When i said that programmers do not push computers to their limits i din't meant that the games do not continue to evolve... of course as time passes and new games come out, each wants more and more power from the computer just to be able to run. But miracles do not happen anymore. It was a "miracle" when in a simple amiga 500 you played a adventure with 256 colours ( the game was "universe" and it showed all this colours on the playfield not on the background ). The programmers used a system with multiple screens in this game. Also other programs produced 8 channel stereo sound from a 4bit sound chip ( far worse than a simple soundblaster pro ). And amiga isn't the only example what talent can do... I have seen "Doom" running on a zx spectrum! ( it was more like wolf3d actually, without enemies, and it runned on a very very small screen ) but it was amazing!. Of course these machines exist for almost 20-25 years now and it is undestandable why programmers do this things on them... they have learned every secret of these computers. Such things on a PC cannot happen ( mainly because for the reason of the open architecture. Almost every pc has a differend configuration, so hardware programming is difficult ). Thats why Amiga was called the "Rolls Royce" of the computers... PC's are machines that can produce only raw computing power, but on a Amiga if someone knows the machine very well can do magic.