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Sometimes you don't have a choice and you have to "silence" famous personel.
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Any person in the game can be killed without it getting back to you if you're extremey careful about it. If you need to remove a VIP (like the Duke of Avon) always save before you issue the order, and order a ten day removal.
If you read that the target died in some freak accident, or has been severly injured (remember, inactive, in this came, is usually the same as dead for most missions), and it says at the end some line like, tribulations are already pouring in, then you pulled it off perfectly, and your suspicion only went up a little.
If you go into your office and take a nosedive into the concrete before your read the news, well, it wasn't handeled as neatly.
Also, never be afraid to let a mission go by and cost the government some points in the polls. You might be working for the government, but avoiding a flying lesson is more important.
In general, unless absolutely necessary, I recomend saving your heavy methods for the Secret Masters of Thoth missions, since those seem to me to be more important than the PM's troubles.
Also, did anybody else notice how much this game seems to draw on from the Illuminati card game? References to organizations like the Bavarian Illuminati and the Network were what attracted my attention, as well as many of the more over the top scenarios.