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Old 01-11-2006, 03:24 AM   #1
laiocfar
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The hoverbikes are superbe, they can avoid near anything, the problem is that they carry too low firepower so they are like mosquitos to biggest aliens. About stuning, i use stun grenades, they works well in closed areas like UFOs
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Old 03-11-2006, 10:45 AM   #2
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Have to admit the standing-on-the-stunnies is a pretty useful tactic. Have to try that one to make sure I get the good aliens back to base.

                       
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Old 03-11-2006, 10:37 PM   #3
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I like cars better than bikes. Buy up and save the elerium for when lineage and multisystems become available for your Hawks.

Bikes are a fine supplemental unit but once fast attack ships show up, one lucky hit is death for a bike. I don't like losing any vehicles in my games. Week 1 - Cars and valkyrie with lasers. Week 2 - Cars go full evasive with prophet missile systems (janitors seem better but prophets give more range which ='s more survivability) and I've usually raided enough for at least one Air Warrior which gets the multisystem and autocannons (buy/sell bikes for ammo). End of Week 2, Cars usually get upgraded to the weaker of the two single-firing missile systems. All they do is pop up, fire from really far away, and then hide. Once alien missile systems come online it's not worth wasting money on replacing smaller craft. Hawks usually do just fine with the extra missile barrage against harder targets. Once lineage becomes available, everybody gets an upgrade to that until medium disruptors and new X-Com craft.
                       
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Old 13-11-2006, 12:55 PM   #4
The Fifth Horseman
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Changing your relationship with them to Allied might help. Did for me.
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Old 14-11-2006, 12:13 AM   #5
Robby Gerrity
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Shouldn't some sectoid hybrid mutants and some androids still be offered at the netural state? (or even at unfriendly?)

Weird.

I will try boosting to allied and see if this helps, thanks!
                       
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Old 14-11-2006, 12:24 AM   #6
laiocfar
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not at superhuman, i got my first hybrid after saving the delicatesen sectoids and still waiting for the androids,
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Old 16-11-2006, 02:41 PM   #7
Gacu666
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Hi!

I've got a technical question.

I have to versions of the game. One with the red background and a X on it (the one downloaded from abandonia), a CDrip version and also I have a full CD version with different menu (which looks like this [except the russian and the microprose logo): http://cvr.pl/gry/pic/x-com-apocalypse/x-com-a-logo.jpg)

(The funny thing is that at the bottom there are the trade marks and etc. and there is a mistake in "Microprose" where they typed "MiOprose", that doesn't occur in the red X logo background version.)

Now the question is. Are those just different versions (US/ Euro) or is this some kind of an alpha or something? The full cd version works fine (but you have to copy the 59 and 60 maps too...) I finished the game once on it and Im wondering if the other version is different or not. Dunno if Ill have time to check it myself and the CDrip version lacks music so the game is like half fun and all .

Cheers.
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Old 17-11-2006, 07:20 AM   #8
EstonianMan(mE/ST)
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Y haven't know that X-Com series have X-Com:Apocalypse. Y see Apocalypse first time in there abandonia
But that game is really good... k:
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Old 17-11-2006, 12:00 PM   #9
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Quote:
Are those just different versions (US/ Euro) or is this some kind of an alpha or something?[/b]
Different versions, AFAIK. Don't know whether they have any changes in the actual gameplay, though.

Have both, too.
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Old 18-11-2006, 01:13 AM   #10
Petter1979
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Have anyone had problems running this game with dosbox? I remember when i used dosbox on this game it ran slow, really slow mouse orientation, game would crash a few times.

Atm i have pulled out a old rig i made for the game, celly 366Mhz SB AWE64 value isa soundcard, and so on. But im using the keyboard/mouse/monitor for my 2nd pc, so i am unable to use my 2nd pc then.

Is there still these problems with dosbox and the game or have they been fixed?
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