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Old 21-04-2011, 02:34 PM   #1
twillight
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Default Time Machine (by Cryo)

I just remembered this game while playing Little Big Adventure. I think this was too a french game, and surely it had the same game-style (calm adventuring with some arcade and shooting), but I think this was much better then LBA.

Anyone else knows this game?

Maybe in time (when it'll turn abandonedware) this will earn its place too on this site, I think it'd deserve it.
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Old 21-04-2011, 09:14 PM   #2
Zaru
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Are you sure it's Time Machine by Cryo Interactive not Time Commando from Adeline Software Int. the same company that made LBA?
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Old 21-04-2011, 09:44 PM   #3
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Quote:
Originally Posted by Zaru View Post
Are you sure it's Time Machine by Cryo Interactive not Time Commando from Adeline Software Int. the same company that made LBA?
Ye. I have the box of it right before me. Want a scan?
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Old 21-04-2011, 11:09 PM   #4
Zaru
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If you don't mind, then yeah. I can't find any info on Time Machine by Cryo Interactive.
Wait!
You mean the The New Adventures of the Time Machine? Just found it a moment ago on the Wiki. Appears that this title was designed by one of Cryo Interactive's subsidiaries - the Cryo Networks. That's why it didn't pop up on
Moby's and other sources when I was looking for it.
Shit. How did it happen that Cryo managed to survive up to 2008 (wiki) and MPS didn't? Beats me.
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Old 21-04-2011, 11:32 PM   #5
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Quote:
Originally Posted by Zaru View Post
Shit. How did it happen that Cryo managed to survive up to 2008 (wiki) and MPS didn't? Beats me.
Maybe because they had games like Time Machine (they had this simple title on french and hungarian, so I didn't look further for the english title, especially as with the company's name search engine found it imediatelly).

On the other hand, no idea what MPS covers...

Anyway, a picture:
Attached Images
File Type: jpg 222.jpg (6.9 KB, 1 views)
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Old 21-04-2011, 11:41 PM   #6
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Thankie for the boxshot. Cool stuff. But hey, is that game any good? I've browsed through some reviews on various sites and they gave it some low marks (3/10 f.e.). Not that I trust those sites as they're probably loaded with ignorants.

PS. MPS is Microprose.
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Old 22-04-2011, 09:49 AM   #7
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I love how the characters look in some of Cryo's games:
http://www.mobygames.com/game/playst...ShotId,199233/
http://www.mobygames.com/game/window...eShotId,14178/
http://www.mobygames.com/game/window...ShotId,470218/
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Old 22-04-2011, 11:05 PM   #8
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Meh, I lost my old personal notes, and there is no full walkthrough out there. Not to mention that for the full story you need to do things what doesn't effect anything.

Still, I'd have been most gratful for a complete list of spells and what shop sells what spells... Seems I'll have to do this the hard way (again).

Btw, the FIRST chapter IS buggy. Fortunatelly I realised I have unlimited mana is time-spheres, so no problem with saves
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Old 23-04-2011, 05:10 AM   #9
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SPOILER WARNING!!!

I played it twice in the past, and I actually like it. I played it prior to reading the reviews on the internet and so I was not influenced by the poor scores. I admit certain parts are frustrating, like that part when Wells and Ashamira had to open a door together (somehow I found that Ashamira was always too fast), or when the enemies disappeared from the screen (while Wells could still kill them), the quicksand, the sudden camera changes (with seemingly inconsistent angles), etc. But as I said, I actually like the game.
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Old 25-04-2011, 09:39 PM   #10
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Some invaluable info on savingpoints and magic! (heavy spoiler)

1) you have 4 times the healthbar: green, yellow, orange and red.

2) you have more maximum mana when you are "older". When you use a sandclock, you get full regeneration of mana AND you get 1 more maximum mana (permanent).

3) The trader in A1 at the arriving point (from now on: trader) trades these:
- he gives knife for bowl (don't do this)
- he gives empty sandwatch for healing herbs
- he gives directionmarker for ointment

The merchant on temple's squere in A1 (from now on merchant) trades these:
- she gives healing herbs for empty sandwatch (don't do this)

All other trades are clearly told / not harmful / must have.

4) Saving points:
Imediatelly when the game starts save! This way if some bug occures you won't have to go through the intro again. No manaloss, as a full regeneration imediatelly comes.

When you get into the temple's sphere you can save whenever you want. In the sphere you have infinite mana.

In the shekandar temple (in the desert) in the sphere you'll have infinite mana, so save (to bad you can do this once only).

You get a full regeneration when you leave the shekandar temple, so save before you jump into the mining cart.

When you get back to the city from the shekandar temple you can save in the temple's sphere (but best to use it only once, as it becomes dangerous later as the shekandar who moved in is a prick). The lemur inside asks you to send the shekandar in, and when you do, the sphere gets locked - but at least you can cast eye of Jad Garul at the back of the Kronos-statue to gain a full sandwatch.

You can next save for free in the sphere of Vel Shubek.

Save next when you get to prison.

When you enter the guard's room, a save is advised (not free, but the area is long, so recomended).

When you manage to step through the Arch, save! I've found the Arch bugged, it let me only the 100th time through.

When you reach the lemur cave in the desert, a save is suggested (still not free).

When you reach the shore, save! You'll get a full regeneration soon.
When you pick up the timeshell on the shore, cast Veil of Nautilus DURING the cutsceen. This way the spell get bugged, and for that screen the spell lasts indefinite without cost.

You'll get infinite mana in Vel Shubek's sphere next time.

You'll get infinite mana in the Hierarch's sphere next time.

(more info later)

5) the use of the nautilus: it can destroy weak illusons (you'll still need Jad Garul's eye at certain points), and can open Arch for no cost.

6) immunities: lemurs are immun on timestop and invisibility. The hierarch is immun to timestop.

7) magic in shops:
- the lemur in the hekandar sphere sells: slow (you can buy this later too), sand to ash (you can buy this later too), Jad Garul's eye (cruical to buy), Grip of Kronos (blood good spell, I advise to get it).
- the lemur in the sphere of the temple sells cheap of salt (maybe it has a wider shop if you don't close its sphere in A3)
- first time in Vel Shubek's sphere the lemur sells: sand to ash, fastness, slow, counterspell
When you arrive back with the rebels, it also sells cheap of salt.
When you come with the rebels, you should buy counterspell at least.

And that's it. All other spells are for "free" (= don't cost sandwatches).

8) at the Rainbow Nautilus subgame I needed only 12 point (2*3, 1*5, 1*1) to gain a sandwatch (I think the requireent is score above 10). You can win infinite number of healing herbs, but only once you can get sandwatch, independent from your score. As you can bet healing herbs against healing herbs, it is easy to not loose anything here.

Last edited by twillight; 25-04-2011 at 09:49 PM.
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