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But it only affects the dialogues (like in NWN too, btw.) and nothing more. In Baldur's Gate II there are more possibilities / restrictions with being evil. For example, being evil allows you to get the quest from one side of the demons for killing the other demon's side in the Watcher's Keep in the addon Throne of Bhaal. If you are good or neutral, there's no such possibility, they just attack you then.
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I remember quests in NWN where the enemy would act according to your class.For example:
You are given a quest to kill some outlaws.If you are evil, when you meet them, they will say something like "don't kill us, and we'll share the loot!"I f you are Paladin they would attack on sight