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Old 10-08-2008, 09:02 AM   #31
The Fifth Horseman
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Weapons yes. When in the soldier arming screen before the mission, click on "Weapon set: Galactic" and choose "Original TFTD weapon set" from the list.

For the moment you cannot use TFTD aliens, soldier graphics (TBH, I'd much prefer using Ion Armors instead of Power Suits ones myself...) or menu graphics.

Soldier graphics and the battlescape menu could probably be implemented with a little work.
In fact, I'm experimenting with the menu right now.
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Old 11-08-2008, 08:33 AM   #32
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Quote:
Originally Posted by The Fifth Horseman View Post
In fact, I'm experimenting with the menu right now.
Ah ah, I saw you on Ufo2000 forums :laugh:
The game has great potentials, but unfortunately the developement can be considered dead.
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Old 11-08-2008, 09:24 AM   #33
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Quote:
Originally Posted by David86 View Post
Ah ah, I saw you on Ufo2000 forums :laugh:
And I still can't get the modified LUA and graphics to work. :confused:

EDIT: Hold on, I think I'm onto a solution...
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Old 11-08-2008, 07:38 PM   #34
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Here's a near-exact copy of the control panel from TFTD. The "dump all AP" and "reserve TUs for Kneel" buttons had to go, since they don't have any equivalents in UFO 2000.
Works 100% fine - just unpack it to the game directory, confirm overwrite of the standard-icons.lua file and you're good to go.

Now I've got to see if I could adapt the control panel from Apocalypse, and then perhaps the TFTD soldier graphics.
After that? I've seen a request for a GANTZ mod in the Ufo 2000 forums. Might be fun to try...

http://www.abandonia.com/vbullet/att...8&d=1219315284
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Old 15-08-2008, 10:05 PM   #35
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where does the -what's the name- ''%'' mean behind the damage of a weapon/weaponclip? And the ammotype? e.g. damage: 70 (50%) ammotype: 3
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Old 16-08-2008, 09:01 AM   #36
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Something about possible variation in how much damage is dealt to the target. I believe there is a topic in the official UFO 2000 forum discussing that in detail.
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Old 16-08-2008, 09:12 AM   #37
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The ammotype is whichever ammo type it uses. Example: the Auto-Cannon and Heavy Cannon can use AP, HE, or Incendiary ammo.
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Old 16-08-2008, 09:14 AM   #38
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Quote:
Originally Posted by AlumiuN View Post
The ammotype is whichever ammo type it uses. Example: the Auto-Cannon and Heavy Cannon can use AP, HE, or Incendiary ammo.
that i know, i meant the number in x-com ufo2000
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Old 21-08-2008, 10:45 AM   #39
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Here's an updated version of the TFTD control panel mod.
I've fixed the soldier up/down buttons (only half of them worked in previous version) and made it so that all you have to do to uninstall the mod is delete the control panel graphics or move them elsewhere. :amused:

Plus, a screenshot of the mod in action:
Attached Files
File Type: rar TFTD_CP_final_fixed.rar (8.6 KB, 109 views)
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Old 01-09-2008, 02:31 PM   #40
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I'm getting error messages (1062 stable) during the game:
___error in NID___ (happens 4-10 times during a turn, mostly on enemy turn)
___error in NID reserve type___ (happened 3 times total during the game)
Also when I kill the enemy's last unit I get te victory screen but the opponent never gets a 'not victory' screen, he doesn't even see being shot, he gets a next turn and goes with his (of my knowledge) dead unit and after ending his turn he waits for a long time for my turn which won't happen as my game ended already and finally quits.

Also the bugtracker on the ufo2000 site is down so I had to post it here.
let me know if you know anything (are those things SUPPOSED to happen?)
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