Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 08-08-2006, 07:25 PM   #1
myslead
Lurker

 
Join Date: Aug 2006
Location: ,
Posts: 1
Default

i have a small questions, how do you put your soldiers IN vehicles so they can move on the map as the vehicle ?
myslead is offline                         Send a private message to myslead
Reply With Quote
Old 08-08-2006, 11:30 PM   #2
Eagle of Fire
Friendly Fire
 
Eagle of Fire's Avatar

 
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
Default

Drag and drop them in the vehicle screen. I think you can get there by right-clicking on one of your base.
__________________
I'm on a hot streak... Literally.
Proud member of The Abandoned since 2005.
Eagle of Fire is offline                         Send a private message to Eagle of Fire
Reply With Quote
Old 09-08-2006, 02:20 AM   #3
Guest
Guest
Default

Kids, kids, kids. All you need for C toxin is a live Psimorph that you can pick up on any mothership. I don't know why people seem to have so much trouble capturing live aliens -- it's not that difficult, I'm not going to go into it because every situation requires its own approach, but even megaspawns aren't extremely dangerous if you have a toxin gun (with B if you still don't have C) and a stun gun or some stun grenades. Toxin C is very useful, in my opinion, because it saves you a lot of ammo. It's a one-shot kill against most of the smaller aliens (on hard) and makes killing the bigger, more dangerous buggers much quicker and simpler. I've found that equipping my squad with disruptor armor, shields, a devastator cannon in one hand, a toxin gun in the other makes for a very lethal combination in terms of firepower. Especially if you're like me and don't let your agents die at any cost, by now your agents should have accuracy of <80, meaning that you can put it on auto-shot and just blast anyone that walks close enough. If you control your own squads and manually shoot and pick your targets (SHIFT+click) then you should have no trouble taking care of any aliens on any difficulty level. Shields are the key to this game and maybe giving each agent 2 shields in the backpack is the way to go, by the way. But I guess if you're this far along in the game already, it's not too difficult and you've already got the aliens under control with Annihilators. The trick is really capturing as many live aliens as early as you can in the game and researching very quickly in the beginning to get the toxin guns and the personal shields. After that, it's over.
-Smaug
                       
Reply With Quote
Old 09-08-2006, 02:34 AM   #4
bandon
Guest
Default

great game, however it runs too slow with dosbox so i probably wolnt play it much. when i put it through dosbox i chane the cpu speed too much it lags if i put it lower it slows alot to where the clock changes one second every 5 seconds on normal speed
                       
Reply With Quote
Old 09-08-2006, 11:53 AM   #5
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

You can use VDMSound, it makes Apocalypse run much faster.

Alternatively, use DosBox with Dynamic Core enabled, that allows you to increase the cyclecount about twice the normal value.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 09-08-2006, 06:01 PM   #6
brandon
Guest
Default

holy crap i did not know that :wallbash: thx 4 the advice works better now k:
                       
Reply With Quote
Old 10-08-2006, 12:25 PM   #7
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
The Fifth Horseman's Avatar


 
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
Default

Hey, we learn new things every day.
__________________

"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
The Fifth Horseman is offline                         Send a private message to The Fifth Horseman
Reply With Quote
Old 11-08-2006, 04:33 AM   #8
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

Annihilators, 2 shields, toxin C, disruptor armors?
Move to next level kid.
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote
Old 11-08-2006, 11:40 PM   #9
Guest
Guest
Default

<div class='quotetop'>QUOTE(laiocfar @ Aug 11 2006, 04:33 AM) [snapback]247870[/snapback]</div>
Quote:
Annihilators, 2 shields, toxin C, disruptor armors?
Move to next level kid.
[/b]
what's this "next level"?
                       
Reply With Quote
Old 12-08-2006, 06:13 PM   #10
Guest
Guest
Default

Sigh

How do you catch a LIVE overspawn... not a megaspawn.

the easiest and most cost effective way to catch a MEGASPAWN is to hide in the cloud of a smoke grenade (well 2 spaces at the edge of one that has blown) you dont need any powerfull weapons to take one on, ive killed 2 with agents armed only with sniper rifles and machine guns)

Ps. An overspawn is the creature that destroys the city and is not found in any agent based battle.
                       
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
X-com - Apocalypse Goldenbird05 Old Suggestions 2 06-04-2007 05:36 AM
X-com Apocalypse Help Me! legend45 Troubleshooting 1 04-09-2006 10:04 AM
Apocalypse Yobor Forum Games 73 21-09-2005 12:33 PM
X-com Apocalypse marko river General compatibility fixes 3 24-03-2005 04:47 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 01:06 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.