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Old 28-03-2010, 06:14 PM   #1
Fubb
GreatCanadianMan
 
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Join Date: May 2008
Location: Swan River, Canada
Posts: 842
Default Everfrost

"The winter is coming, and soon all that will remain of human kind are the scorched roads and skeleton sky-scrapers"


Everfrost

A Post-Apocalyptic Survival Game


(Map:http://i881.photobucket.com/albums/a...frostmap-2.png )

The Year matters not, the day matters not. We have lost track of time, for there is no need of such in a place like this. 3 Years ago, the end, and the end went, uneventful for us, but we still felt the explosions as nuclear fire was rained down upon the cities far away, and we saw the lights cast by them though we were miles away. We were spared only because of location. The town of Oak Valley is situated in the middle of no where, with a low population, thus making us an un-strategic target, making it possible for us to have survived

It did not take long. Remnants of the Canadian Army set up shop in the town within the following week. The police and the local municipal governments were trying to keep things together, but the fallout was swift, luckily the soldiers had gear with them - gas masks, suits, and medicine. It was not enough, people were dieing quickly. Still, in this chaos, the army kept whatever order they could; sealing off the supermarkets to control rations, removing cars and other things that were hit with fallout to the junkyard, and taking care of looters.

Still, within the year, things turned bad. Now the animals were mutating, turning into strange monsters, each different then the next. Some just died, but some went on to flourish in their new bodies, and soon the town was under siege, as these mutants patrolled the streets at night, killing any. Locking oneself in the basement became the thing to do.

By the third year, the ash had mostly settled from the sky, making it crisp and clear once more, yet climate change was still in affect. Massive storms were quite common. Whatever was left of the army holed up in their fort outside of town, it was quite clear survival was impossible. Still, people who had managed to find weapons and gear flourished in their small groups. We are one such group, the Abandoned, hiding away in the local Co-Op super store. Here we have food, here we have water, but our rations are running out, and soon we'll have to take our sheet metal off of the giant windows and venture again into the outside world, a place we havn't been in a long time....


WELCOME TO EVERFROST! Some key points about the game;

-3 years after the nuclear war, takes place in Rural Manitoba, Canada in a town of about 6000, well, less then 1000 now, with everyone fending for themselves.
-Mutants are all different. No Mole-rats here, though their will be packs of wild dogs and what not. But things like a bear with 2 heads, or a dear with antler's jutting out of its body arn't goona be seen more then once. Except Beavers. Stay out of the river
-Food is important, just as medicine. The Canadian army is holed up in a fort outside of town and have the last of the anti-rad medicine, but raiding a local pharmacy could prove useful for normal medicine
-We shouldn't go out at night.
-There are also mutated humans, no not fallout styled, just weirded up'd people
-there are radioactive zones, marked with a red "!" on the map. These means the immediate and surrounding area is radioactive
-when I say 'Gear' I mean Stalker game type of gear; Masks, modified suits, etc
-WHAT I SAY GOES
-We stick together in a group to provide more linear story rather then everyone going and doing there own shit which will result in the failure of this game, assuming it doesn't fail as it is.
-Winter is coming, a long, long winter, that will last many years. The point of this is to find a place where we could survive under ground for those years, with enough food, medicine, etc. Thats what the point of the game is. Oh, and survival of the human race, im still thinking of a mutant that could threaten the very existence of us, but i cant right now...
-Guns are hard to come by, just like ammunition as the army keeps most of it, so CONSERVE AMMO! Use a melee weapon
-Oh yea, and we just ran out of food, and nee dto leave the Co-op

CHARACTER SHEETS:

Offer a short biography for your character, there age, sex (no 'yes please') and current gear. We're not goona have machine guns and stuff, at most we'll start out with hunting rifles and some ammunition. remember; MELEE weapons. Put your characters 2 specialitys too, like fist fighting, rifles, handguns, steady aim etc. All combat is goona be determined by me and what skills your character is good at, same thing for looting and what not.

SKILLS;

Un armed
Melee
Rifles
Handguns
Machine guns (we don't start with them, mind you)
Shotguns
Scavenging (for looting through stuff)
Survival (You can survive longer without food or water, not allot longer though)
Charismatic (You have the ability to not get shot the minute another survivalist group see's you)
Thief (Sneaky!)
Night Eye (You can see better at night, making it less likely to run into those nasty muties!)
Steady Arm (better chance at hitting stuff)
Roach (you get radiated slower)

Inventory: We all start with a 'Sunrise Suit' which is basically modified Canadian army soldier gear (the type they'd wear in the field) to suit a radioactive environment, but has things like oxygen tanks on the back, weak bullet proof armor, and other stalker like stuff. We also each have a gas mask with incubators, cause the environment can be toxic. There will be storms sometimes, which will require the masks, but for the most part we can walk around normally without the mask. Other then that, we each have a weeks worth of rations, a melee weapon, a ranged weapon (hunting weapon, no deadly ass military guns) some ammo (like 10 or so) and a random item you may think is helpful, like a rope, a radio, etc. NOTE radio's flashlights and all that WILL require batteries! Melee weapons can also break, so you gotta go in depth how the melee weapon is made, and give it a 'Brittle, Hard, or Solid' strength

COMMON ENEMIES AND ENEMY FACTS
Very few mutants are out during the day, they prefer the dark nights. Most of them hide in the buildings during the day, in dark places (so be careful while running around buildings!) but at night they roam the streets. Here are some more common types of enemies

Dogs: Dogs have remained mostly un mutated, except for some minor things (some may have 3 legs, some may have 5, extra teeth, big heads, 2 tails, etc, minor things) but have grown feral and violent, usually roaming the streets. There are still some domesticated dogs though, with other humans (BUT WE DONT GET ANY!)

Beavers: Beavers are extremely dangerous, roving the rivers and swamps of the land in packs, able to devour things with their sharp teeth. If you've already been bit by the beaver, its too late, because its almost a guarantee there's goona be 5 more biting you at the same time

Cats, rats, mice:Aw, kitties are cute right? The domesticated ones are, the feral ones are afraid of humans, and should you get scratched, theres a good chance you could get a dangourous infection. DONT GET SCRATCHED! Same thing goes for rats and mice. All these animals have been barely affects.

Snork: Name given to any feral mutated human, whether they have 3 arms, 2 fingers, or 7 eyes; as long as they're mutated and violent, they're called a snork.

Homo Novus: The nest step in evolution. You'll find out about these guys when i get into the story.


MAP LOCATIONS:

note; Blue represents residential, purple = commercial, and yellow = infrastructural, while grey represents random places, and green represents fields, dark green represents forests. The Map is not really to scale as it is in real life, as the closest town (Kenneth) is actually about 12 kilometers away and Kanora is about 28, and Minit is also far (those arn't their actual names either btw) but i shortened them so they'd fit on the map! Yay!

1. Graveyard
2. High School
3. Hayes Elementary School
4. Junior High School
5. "The Good Ole' Days" Retirement home and Church
6. Minit (Small village with shop and school)
7. Kenneth (Small Village with Shop)
8. Kanora (Small village with school and shop)
9. red Forest (forest tree's turned red from radiation, used to be full of deer)
10. Super 8 Hotel
11. Police Station and Curling Rink down the street
12. Hospital
13. Co-Op Super Store(thats where we are!)
14. Extra-Food Super Store
15. Junkyard (RADIOACTIVE HOT!)
16. Airport (For farmers planes like little Cessna's, etc)
17. Fort Apache (Canadian military base)
18. Golf Course
19. Duncan Elementary School


Thats all I can think of now, traits are a work in progress, may add more later. EXAMPLE CHARACTER SHEET!

Well, mine actually.

Quote:
Name: Fubbles
Age: 20
Sex: Yes Please Male
Appearance:tall (6'3") fairly lean muscular build from surviving all these years, dirty blond hair, greenish eyes

Biography: Was chilling outside the local ice cream joint when the bombs fell. One of the first to receive the Canadian army supplied gear, and then, due to the fact that his dad was a hunter, had access to many fire arms. Father died from radiation, and later Fubbles looted the streets, until he joined up with other survivalists and holed up in the co op.
Skills: Rifles, Charismatic

Inventory:

Sunrise Suit + Gas Mask
.30-06 Hunting Rifle + Scope
x10 .30-06 rounds
Improvised Spear (Brittle) (Lamp metal rod + rope + pointy metal = success! )
Short wave hand held Radio (with send/recieve abilities) with 1 set of half dead batteries
7 Days of Food + Water
I think I went in depth enough, START POSTING Char sheets, when i think we have enough, WE WILL PLAY! Remember, we're in a group in the co op, but need to leave because we've run out of nearly all our rations, and need to find a new place to live and holed up during nuclear winter, which could last many years.

CHARACTERS SO FAR

Quote:
Name: Fubbles
Age: 20
Sex: Yes Please Male
Appearance:tall (6'3") fairly lean muscular build from surviving al lthese years, dirty blond hair, greenish eyes

Biography: Was chilling outside the local ice cream joint when the bombs fell. One of the first to receive the Canadian army supplied gear, and then, due to the fact that his dad was a hunter, had access to many fire arms. Father died from radiation, and later Fubbles looted the streets, until he joined up with other survivalists and holed up in the co op.
Skills: Rifles, Charismatic

Inventory:

Sunrise Suit + Gas Mask
.30-06 Hunting Rifle + Scope
x10 .30-06 rounds
Improvised Spear (Brittle) (Lamp metal rod + rope + pointy metal = success! )
Short wave hand held Radio (with send/recieve abilities) with 1 set of half dead batteries
pack of Advil 4/4 full (cold/pain/flu medicine)
Jerry Can full of fuel
9 Days of Food + Water
Quote:
Name: Tomekk / Alias: "Nightfire"

Age: 21

Gender: Male

Biography: Growing up as a gamer in the suburbs, Tomekk turned 18 just before the war broke out. He immediately volunteered into the army to help defend his country, but he since went renegade due to the fact that being in the army sucked.

Appearance: Tall build; long and messy darkbrown hair ; green eyes ; lots of pimples.

Tomekk likes: night-time operations, accurate guns and hot chicks.
Tomekk dislikes: mutants, running out of ammo, getting shot. ()

Skills: Rifles and Night Eye.

Gear:
Sunrise gear + gas mask + ragged black cloak.
Barret M82A1 .50 BMG (12.7mm) with night vision scope + laser-pointer + x15 bullets.
A razor-sharp swiss army-knife with a miniature flashlight + batteries.
Binoculars with night-vision.
package of Ibuprofen 4/4 full (cold/pain/flu medicine)
Jerry Can full of fuel
9 days worth of food and booze water.
__________________
Kugarfang: o hai guiz im trying to find this techno song from the radio and it goes like this:

DUN duuuunnnn dudududududun SPLOOSH duuunnnnn


We ate the horse.

Last edited by Fubb; 01-04-2010 at 03:00 PM.
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