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#1 | ||
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![]() hi...
there is no any *.gif within the archive as is mentioned, so any suggestions where to look for the copy protection answers? I also have a question about sounds - is there any sounds/music except in intro and cut scenes? |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() I like the darklots(the dark guys) they fit very well to the nation against the other are allied.
__________________
2nd placed of 1st Ufo2000 Tournament! |
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#3 | ||
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![]() i dont know, but i usualy win in any case in the first 3 difficult levels, with patience etc... at one time my opponent at average difficult level had 32000 of 2 medium ships, so 64.000 ship, but fled rather than confronting my 100 huge ships or my 60 missile bases.
i prefer the races with production bonuses. the meklar and those insects have those. though the meklar bonus takes a bit longer to actualy have an effect on gameplay, having 2 factories more per population than others are likely to have is nice. i found out this way that 2500 factories is the maximum you can have on 1 planet silicons are usualy nice to start with, but later on they have huge problems with research and such. fast start but slow overall in most games i played, these have been most annoying (as far as i can remember the spelling): Bulrathi, the bear people. their ground combat bonus means they usualy dont bother building their own colonies in the beginning, they just take yours psilon, always have an incredibly fasts start, one day i will find out how they do it, since my fastest start always lags behind compared to their fast starts |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: ,
Posts: 4
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![]() Ahhh the MOO. One of my old favorites.
Some of the things that were unusual about MOO. The tech tree being randomized the way it was, made apprehending techs by spying and invasion much more important. I think this was the single thing I missed in MOO2. I mean with all the Civ clones only MOO in my experience did this. How the computer chose what techs you would get, as I remember... Each race(except Psilons) had a 50% chance to get each tech, with a gauranteed of at least 1 tech in each science for every 5 levels. MOO also had one of the best(if not the best) strategy guides. A strategy guide that didn't just tell you how to win, but actually broke down some of nuances of the game. It even had an argument large vs small ships, with neither a clear winner, but both having their uses. other stuff... Give a technology away to each race, it will give you a permanent diplomacy boost. Only the first one works like this, subsequent ones only give an immediate boost. some of those 32000 stacks of ships are from an integer error. I still have my strategy guide but I don't own the first game any more as the disks died years ago. Not sure about the manual. I kept MOO2 because it could be played on just the HD with a special installation. Oh and Acendancy was just came up cold in my opinion. Maven No one will ever win the battle of the sexes, there is too much fraternizing with the enemy. . .attributed to kissenger or churchhill |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: ,
Posts: 32
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![]() moo is good but moo2 is GREAT, there are much more possibilities, techz and you have to play each race bit differently.. Silicoids owns there too
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#6 | ||
![]() ![]() Join Date: Jan 2007
Location: ,
Posts: 1
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![]() When I'm playing I am asked to identify "technology" in the form of ships with a long list of names. If answered wrong, my empire apparently is destroyed! This is really pissing me off! I like the game, but it burns my behind that its being wiped out based on an MCQ! What is going on with this? Is there a way around it? I NEED HELP!!! PLEASE! Help me save my empire!
-W. Arthur Buchanan |
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: ,
Posts: 21
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![]() Quote:
And yes, there is a way around it. Just PM me and I'll help you out. Regards, DarkMatter Last edited by arete; 13-10-2009 at 06:48 AM. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Taylor, United States
Posts: 76
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![]() Don't even need to PM anyone, it's included with all the reference material you should have downloaded with the game, if you got it from Abandonia... :tai:
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#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: ,
Posts: 21
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![]() Quote:
But you are correct all the same. Regards, DarkMatter |
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#10 | ||
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![]() This is easily my favorite game right now, and likely one of my favorites of all time. I'm SUPER happy there's still an active community at civfanatics.com. I just figured out how to get the sound effects to work, before I could only get MIDI music. Sounds are SO nice . I especially love hearing the ships warp out, when they retreat.
Anyway, as far as favorite races go, I <3 the Meklars, and Bulrathi. Meks are excellent in computer tech, and make great spies. I'd say comperable to the Darloks, when you play for it. Their bonus to production helps them take more of a tech lead than the darlocks, and everyone doesn't hate you. They also don't HAVE to be spies, as they are perfectly capable of getting high production, and out researching almost anyone. This gives you more options on how to approach any given situation. Having high level computers also helps your ships do more damage, when you mount high lvl battle computers on them. The extra expense of the computers is countered by Meklar increased production. As for the bears, they don't have any need to build missile bases or a fleet for a LONG time. It's very hard for someone to take one of your planets, especially since they are 'good' with construction tech, and weapons tech. This not only gives them great bonuses to ground attacks, but also makes their fleets MUCH more impressive, when it comes time to build one. Higher construction tech means you can fit more weapons on each ship. Higher weapon tech means that you can put better weapons on each ship. The downside is that they are poor at comp tech, which means they won't do as much damage with their ships, unless you can steal a good battle computer, and they make crappy spies, . As long as you take planets with factories intact, you can steal enemy tech that way. Overall, they are a military powerhouse, since they can fight well with ships, and amazingly on the ground. In the most recent patch version, the 32,000 ship bug was fixed, as were a few crashes. At least according to the raedme for the patch. I've only seen screen shots, and read about it. The most recent 'supported' version is 1.31. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Master Of Orion | Fathamburger | Troubleshooting | 6 | 07-07-2009 08:11 PM |
Master Of Orion Help Please! | JasonC | Troubleshooting | 7 | 04-12-2006 07:12 AM |
Master Of Orion | evilded | Gaming Zone | 23 | 19-11-2004 12:37 AM |
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