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Old 10-08-2005, 12:53 PM   #11
Das Ei
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Join Date: Apr 2005
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Quote:
Originally posted by Sharp+Aug 10 2005, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Sharp @ Aug 10 2005, 12:42 PM)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by gregor@Aug 10 2005, 11:18 AM
<!--QuoteBegin-Das Ei
Quote:
@Aug 10 2005, 10:52 AM
I always lose to the aliens... I have this X-com only, what do you thnínk is the best one, and should I get them all? I love this game, but it's hard... BAck to practicing..

It was hard for me as well. But the trick is that if you save at the beginning of every turn in a different slot you can always later go back (load) and try again (because aliens would on same places).

Another thing is that you have to develope armor (2 dead Deep One and later, i think, ion beam accelerator for stronger armor) and sonic cannon as quickly as you can.



In short you need to develope rapidly: Sonic Cannon, Thermal shock launcher (it is needed to get live aliens) and armor.

Also vibro blade is good to be researched as it will become ultimate close combat weapons.

If you are still haveoing problems see the walkthrough and FAQ here: FAQ/Walkthrough

You can also find a tech tree there. But to me most importantly was to save each turn and sometimes you can let them attack your base (you will get lot's of goodies that way and corpses for research).
erm, wrong game advice there gregor.

This is Enemy Unknown thread *glances at thread title* yes UFO: Enemy Unknown Thread, not Terror from the Deep.

At the start researching lasers is good, then medi-kits, there is not much point having medi-kits first when every shot that hits you gets you killed anyway, there best used once you have personal armour.

Buy stun rods immediatly, capturing live aliens is extremly important, most notably the navigator/engineer at the start to get the Hyperwave Decoder.

Also at the start, grenades are your friends, most sectoids die from a well placed grenade, also very good at clearing out rooms and making new doors in buildings.

Once you reseach lasers you should manufacture it for all your soldiers, pistols are extremly useful as they are good at clearing out obstacles and they dont waste any ammo.

However for tips, read through the whole thread, you will pick up a lot of UFO info that way. [/b][/quote]
Thanks, I just figured out the tactic, and so far I've researched the sectoid corpse and I have both laser pistol and rifle... I'm doing well, and I just attacked a landing site in canada...
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