23-12-2006, 12:24 PM | #61 | ||
Join Date: Mar 2006
Location: Kankakee, United States
Posts: 12
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HEX CODE CHEATS FOR "ALONE IN THE DARK 2" -- PART 1 --------------------------------------------------- IMPORTANT NOTE: If you have downloaded a copy of the English version of AITD2 that 'freezes' when Carnby enters the sorceress' bedroom, or if you have downloaded a copy of the French version of AITD2 that 'freezes' when Grace climbs the ladder to go onto the deck of the pirate ship, you have a corrupted copy! I plan to try to correct these problems on my own, so that good copies will be available for download. Hopefully, I will have all the troubleshooting work completed sometime during the early months of 2007. If anyone is trying to run AITD2 under MS-DOS 6.22, without success, send an e-mail and I will reply. I can provide sample AUTOEXEC.BAT and CONFIG.SYS files, as well as installation software for Creative Labs Soundblaster 16 plug-and-play and Vibra 16 legacy cards. I also have copies of the AITD2 copy protection cards that can be sent as a GIF file. You must be a registered Abandonia member in order to access the "Members" section of this website and to send e-mail to me. --- Methuselah ================================================== = To use the hex code cheats, you must have a hex editor. I use, and recommend, XVI32 Hex Editor, by Christian Maas. Do a Google search to find a copy of this freeware editor. The file that must be edited is named SAVE0.ITD. Hex addresses for health and inventory items in saved games each occupy two bytes; thus, for example, 68C4 goes with 68C5. The hexadecimal values must be written in lo-hi format; 12 0C becomes 0C 12, for example. To boost health points and ammo, first convert the decimal value to its hexadecimal value, then use the two lists immediately following to convert the hexadecimal value to its 'encrypted' value, then transpose the resulting two byte values (if the decimal value is over 255). Note the following examples: 255 DECIMAL = FF HEX = CA CONVERTED (NO FORMAT CHANGE NEEDED) 24683 DECIMAL = 60 6B HEX = 55 5E CONVERTED = 5E 55 LO-HI FORMAT 32000 DECIMAL = 7D 00 HEX = 48 35 CONVERTED = 35 48 LO-HI FORMAT So, to boost Carnby's health points to 255, enter CA in hex address 68C4. To get 32,000 health points, enter 35 in address 68C4; enter 48 in address 68C5. ================ CONVERSION LISTS ================ 1. 2. 0 = 3 0 = 5 1 = 2 1 = 4 2 = 1 2 = 7 3 = 0 3 = 6 4 = 7 4 = 1 5 = 6 5 = 0 6 = 5 6 = 3 7 = 4 7 = 2 8 = B 8 = D 9 = A 9 = C A = 9 A = F B = 8 B = E C = F C = 9 D = E D = 8 E = D E = B F = C F = A Only a few hex addresses need to be edited to get through the game easily. The most essential addresses are listed below for the English and French versions of the game. ============================= ITEM FRENCH ENGLISH ============================= HEALTH 5E38 68C4 REVOLVER 5E3A 68C6 THOMPSON 5E28 68B4 SHOTGUN 6192 6C1E DERRINGER 5E70 68FC GRACE ---- 694E To avoid having health and ammo automatically reset to lower values, do not use health flasks, Thompson ammo magazines or shotgun shells that are found during the course of the game. Flasks, ammo magazines and shells can be picked-up, but they should not be used after hex addresses have been manually edited. Adhering to this rule will eliminate the need to edit additional hex addresses. Supplementary hex addresses follow below (English version). 68C0 Thompson Ammo 68C2 Thompson Ammo 68B4 Thompson Ammo 6A7A Thompson Ammo 6960 Pirate Pistol 6962 Pirate Pistol 6A7E Pirate Pistol Ammo 6A80 Pirate Pistol Ammo 695E Pirate Pistol Ammo |
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26-12-2006, 12:59 PM | #62 | ||
Join Date: Mar 2006
Location: Kankakee, United States
Posts: 12
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HEX CODE CHEATS FOR "ALONE IN THE DARK 2" -- PART 2 --------------------------------------------------- The following hex codes are "non-essential" and are provided for informational or experimental purposes only. Most of what follows is a very rough translation from the original German text. =============== INVENTORY ITEMS =============== As with "Alone in the Dark 1" individual items must be added (including the actions) by entering the values in the appropriate hex addresses (SAVE0.ITD). With Carnby, inventory items begin at 67D6; actions start at 67D4. With Grace, the inventory begins with 6838; actions start at 683A. Inventory numbers are each entered as two bytes. The inventory code (French version) begins at 5D42 and extends to 5E1B. The inventory code (English version) begins at 67D0 and extends to 68AB. The French version seems to include a byte that is intended to separate Carnby's inventory from Grace's inventory; the English version does not. Inventory items are each entered as two bytes. All inventory articles are summarized in the following two lists. If you want an article from List 1, select the first number (see list), then enter 35 as the second byte. For an item from List 2, select the first number (see list) and then enter 34. As an example, for the crank (List 1) enter 83 35. For the shotgun (List 2), enter 17 34. The following lists have not been checked for accuracy, except for three inventory items. ============================= LIST NO. 1 (SECOND BYTE = 35) ============================= 03 Sandwich (adds 10 health points) 04 Captain's Staff 06 Key (for the cabinet in the kitchen of the house) 07 Chicken's Foot 09 Captain Nichols' Sword 0D Canteen (adds 10 health points) 10 Bag of Grain (food for parrot) 11 Teddybear --> 5DB0 5DB1 (French version) 12 Loastab (English word unknown) 16 Peppershaker --> 5DAE 5DAF (French version) 17 Token (brown) 19 Bell 1B Small Cannon 1D Eisbehaelter (English word unknown) 1F Pot (containing molasses) 20 Cane-Sword 22 Book ("The Flying Dutchman") 23 Derringer 28 Keys (to free Carnby from the shackles) 2A Lighter 2B Crystal Vase 2C Parchment (right half) 2D Parchment (left half) 2F Rug Beater 30 Thompson 31 Thompson 32 Thompson 33 Canteen (adds 10 health points) 35 Thompson 36 Pistol --> 67D0 67D1 (English) 37 Actions (Carnby) 55 Book ("I Vanquished Voodoo") 58 Amulet 5b Gold Doubloon 5F Hook 62 Bag of Gold 63 Keg of Gunpowder 65 Pliers 67 Short Fuse 68 Actions (Grace) 6C Pirate Pistol 6D Canteen (adds 30 health points) 6F Pirate Pistol 7D Key to One-Eyed Jack's cabin) 7E Ammunition for Pirate Pistol 81 Steel Karo Bube (English words unknown) 83 Crank 85 Book ("T.Bone") 94 Whiskey Flask 95 Canteen (adds 10 health points) A2 Token (brown) AA Book (concerning billards) AB Bag AC Five-cent piece (coin) AD Token (yellow) B0 Wine B1 Poison B3 Poisoned Wine B9 Frying Pan BC Plate with Fried Eggs (adds 10 health points) C4 Canteen (adds 10 health points) C5 Note (Xmas ACME Ltd.) C7 Quaste (English word unknown) CB Crown CD Key (for a door in the attic) D0 Bullet-proof Vest D1 Parchment (concerning immortality) D4 Schuerhaken (English word unknown) D6 Bottle D8 Magazine (Thompson ammo) E0 Thompson E1 Canteen (adds 20 health points) E2 Canteen (adds 10 health points) E5 Booklet ("Powder and Steam") E9 Ammunition for Pirate Pistol OD Ammunition for Pirate Pistol EE Bullet-proof Vest EF Canteen (adds 10 health points) ============================= LIST NO. 2 (SECOND BYTE = 34) ============================= 10 Paper Bag 11 Key (to the underground wine cellar of the house) 12 Book ("Music Man") 13 Shotgun Shells 14 Canteen (adds 10 health points) 15 Manuscript 16 Pfeifenreiniger (English word unknown) 17 Shotgun 19 Hook 28 Magazine (Thompson ammo) 29 Bullet-proof Vest 2C Santa Claus Costume 2E Billiard Ball 2F Shotgun Shells 30 Grappling Hook 31 Book ("Shorty Leg") 32 Notebook (right half) 33 Notebook (left half) 36 Photo (of a statue) 38 Magazine (Thompson ammo) 39 Canteen (adds 10 health points) 3A Rope 3B Magazine (Thompson ammo) 3C Canteen (adds 10 health points) 3D Newspaper clipping ("Music Man's Pact") 3E Canteen (adds 10 health points) 3F Canteen (adds 10 health points) 79 Pirate Saber (with brown blade) There are items that are only appropriate for Carnby or for Grace. With the use of hex cheats, however, any item can be added to Carnby's or Grace's inventory. Use common sense! Do not give Grace a Thompson submachine gun, and do not give Carnby a teddybear! |
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08-03-2007, 02:17 PM | #63 | ||
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omfg this game is truly great, I played whole days wit' this
I have a question though, I can not pick up that dam amulett a message always appears that "I can't reach it", how to pick up the amulett then? I can not open the door near the billiard ball-riddle, behind to book shelf somebody help me plzplz :wallbash: :blink: |
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08-03-2007, 02:35 PM | #64 | ||
Join Date: Feb 2007
Location: Brooklyn, United States
Posts: 667
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<div class='quotetop'>QUOTE(fasszopó onion geci @ Mar 8 2007, 09:17 AM) [snapback]282482[/snapback]</div>
Quote:
Hints
__________________
"The gadfly has returned! Thou simpering, whining stable dropping. I have defeated thee repeatedly and still thou darest crawl back for more punishment. Chastise thee I shall. Thy stature is insignificant and thy name moronic. Brother to the vole! Offspring of money grubbing know nothings!" ... Spellcraft: Aspects of Valor |
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31-03-2007, 03:10 PM | #65 | ||
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This is from another person in the forum, I'm just re-sending it and adding a few things
Uncracking alone in the dark 2 in ANY WINDOWS: First of all, users must create a ".bat" file with the following lines: aitd2crk aitd2 @echo off (i suggest naming it run.bat) After that just simply run this run.bat file with the VDMS program and the game will work all right. PS: Ok so this helps a lot, but for people who don't know how to create a .bat file, here are the instructions: Click Start Click Run Type "notepad" and press enter. Once notepad is open, type the below lines in the file or copy and paste the below lines into notepad. aitd2crk aitd2 @echo off Click File and click Save; browse to where you want to save the file. For the file name, type "run.bat", and if your version of Windows has a "Save as type" option, choose "All files", otherwise it will save as a text file. Once all of this has been done click the Save button and exit notepad. Now, to run the batch file, simply double-click or run the file like any other program. Once the batch file has completed running it will close the window automatically. Isuggest that you saved it in your "alone in the dark 2" carpet so could be easier found it. I hope this can help you! |
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13-05-2007, 03:45 PM | #66 | ||
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Don't know if it helps, but you have to run the crackfile immediately before you start the game and everytime you start it. It's easiest to use the aitd2.bat to start.
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13-05-2007, 03:57 PM | #67 | ||
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Never mind the above post, i didn't notice there was more than one page, sorry.
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03-08-2007, 09:19 PM | #68 | ||
Join Date: Aug 2007
Location: ,
Posts: 1
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hello,
in case some people are still not getting past the copy protection: here are the original code cards (some guy on the web scanned them) # while i actually made this account however was to express my hope that the administrators of this page will in future avoid reviewing games that they have not really played (or merely gone through the first 10 minutes of the game for they couldn t manage the aiming and got killed in the garden already yehyeh). despite: though you could discuss whether it is better or worse then 3 (i think it is better) you defintely failed in judging the music. the soundtrack is absolute quality and VERY present throughout the game -unable to configure sound properly? :P yes the configuration was even on a native dos system with an awe32 not too easy.. i recommend to people to visit various sources for old game music and try to get hold of aitd2 soundtrack. or -if you can- grab a copy of the cd audio for even higher quality. cheers! |
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04-08-2007, 04:23 PM | #69 | ||
Join Date: Aug 2007
Location: ,
Posts: 17
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this is a beautiful game but it doesn't work on my pc...
i have win xp |
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04-08-2007, 04:25 PM | #70 | ||
Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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What exactly happens when you try to run it?
Have you tried to run it in DOSBox?
__________________
Je Suis Charlie |
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