cremz, adding a first person view doesn't equal 'crosshair in the middle'. It doesn't even mean combat where character skill falls to the background to player skill.
For me, first person view can add a lot of immersion, making you feel like you are the character, rather then just a result of the character's general awareness and his conscience (The only gripe I'd ever have about the Baldur's Gate series - When saying it's immersive you mean it's a gripping story that grabs a hold of you, that is believable and consistant, however it's never something beyond that, it never draws you in. For that matter, it's like a book, I love books, but I don't really play games for the exact same experience, now do I?). It's you walking through the world, not him and you hitchhiking along, shouting orders into his ear.
Quote:
Oh yeah something additional. In Oblivion, you can have a bow and arrow aimed at a citizens head and only standing an inch away from you (while looking at you)..and you can missed that![/b]
|
How odd... That's because it functions largely like you described. A (manual) head shot wouldn't fit in there.
Same for Morrowind, when you stand next to the guy, but are inexperienced, you're still likely to miss. Because it works exactly like you said you want it to. Maybe your having trouble with it breaking immersion when the game is in first person, which I could understand, but that's something you wouldn't even have otherwise. It seems a bit protective.
Sartoris, it's sad that Oblivion-like is thought of as Bethesda-type. They can do a lot better, if only they would. And I do want to hope they will again (although their recent games push doesn't seem to indicate it).