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#11 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Derby, England
Posts: 66
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![]() so how you did manage cut out part of the start through?
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#12 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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![]() You need to open the trunk and take out all items and then pick up one item that's on one of those items.
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#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() the game is terrible indeed and i pity the 30 minutes of my life spent on it, but i would give it at least 2 for the graphics. 1 is the worst possible mark, even if i made a game, both with the 1.same shitty gameplay AND 2.terrible graphics, and it were reviewed on abandonia i would get the worst possible mark-1. but this has at least ok graphics
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#14 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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![]() Well the graphics aren't all that either - it's mostly badly animated. It got 1 for graphics
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#15 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() don't be silly, there are games with waaay worse graphics.
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#16 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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![]() There are, but this game still has the worst graphics of other Coktel Games at the time. Geisha & Fascination, the more adult adventures, were older and looked better, Gobliiins was older too and looked MUCH better.
Bargon attack was really the bad egg of the bunch and my score reflected the obviously lazy attempt of Coktel because the entire game has that feel too it. The graphics are lazily made too, with very poor animation and the way half the screen has a big black border (which no other Coktel had either) really did it no favour - it was like the design team couldn't be bothered drawing the rest of the screen. The result was a world that despite the interesting setting, was very unconvincing so while the graphics are fine, they are not great for a graphics adventure - they more fit an arcade platform game. |
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#17 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Brisbane, Australia
Posts: 121
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![]() Hello folks
Please help me!!! I have been playing and enjoying Bargon Attack (except I had to ask my nephew to defeat the underwater crab for me!). I agree the game is finicky, but in my opinion it is still fun and the graphics are no too bad, I have played far worse. However, I am now totally stuck (and so is my sister). I am at the statue and tiles puzzle. The walkthrough says "examine the drawer...when the bust .. opens its eyes, step on its tiles. ...Solve the riddle by walking to each tile that represents its colour then mutate the bust's armband. The answer...is Black-White-Red. The drawer will be unlocked." However, I have seen nothing in the game that gives you a clue re the answer Black-White-Red, so how would one guess that - was it in the game manual, which is not available? When I step on a tile and the riddle is asked, I step onto the north-east tile and when the armband turns black, I walk quickly to the south-east tile which turns the armband red, then I step onto the middle-east tile (between them) which turns the armband white. Then I select the mutate program on my armband and I click the mutate-cursor on the statue's armband (which is still showing as red) and then I die!! I have tried different things for 2 weeks but still cannot figure out what I am doing wrong. Can someone please tell me : where was the clue to answering the puzzle, and how exactly is one supposed to do this puzzle - what am I not doing right? Please help!!! Many thanks Wendy |
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#18 | ||
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![]() Quote:
step on "Black"-Tiles Mutate Arm-Band Step on "White"-Tiles Mutate Arm-Band Step on "Red"-Tiles Mutate Arm-Band The Chest as a Drawer? o_0
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#19 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Brisbane, Australia
Posts: 121
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![]() Quote:
Thanks a million!!! It shows how a person can get locked into an idea - I was convinced my problem was the way I was stepping on the tiles, so I was trying all possible ways of stepping on and amongst (and off) the tiles, and did not realise that I was looking at it wrong and that it should be tile-mutate-tile-mutate-tile-mutate and NOT tile-tile-tile-mutate. Yes, chest=drawer, as you said. Thanks a huge stack, Paco, you are a star!!!! Regards Wendy :laugh: |
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