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Old 23-09-2009, 01:50 AM   #1
Torquemada10
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Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
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I've played Ufo:Enemy unknown and Terror from the deep, but this game is in my opinion the must fun.
You must give it time to sink in to enjoy it. What makes it so fun is ability to buy all kinds of vehicles and fit it with just about anything, research better ships and better weapons, engines, shields and so forth.
You might find it best to have one or two slow hard hitting ships in the rear to take down the big alien ships while your smaller faster moving ships swarm the alien ship.
Shooting down alien ships takes much more tactic than it did in the former games. During your first encounters the police might be a valueable ally but after awhile their weak machine guns start to do minimized damage.

There's also diplomacy in the game, you donīt want to screw the transport company or else you must manually move your stuff between bases. Other companies can declare war on you either by grudge or because of alien influence, so you arenīt only fighting aliens here.

There is one noticeable nuisance in the game however, the really annoying brainsuckers. In tactical combat your biggest concern should always be those tiny balls of terror, if you see one of those suckers shoot it, explode it, flame it, gas it, nuke it what ever, donīt let it get close to you as it takes over one of your guys with 95% certainty (on superhuman difficulty). As the name suggests the brainsuckers sucks the brain of your guy, so it's worse than mindcontrol.

In short: The ability to further customize your ships and vehicles and the more in-depth air battles really puts this game above it's predecessors.
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Old 21-10-2009, 09:24 AM   #2
sprsoldier
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Join Date: Oct 2009
Location: Heidelberg, Germany
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This is certainly a 5 in my book. I prefer the turn based tactical combat also because i have such large and high leveled groups of agents, i need to be able to give each one careful instructions. This is especially true when facing poppers and brainsuckers.
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