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#1 | ||
![]() ![]() Join Date: Aug 2006
Location: ,
Posts: 1
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![]() i have a small questions, how do you put your soldiers IN vehicles so they can move on the map as the vehicle ?
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Drag and drop them in the vehicle screen. I think you can get there by right-clicking on one of your base.
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#3 | ||
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![]() Kids, kids, kids. All you need for C toxin is a live Psimorph that you can pick up on any mothership. I don't know why people seem to have so much trouble capturing live aliens -- it's not that difficult, I'm not going to go into it because every situation requires its own approach, but even megaspawns aren't extremely dangerous if you have a toxin gun (with B if you still don't have C) and a stun gun or some stun grenades. Toxin C is very useful, in my opinion, because it saves you a lot of ammo. It's a one-shot kill against most of the smaller aliens (on hard) and makes killing the bigger, more dangerous buggers much quicker and simpler. I've found that equipping my squad with disruptor armor, shields, a devastator cannon in one hand, a toxin gun in the other makes for a very lethal combination in terms of firepower. Especially if you're like me and don't let your agents die at any cost, by now your agents should have accuracy of <80, meaning that you can put it on auto-shot and just blast anyone that walks close enough. If you control your own squads and manually shoot and pick your targets (SHIFT+click) then you should have no trouble taking care of any aliens on any difficulty level. Shields are the key to this game and maybe giving each agent 2 shields in the backpack is the way to go, by the way. But I guess if you're this far along in the game already, it's not too difficult and you've already got the aliens under control with Annihilators. The trick is really capturing as many live aliens as early as you can in the game and researching very quickly in the beginning to get the toxin guns and the personal shields. After that, it's over.
-Smaug |
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#4 | ||
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![]() great game, however it runs too slow with dosbox so i probably wolnt play it much. when i put it through dosbox i chane the cpu speed too much it lags if i put it lower it slows alot to where the clock changes one second every 5 seconds on normal speed
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() You can use VDMSound, it makes Apocalypse run much faster.
Alternatively, use DosBox with Dynamic Core enabled, that allows you to increase the cyclecount about twice the normal value. |
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#6 | ||
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#7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Hey, we learn new things every day.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Annihilators, 2 shields, toxin C, disruptor armors?
Move to next level kid.
__________________
2nd placed of 1st Ufo2000 Tournament! |
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#9 | ||
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![]() <div class='quotetop'>QUOTE(laiocfar @ Aug 11 2006, 04:33 AM) [snapback]247870[/snapback]</div>
Quote:
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#10 | ||
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![]() Sigh
How do you catch a LIVE overspawn... not a megaspawn. the easiest and most cost effective way to catch a MEGASPAWN is to hide in the cloud of a smoke grenade (well 2 spaces at the edge of one that has blown) you dont need any powerfull weapons to take one on, ive killed 2 with agents armed only with sniper rifles and machine guns) Ps. An overspawn is the creature that destroys the city and is not found in any agent based battle. |
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