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Old 24-03-2006, 08:19 AM   #2221
Ramidel
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Quote:
Originally posted by PrejudiceSucks@Mar 21 2006, 03:43 AM
The Heavy Weapon troopers should really be given incendiary rounds whenever possible, unless you're up against those irritating rock-like aliens (totally forgotten their names), in which case everyone should have 1 AP clip.
...Why are you going after downed craft before you get laser rifles?

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Old 24-03-2006, 09:13 AM   #2222
gregor
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why not?

you get new alien technology, you get weapons you can sell and earn money, you can get new aliens to research...
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Old 24-03-2006, 01:45 PM   #2223
rlbell
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Quote:
Originally posted by Ramidel+Mar 24 2006, 09:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Ramidel @ Mar 24 2006, 09:19 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-PrejudiceSucks@Mar 21 2006, 03:43 AM
The Heavy Weapon troopers should really be given incendiary rounds whenever possible, unless you're up against those irritating rock-like aliens (totally forgotten their names), in which case everyone should have 1 AP clip.
...Why are you going after downed craft before you get laser rifles? [/b][/quote]
Because bullets do kill sectoids. Even the lowly pistol can put down a sectoid. As sectoids are the first aliens to conduct mischief, you may as well take them for all that you can get. Do avoid the large ships, though. Cyberdisks will be a problem, but mind control will be even worse.

The only reason to not go after any downed craft is that you might lose the transport.
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Old 24-03-2006, 05:26 PM   #2224
Wolf Thug
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If you feel a bit too lazy to tackle crashed ufos then just shoot them down whilst they are over water...
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Old 24-03-2006, 10:14 PM   #2225
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I don't shoot UFOs down early in the game, instead I follow them with my Skyranger and wait for them to land and then I pounce. :evil: When you win the mission you will always get Elerium-115 and maximum Alien Alloys. The only downside is you don't score for shooting UFOs down.If your gonna put your suad at risk, make it worth their while.
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Old 24-03-2006, 11:16 PM   #2226
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Quote:
Originally posted by Wolf Thug@Mar 23 2006, 06:08 PM
Does Carrying items efect the TU?
Yes it does. If you have soldier with a strenght of 30 and all the items he is carrying add up to 45 then 15 will be deducted from his time units each time you start your turn. I have the Xcom Ufo Defence Guide written by Dave Ellis and read about this in there.
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Old 25-03-2006, 05:30 AM   #2227
laiocfar
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Go after aliens with an unexperieced squad and normal rifles with, many grenades and some in ammo in a night mission, i found this last very amusant.
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Old 25-03-2006, 11:01 AM   #2228
another_guest
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Quote:
Originally posted by laiocfar@Mar 25 2006, 06:30 AM
Go after aliens with an unexperieced squad and normal rifles with, many grenades and some in ammo in a night mission, i found this last very amusant.
Unless you come across mutons... You can empty all your rifle ammo into them and they still won't flinch
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Old 25-03-2006, 02:23 PM   #2229
PrejudiceSucks
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If you hit them in the head then you might be alright, but the best way to tackle them if all you have is rifles is to surround them (pretty much) and then shoot them so many times that they get stunned (as every shot stuns a creature a little bit).

Then you should just take them into your Skyranger and just run away unless you have any real desire to fight more than one of them :P.

Of course, to kill off Muton Commanders when you have rifles (God forbid!) then you need to utterly surround them, throw smokes grenades at them (when they're in a room) and then just fire wildly into it until you hear it drop.

Or you could always just throw explosives at them, or set them on fire before you get lasers.
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Old 25-03-2006, 03:10 PM   #2230
okonenipica
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UFO is my faworite game... But i never win that game
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