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#1 | ||
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![]() Here's the program, that determines your video card data. I know, that I "created bicycle", but I made it myself!... Almost.
Here's my report: Quote:
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#2 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() mmm.. I only get this:
Code:
****************** Characteristics of this video card ****************** Vendor : Microsoft Corporation Renderer : GDI Generic Version : 1.1.0 Extensions : 1) GL_WIN_swap_hint 2) GL_EXT_bgra 3) GL_EXT_paletted_texture ********************************************************************** Generated : 03.09.2005 in 14:22 |
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#3 | ||
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![]() Yeah... Seems like your card doesn't deal with OpenGL.
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#4 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() Mmm... I seriously doubt that...
Quote:
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Wellington, New Zealand
Posts: 890
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![]() him that little program sounds nice
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Olivais, Portugal
Posts: 757
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![]() if it´s works that may becaume a good prog.
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#7 | ||
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![]() Quote:
Yes, some simple OpenGL progs will work, but it doesn't support many extensions. For example, multitexturing, although I didn't ever used video card extensions yet. You can achieve multitexturing with blending.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Nootdorp, Netherlands
Posts: 226
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![]() w00t I get this:
(Can you read out the amount of video memory too?) Code:
****************** Characteristics of this video card ****************** Vendor : ATI Technologies Inc. Renderer : RADEON 9600 x86/SSE2 Version : 2.0.5147 WinXP Release Extensions : 1) GL_ARB_multitexture 2) GL_EXT_texture_env_add 3) GL_EXT_compiled_vertex_array 4) GL_S3_s3tc 5) GL_ARB_depth_texture 6) GL_ARB_fragment_program 7) GL_ARB_fragment_program_shadow 8) GL_ARB_fragment_shader 9) GL_ARB_multisample 10) GL_ARB_occlusion_query 11) GL_ARB_point_parameters 12) GL_ARB_point_sprite 13) GL_ARB_shader_objects 14) GL_ARB_shading_language_100 15) GL_ARB_shadow 16) GL_ARB_shadow_ambient 17) GL_ARB_texture_border_clamp 18) GL_ARB_texture_compression 19) GL_ARB_texture_cube_map 20) GL_ARB_texture_env_add 21) GL_ARB_texture_env_combine 22) GL_ARB_texture_env_crossbar 23) GL_ARB_texture_env_dot3 24) GL_ARB_texture_mirrored_repeat 25) GL_ARB_transpose_matrix 26) GL_ARB_vertex_blend 27) GL_ARB_vertex_buffer_object 28) GL_ARB_vertex_program 29) GL_ARB_vertex_shader 30) GL_ARB_window_pos 31) GL_ATI_draw_buffers 32) GL_ATI_element_array 33) GL_ATI_envmap_bumpmap 34) GL_ATI_fragment_shader 35) GL_ATI_map_object_buffer 36) GL_ATI_separate_stencil 37) GL_ATI_texture_env_combine3 38) GL_ATI_texture_float 39) GL_ATI_texture_mirror_once 40) GL_ATI_vertex_array_object 41) GL_ATI_vertex_attrib_array_object 42) GL_ATI_vertex_streams 43) GL_ATIX_texture_env_combine3 44) GL_ATIX_texture_env_route 45) GL_ATIX_vertex_shader_output_point_size 46) GL_EXT_abgr 47) GL_EXT_bgra 48) GL_EXT_blend_color 49) GL_EXT_blend_func_separate 50) GL_EXT_blend_minmax 51) GL_EXT_blend_subtract 52) GL_EXT_clip_volume_hint 53) GL_EXT_draw_range_elements 54) GL_EXT_fog_coord 55) GL_EXT_multi_draw_arrays 56) GL_EXT_packed_pixels 57) GL_EXT_point_parameters 58) GL_EXT_rescale_normal 59) GL_EXT_secondary_color 60) GL_EXT_separate_specular_color 61) GL_EXT_shadow_funcs 62) GL_EXT_stencil_wrap 63) GL_EXT_texgen_reflection 64) GL_EXT_texture3D 65) GL_EXT_texture_compression_s3tc 66) GL_EXT_texture_cube_map 67) GL_EXT_texture_edge_clamp 68) GL_EXT_texture_env_combine 69) GL_EXT_texture_env_dot3 70) GL_EXT_texture_filter_anisotropic 71) GL_EXT_texture_lod_bias 72) GL_EXT_texture_mirror_clamp 73) GL_EXT_texture_object 74) GL_EXT_texture_rectangle 75) GL_EXT_vertex_array 76) GL_EXT_vertex_shader 77) GL_HP_occlusion_test 78) GL_NV_blend_square 79) GL_NV_occlusion_query 80) GL_NV_texgen_reflection 81) GL_SGI_color_matrix 82) GL_SGIS_generate_mipmap 83) GL_SGIS_multitexture 84) GL_SGIS_texture_border_clamp 85) GL_SGIS_texture_edge_clamp 86) GL_SGIS_texture_lod 87) GL_SUN_multi_draw_arrays 88) GL_WIN_swap_hint 89) WGL_EXT_extensions_string 90) WGL_EXT_swap_control ********************************************************************** Generated : 04.09.2005 in 11:37 |
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#9 | ||
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![]() Quote:
About video memory - I am thinking about this too, but just don't know how to start.
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#10 | ||
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![]() Quote:
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