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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() it doesnt looks dangerous...
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2nd placed of 1st Ufo2000 Tournament! |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: ,
Posts: 55
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![]() It looks more like ET
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 47
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![]() Sorry about it being so damned dark, when I made it I had a 15 inch screen (quite old) that needed the Gamma set quite high in order for me to see anything
I really should have set the lighting up before I posted it.. but seeing as though I cant delete it and replace it there's no point. Anyways I was just checking through the files on the apocalypse install cd and found a few guns I have never seen before in the game, they looked like really dangerous ones too. I did some reasearch and found out that microprose never really added some of the stuff they origonally planned. Check : http://xcom.strategyplanet.gamespy.com/x3x9.shtml GRRRRRRRR I did however find that they left in the Psi-blockers by mistake (I have found them once but I dont think they work as I could still phycionically atack one of my own guys who was equiped with one, also it wouldnt say anything about them in the ufopedia) they still sell for alot though The only way to get Psi-blockers is to Raid Marsec I've never really tried Psi-blockers against aliens so if someone tries this tell me if it works or not P.s pardon the really crappy spelling. P.s.s the alien was not meant to be scary, it was a tribute to the Sectoid's in the 'Enemy unknown' series of the game - after all... I blew up so many of the poor buggers |
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#4 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
No retaliation, no hostilities, no nothing in fact. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 47
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![]() So you are saying if I do the following
1:equip all my agents with stun rods 2:stun all the security in the building ***and they wont atack back**** 3:WOOOOHOOOOO!!!!!!!!!!!!!! free stuff actually im just interested in point number 2, they wont atack back? or am I gonna have to use loads of saves and take an hour to stun all the guards? oh yeah and heres the fixed lighting version of the alien in all its glory - sorry for using server space and posting it twice - if the admin would kindly remove the last picture I would appreciate it ![]() A tribute to all the sectiods I've blasted in Ufo 1 - it was the first alien I saw too Made with the eye from Xcom apocalypse. |
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#6 | ||
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![]() Stunned guards do not attack back.
Nor do mind-controlled guards as long as they do not get hurt under your mind-control. Be careful in stun-raids though, the guards do like playing throw the armed proxmine. |
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#7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
Quote:
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 47
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![]() Hehehe nice 1
This is great, marsec have great stuff and you even get urelium pods in most raids. My bank balace is smiling I sent a guy with a hover suit, 2 autocannons and every available space filled with incidenairy clips. I levitated the guy in the air, switched to autofire and let loose in all directions - on the first raid thier bank balance was in the minuses - no more raids expected from these guys hehehehe. |
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#9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() And you just got them to be your enemy.
I said - ALLY - THEN STUN RAID. Anything else will get you hostile reaction. Getting hostile with Marsec or Megapol is a very bad idea... |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 47
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![]() <div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 28 2006, 12:59 PM) [snapback]245633[/snapback]</div>
Quote:
The Stun raids against allies are great, they run around like 'Fully armed helpless sheep' and at the end of it it looks like one big orgy went on. Here's another good question, I read through the first 11 pages but just couldny bring myself to read to 60. How do I developt the toxigun C clip and the Gas grenades. I've finished the game without these and could never get them developed. Do I need to catch a live 'Green blob thingy'? which I could never get to stun (I'm gonna send in 4 androids with stun rods this time and see what happens) or even a live Mega-spawn (the ones that atack the city not the ones you find in buildings. And if so how the hell do you stun a Mega-spawn with vehicle weapons??? :blink: |
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