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#351 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Aachen, Germany
Posts: 33
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![]() For all having problems following the download link for this game: it is operational again.
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#352 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Marche-en-Famenne, Belgium
Posts: 9
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![]() I confirm that the dowload is available. Thanks and enjoy the game !
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#353 | ||
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![]() Oh, noes. I just redownloaded the game and started a new campaign on the medium difficulty setting. Diablo has just been taken over, and my sources confirm me that they will attack me at 17:05 hours. (it's 14:00 hours) Is there a way to regain Diablo's trust?
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#354 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() No, it been taken over by the Aliens. There is not much to fear from them anyways.
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#355 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Aachen, Germany
Posts: 33
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![]() Sorry if Im repeating an already solved issue but I worked through the first 14 pages of this thread + searched the troubleshooting section without results.
I start the game via the VDMS batch file and everything works fine. Except the fact that the music is disabled by the game. Attention: sounds are running! It is just after I activated the music in the options screen revisiting this screen shows the music option disabled again. Now my question: is this version here on Abandonia a RIPed version without music? You know it is quite... boring to look at the cityscape without any music! I played for a couple of hours reading the UFOpedia and watching the equipment screens a lot learning as much as I could. Driven by their unfriendly attitude to me I launched two hovercars equipped with two Janitor Missile Launchers each towards the Temple of this evil cult and flattened it. :w00t: The Metro got unfriendly afterwards cause I hit one of their stations in the process but I immediatly bribed them back to being neutral again. :whistle: Now my question: I know that destroying buildings is not good for relationships to Government and stuff but what else does it do? I mean did I erradicate the cult now? Without any HQ operations will become hard, no? |
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#356 | ||
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#357 | ||
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![]() Oh man megapol was allied with the aliens :angry: (allied not taken over) and they are hostile and send me that dont shoot our alien frends thing. Raided them a few times razed their buildings (Anihilator with disruptors
Is there a way to make the cluster mistle alien weap split ? |
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#358 | ||
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Good move with Metro - this is one of the few organizations which you must maintain good relations with until very near the end of the game. Lose them and it's no more transporting goods and newly hired scientists cannot get to you bases! |
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#359 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Aachen, Germany
Posts: 33
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![]() Well I better start this over, hehe. After receiving the first weekly (or was it daily? It came after I hit "ridiculous fast") report the big fat -1400 for decorating the city anew was something undesirable. And if I cant erradicate them I better leave their buildings untouched. Clearing them is more like it
Is it possible to assign the staff of two laboratories to the same research project cummulating the research efforts? Like 2 biolabs of 5 scientists towards bio-containment-module? Is there a chance to differ between messages about foreign vehicles and my own? Its just that I'd like to know if one of my vehicles is destroyed - but I dont care if any punk-driven ordinary car is destroyed by some police patrol. Oh and about the Metro - didnt Eagle already mention the problem of newly recruited staff not able to use taxies after loosing Transandsoon? I wondered - if one of your bases is connected to those people tubes - why dont they use them instead? |
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#360 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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