but a single-Plasma-cautious attack works okay, plus I usually try to wait until a UFO lands so I have a 100% chance of nabbing the E-115.

***********WARNING: SPOILER/CHEAT METHOD***********

Another way to get around E-115 limits is to cheat on construction materials: Click to build something that uses lots of E-115, like Flying Armor. Have 0 engineers and build 0 armors. Then click on it again, increase the amount of armor to 1, and staff it with engineers. You get the armor for free. You have to have some alloys and 16 units of E-115 to even start building the armor in the first place, though.
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Old 23-04-2005, 11:15 AM   #8
another_guest
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Quote:
Originally posted by PrejudiceSucks@Apr 23 2005, 07:50 AM
Another_Guest, why are you using anything larger than a Skyranger on Alien base attacks? They can carry enough soldiers and equipment to get the job done, especially if it contains 14 people with Laser Rifles and Alien Grenades.
Tanks... For alien bases I use 3 laser tanks to spot, keeping most of my soldiers in the green rooms, ready to MC any alien I've found.
I started doing this after I once lost 2 soldiers and 3 stunned aliens (2 leaders, 1 commander) to a single blaster bomb :whistle:
Since these are my best psi soldiers, I'd rather not take too much risk...

Besides, I've got $80 million now, and tanks are about the only thing I can spend any money on
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Old 23-04-2005, 12:55 PM   #9
An4rchy
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HELP!

When I run the game in Windows XP it is just too fast. When I move my mouse pointer to one side the screen warps to the other side of the map!! :help:
                       
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Old 23-04-2005, 01:49 PM   #10
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Actually, seems that the chances of a downed ufo having the engines working does not depend on how do you intercep or shoot it, being a set percentage (supposedly 70% for each power unit)

For ufos with several power units together, like terror ships and supply ships, it´s all or nothing: each one must pass the 70% chance, and if one blows up, everyone is destroyed. For ufos with separate power units, like battleships or abductors, the explosion of one unit doesn´t afect the other/s.
                       
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