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#11 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() I really wanted a "game in constant developement", meaning an MMO.
Of course I have bad taste and suspicion, and also low on money, so there were 3 cryteria: - no regular payment. I just can't cover that. Also these games have the tendency to go into "new directions" what some - importantly: me - don't like, from what point that money is lost. Not to mention a full version "for all eternity" is usually the same price as eg. WoW for one mere month, so you see my issue. To tell another example I very much like Adventure Quest, a tectical, turn based game with Mortal combat style battles. now there happened where (probably for higher income) they started to change the balance one day to another for the sake of entirely different builds (what means equipment, training etc.) what ment either literally hundreds of US-dollars or bloody high amount of time (where when you'd just finish they'd again make the balance upside down). So I left that game, although I already had a high level, and they always came up with a good story (of course only in the merit of brazil series or some such, but hey, it was way along serving the purpose and entertainment). - no download. Spying on me, getting potential viruses and all nasty chances I don't ask for. Sry developer, I'm just not into that, even if you call me a fossil for that. - attractive look/style of playing. My greatest hope in the near past was Quest and Goblins. It looked planed a Diablo-like game where you had goblin minions as pets, or summons or something. The game got canceled though, not that it surprised me the least. A lot of MMOs came out nowdays building your village/empire/sim city - however you want to call that. And although Quest and Goblins at least look the best of 'em, on the level of entertainment it was just another clone, thus destined to fail coming out too late and not giving enough over the others. I got out of ideas, thus gave a thought after like 4 years, and checked out how is my Artix Entertainment account (they made Adventure Quest, and for a mere 10$ you could get a permanent account and access to plenty of side-projects and so on). I had no intention doing anything but some ZardWars fights - a side project where you fight specific AdventureQuest monsters without any plot or reason -, and saw they released even more side-games for AQ. So I said WTH, and checked out Oversoul, what - according to its description - is developed for a slightly mature audience. Well, that worth a 5 minute investigation I thought, and it worthed my time. The game does not require an Artix-account to play, nor any kind of payment. And it is still in beta-fase, but this project won't be canceled that's for sure (the company is stable, and they made payment-content with strickt engagements). So it is quite early still to "rise amongst the best" fast (what is a plus for me, but checking the concept it isn't that major issue here). It is (as basically all Artix-games) turn based 1 on 1 battles while wandering maps. Fine for me. It has some more gory/slightly erotic etc. stuff in it already like Bikini Mail female characters (you all know what I'm talkin' 'bout), or a character called "Blood Fiend" what looks like came from the comic Swamp Thing (looks like a creature of The Rot). By the way the concept is, you are a disembodied soul, whose "inventory" is made of possessed bodies (of defeated beings). It is promised to later include things from ArchAngels to YogSototh itself! video I also try to write some fanfic of it. It was sooo long I last wrote anything
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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