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Old 21-04-2014, 05:10 PM   #1
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................
- watch the remaining of Star Trek (I will be the only one who saw all the episodes and movies!)
.......
Nope, you're dreaming.
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Old 22-04-2014, 06:11 PM   #2
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Nope, you're dreaming.
Don't laugh. I alread went through TOS, TAS, TNG (Tier Nan Gorduin is a really famous hungarian character, eh?), DS9, and the first 3 season of Voyager (and the movies, except First Contact, which I stored for later).

And I have my personal notes and logbook on all the episodes to prove it!
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Old 22-04-2014, 06:24 PM   #3
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Don't laugh.....
Still laughing, it's about:
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...... (I will be the only one who saw all the episodes and movies!).......
The only one? Dream on.
Me and myself and moi haz seen everything what's to see about Star Trek, and probably a zillion others also.
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Old 22-04-2014, 09:14 PM   #4
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The only one? Dream on.
Me and myself and moi haz seen everything what's to see about Star Trek, and probably a zillion others also.
Anyone can say that, but it usually turns out like with a believer (trekies and other core fans are a lot like that): all talk, but nothing to back up. A bit from here, than from there, but missing large chunks, and never from cover to cover.
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Old 17-07-2014, 12:35 PM   #5
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Total Annihilation lvl 6 (against Core):
Got some time and finished the level. The trick was to spit on defense whatever the briefing says, just build a shipyard, resource-production, and kill stuff with the commander (meanwhile making submarines as units) discovering the preset enemy ships by radars.

lvl 7 is annoying: the computer is superior in technology in every sense. They still not have a base, so there is no hope of preemptive strike.

lvl 8: annoying level where you can't have a base (again), and must protect 3 ships constantly: the ranger (the only thing what can kill stuff now, too expensive to replace any time), the commander (puts down radars) and a repair ship to fix the commander.
As you shoot things from out-of-view the level is particularly stupid, as you should preserve a certain object. Guess how you find which.

lvl 9: finaly something quick: you do what the briefing say: build the airport, build the carrier, fly over and capture in peace. Easy-peasy.

lvl 10: again you only need the commander and a repairbot. Did I mention the builder-bot can create missile-towers what I found the only solution against the aircraft-nuisance?

lvl 11: Initially you are weak on metal, so you'll need a bunch of Metal Maker (produces metal from energy). Always go to the weakest of resistance, and where you find something cool (metal, geothermal energy) build a minibase with anti-aircraft towers (missile towers if you forgot). Then repair your commander and send it out to the new direction.

lvl 12: same as the previous, but in a resource-rich world.

lvl 13: annoying level because the enemy is plentyful and you can't reach it on foot. You must as soon as possible make a solid base to counter enemy aircraft. Then as fast as possible you must reach the border at the middle as clearing the enemy units massing there can turn impossible otherwise. Metal production is a problem on the level, and the advanced constructors worth practically nothing aside building advanced construction-sites. You NEED advancad ariport, two of it to produce a massive amount of aircraft (let them be stealthers) to be able to defend a landing-position for your commander on the other side of the border.
Oh, and don't even dream being able to shoot the enemy from safe distance by some big guns. That won't work.

lvl 14: build some solar plant to cover your immediate energy-need, build a couple metal plant to cover your immediate metal-need, then build a bot-plant to make a constructor which makes a geothermal plant so you have more energy then you'll ever need.
Next is toi make some advanced constructors to make some moho mines and make 2-3 advanced air-plant where you make stealthers which'll guard your commander who'll destroy everything.
Oh, as the Zeus is just another enemy unit, don't even dream about capturing it. Not that it'd effect anything.

lvl 15: you only have the commander, and a survivor unit runs in too. The "meteor shower" is just in beta-phase, so aside the initial one it won't happen. IMPORTANT: turn shooting to Hold Fire! Not many enemies, so if you built 4-5 solar plant you'll have enough energy to shoot the D-gun.
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Old 21-07-2014, 09:29 AM   #6
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Total Annihilation:
lvl 16: Same as before, just initially you have very little metal, but canb uild plenty of geothermal. So you'll needa bunch of stuff to create metal, what means build a sufficient base.
Then build 3-4 adv. airport where you assemble the regular aircraft, what blasts through everything. Make them guard the commander, it makes them more controllable, less voulnerable, and sometimes the commander can blast stuff faster.

lvl 17: you don't have space and energy is insufficient, not to mention metal. So ASAP build solar plants, mines, and advanced airports (2, possible 3 at endgame). It is wise to have 3-5 missile tower too as though the enemy has not much in airforce, but it will send what it has at the beginning.
Forget you ship-armada, it won't work. The enemy has a regiment of warlords, that beats all what cann ot move away. Airplanes can. With a dozen+ plane you can win the entire scenario.
Beware though that you may not destroy the "Silencer" at the middle big island, nor I strongly suspect the atomic power plant.
Hint: the commander when under water is invulnerable. So guarding him is almost sure. But with all the targets around you'll have to hotkey and direct command your airforce!

18: stupid little scenario. Just press "select all unit" and horde the enemy.

19: not much. Lacking air-support and heavy tower-defense you only have to supply energy for the Commander, and occasionally build 3-5 missile tower against the very few planes.

20: a clean-up mission. There is no resistance, and you unfortunately don't need the salvage for anything. Just build 5-7 solar panel and hunt down the stuff. They don't even resist 90% of the time.

21: the enemy lacking air units and the terrain makes you able to immediately build a safe base. Don't bother with anything else than aircraft from units. Build at least 2 energy storer. Then when you have enough planes make them guard the commander and start to play hit&run tactics. The D-gun is just devastating.

22: a stupid mission. You need nothing else but aircraft to kill EVERYTHING on shore (don't worry, there is barely any opposition), THEN you even ahve to build a couple of torpedo launchers (plus maybe sonars) to destroy the submarines. DUMB.

23: build a base (again nothing but airport). Build a Fusion Reactor this time (advanced constructors can build it)! You'll have demand of energy for your troops. The Hawks (stealthy fighters) will clear the whole map for you, except - again - submarines. So when all is dead and silent, build a shipyard, then advanced shipyard, then 3-5 advanced submarines. Win.

24: not much. The AI is not playing hostile. Just build a base, nuclear plant ASAP, 3 adv. airport, hawks, and clear the area. Then bring (build a carrier for style bonus) the Commander to the center. That's it.

25: Strange, not what I remembered. Or maybe I mix it with the other campaign.
Anyway, the attack is not coming, so buil 10 solar panel, 10 metal mine, then 1fusion reactor, 2 moho mine (fun fact: "moho" on hungarian means someone who takes more than fair share) and for the end 4+ airport. Nothing surprising here therefor.
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Old 21-08-2014, 11:30 AM   #7
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Total Annihilation - Against Arm (Core Campaign walkthrough)

1: you get a bunch of troops with no chance to repair. Your goal is to climb up to your Commander (paralyzed, won't be harmed), and this means destroying all enemy. Go upward, and keep your troops in one bunch. Use cover if possible to face only 1 enemy at a time releasing full ammo on that one. Run up ramps as fast as possible, so your shots won't stuck.

2: there are 3 problems on this level: the initial arm arrivals have heavy armor, and/or very fast. So you'll need your Commander to shoot them off. Second: you can not have any repair for your Commander, so best bet is to make a base, clear the outside patrols with your commander, than back off. During this build vehicles in your plant to assault. Third and last problem is the lack of radar. So the last hiding enemy to find is problematic (build scouts and place them systematically, sooner or later they'll find it).

3: Don't mind the attacking Arm, just build like 3 solar panel, than go after them. Walk across the transport-route and destroy the arm units along it. Do not mind any Core unit aside your commander, you can not control them. When you finished in the tunnel build an energy storage, some additional solar panel/mine, and finish the map.

4: I bet you could make an entire army, but just make some basic protection for your energy-supply, and send in the commander to clean the map. Fortunately from now on you have both repair and radar.

5: So, it seems the resource (metal) production will be a problem as advancing, unlike for the other campaign. Here we also start in the middle of the map, AND the enemy has airforce. What we have to destroy.
The aircraft goes down fast for some missile tower, the real annoyance is the source of metal is close to the enemy, which especially likes to ambush your radars. Still not hard.

6: An annoying level because you can't just walk in and win.
At the start Arm has mines all over the hugh map, and will rebuild them constantly, AND will produce a hugh number of fast&cheap units which'll you need the commander to lead against.
So build a basic base and an airport on which build fighters ASAP. Than go out and conquer some territory, aka build your own couple of mines, ever fortifying your new bases with zounds (like 10) missile towers (whatever their name is on this side).
After you have a foothold, send your planes to destroy mines to cut the resources of the enemy (yes, this time this is how it goes). Your planes will be devastated after a while but who cares. Under that time build 3-4 more airports in which start producing a mix of fighters and bombers. None of them are really good, but that's life. You should use them to eliminate the frech mines, plus the enemy constructors, than make them patrol high enough for the entire map preventing the enemy from rebuilding those mines. The map is too hugh to build your own mines there, and probably enemy aircratft or something would cut them down anyway.
When you feel confident enough make your planes assault the enemy, concentrating on the unit-production buildings. If you manage to destroy those buildings, there'll be no more things to build anything for the enemy, so your commander can walk in finally and make you win.
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Old 22-08-2014, 10:18 AM   #8
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Total Annihilation - Against Arm (Core Campaign walkthrough)

lvl 7: Finaly a totally fast level, but the mission-description is lying. Instead marching in trying to capture moho-mines what is impossible for defensive towers, build your base! You know the drill: solar panels, mines, geothermal plants (hey, they really are useful for Core), energy storage, maybe a metal storage, and the ever-needed missile towers. The towers are important to have in 10, as when you start to move out (bring the commander, do not produce unit wasting time) a bunch of flyers will come to you.
To kill the tower-defense build "plasma towers" or what. They hit hard on targets which don't move from very far away if you have them on radar (lead manually).
Oh, and don't forget to capture at least 1 (moho) mine, as that is objective for now.

lvl 8: This way is the other way around. Noone has too much resources, and the enemy has some hard-hitting stuff against you - but they don't have numbers. So cover your resources FAST, meaning zounds of solar panels and metal makers, with 5+ missile tower for defenses.
Then move ca. the middle of the map where you'll find a geothermal spot - make you second base here. Make an advanced plant here making jammers (I prefer bots).
Then move north again until you find a metal spot. Cover this place with the help of jammers and missile towers, plus like 2 plasma battery, the guns you know from the previous missions. They'll cause harm on the outer defenses and such. Fortunately the Gate is far enough, so you won't have to worry shooting it down. Finally send out the Commander, making first the planes shot down by towers, then eliminating ground defense solo.

lvl 9: Here is why I hate water-levels on Total Annihilation: the concept not work here. You can do barely any "annihilation" here. The ships move slow, they are extremly slow to built, and the shipyard is too strategic to have to make up for the rest of the game.
This is where G.O.L.E.M. can shine in comparsion.

lvl 10: this time you really barely have any space, but at least you have some instant metal in rocks which you should use wisely. First thing first is to cover you resource-need, than air-defense. Yes, this means towers, as you can't have airport here.
Following that you want water-domination. And I mean water, so build 2 shipyard close to the starting island to be able to defend it from planes by towers, and mass-produce submarines.
When you cleared all moving units (including a giant ship called Millennium) is time to make an advanced shipyard (or two, you have the resource and time) where you make 1+ missile ship which'll clear the towers on the islands if your commander build on the accessible islands radar towers.
Than just send a transport-ship to the nothern border.
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Old 22-08-2014, 07:53 PM   #9
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Total Annihilation - Against Arm (Core Campaign walkthrough)

lvl 11: Your resource-hunger is overwhelming. Put solar panels on your island wherever you can, build metal mines as soon as possible, also the geothermal plant. Than continue the process with zounds of metal makers (transforms energy to metal). This will still not be enough. Oh, and you better make a row of missile towers too just to be sure.
So what you still need is MORE resource, thus build a tidal wave farm on the north side, a shipyard at the south, than an advanced shipyard (shall I mention a water-radar is needed too?), and start to produce both submarines and the giga-ships (warlord). Oh, before you make the warlords, make 2 missile ship there too, they'll be important.
If you made it this far (you should if you don't move from your very shore), you should start launching missiles on targets and prepare for an anti-strike of a ton of "small" ships + submarines. You should be able to clear this if you have 2-3 warlords (submarines comes slightly faster). Be prepared as the AI may start to send some ships to the north circumgoing your troops - prevent this at all cost. Also with this first anti-strike will come some missile-ships from the enemy, so roam after them ASAP.
But don't rush too ahead, else you'll face enemy planes. Heck, it is better to start creating your own fighter-planes purely for anti-airforce as your ships did cost a fortune and you don't want to loose them, and you'll probably be away from your base a little. And those enemy-planes are slightly bigger than basic. Still, 5+ fighter jets should work.
After this mess you should dominate land and air, so there is only the enemy island which your missile-ships should clear from most stuff - anything that moves. Do not hurt what moves, that can be THE Zeus. Send in your Commander fully repaired clearing the remaining structures and bots, and capturing the Zeus which WILL shoot back, so have enough HP.

lvl 12: Hopefully the last water-level.
Yes, it is. The obvious problem is you have like 0 space. But you should realise you have access to very high level of technology, so start with 5 solar panel andmines to cover your basic need (add more when you need), an energy storeage + metal storeage, than a k-bot lab to have builders which can make geothermal plant for you.
When this is made build advanced lab and change all mines to moho mines.
After that your immediate goal is a nuclear reactor. Yes, you'll produce mass amount of energy.
When it stands you need 4 things: shipyard, another nuclear plant, zounds of metal makers, and basic defense, what means like 5 missile tower covering 2 plasma tower (both made by basic construction bots, remember). With these your initially few ships will have a nice support to destroy the arriving enemies (fortunately they aren't many).
When you have a shipyard add advanced shipyards to it, and start producing submarines and warlords like no tomorrow. Some missile ships are also nice.
When you feel confident, start an all-out attack. A troop of 10 warlord will disintegrate practically anything (if they have submarine support, as they can not shoot under water).
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Old 23-08-2014, 06:45 AM   #10
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Total Annihilation - Against Arm (Core Campaign walkthrough)

lvl 13: This is a joke-mission as long as you set the commander "hold fire", D-gun everything, and keep away from any red dot when transported.

lvl 14: Should be another joke-mission, but the AI is definitely cheating. Ok, I can go with it seeing farther, but c'mon, being hidden from the radar w/o a radar-jammer? Not fair.
Anyway, take your initial group and capture the nearby village. Than repair up your commander, and go to the southwest corner from where destroy everything until the southeast corner. Than go and patch up. Also a good idea if you make like 10-15 new troop, and patch up the remaining originals when you start invading the eastern border, preferably staring with the upper corner. And that's it.

lvl 15: another joke-mission 'case the enemy has no moving units or production. So you build a starting base to cover D-gun's energy-need, and start things to make a fusion reactor. During that your commander go east and capture the Big Bertha. When you have a free adv. bot. you send up to this cannon, and make a big radar. Than the Bertha will have enough energy to continuously fire, and sooner or later you'll destroy the target-building.

lvl 16: this is the definition of Bad Design. Why? Because you have 0 resources, the enemy has very strong units at start, and there are meteorshowers, and for all these you are under constant pressure to build things.
The meteorshower what ruins totally the entire map, especially its random behaviour. It can do 3 things:
- destroy the whole base you assambled at the start, making you absolutely defenseless, without any hope of rebuilding, given there are almost nor resources around (the couple of energy-plants cares noone).
- hurt the wrong enemy units either by activating too many, or by activating too strong units. Especially if those enemies are planes, against which your commander cann ot do anything.
The hugh masses contain missle-units which until there are any other units seeing you shoot devastating projectiles destroying your key structures, missile towers preferred which are your only chance against planes.
Actually the planes are so strong you'll need 2 times 5 missile towers as bare minimum to deal with them.
Some tips:
- save regularly
- start covering your basic needs
- I don't know which is better: to start with an advanced bot lab (as you have a basic bout builder I'd take it as a hint), or a normal bot lab. The difference is, IF you don't get destroyed directly or indirectly by some meteor-shower the advanced construction unit can start to build moho mines which help a lot. Unless they get destroyed in a meteor-shower of course. The regular lab can produce you missile (anti-air) and rocket (both? ground?) units which are cheaper and come faster than towers, not to mention they can manouver and maybe avoid part of meteor showers. No matterwhat you do, you WILL need missile towers, and some units MUST be ahead of them, or they see nothing and will be vaporized before shooting a single shot.
- after this phase you shall try to cover your resource-hunger and build a freakin' nuclear plant. At least that's what I did. The most massive enemy attack will come BEFORE you are able to dedicate yourself to making an atomic plant though. Also send your remaining troops just a little north to destroy the enemy's airport (if your have enough left).
- the enemy is on some stupid platform, so don't send your ground-units there, they'll be vaporized. Instead build airports. I could care less at this point and made 3 advanced airports making the ever-loved "stealth fighters, here named "vamps", but who cares. A horde of 10-15 will disintegrate the remaining enemy.
Bad news: again comes a water-planet.
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