dungeon 21:
straightforward. The optional side-rooms have bloody strong powerups.
on note of some items:
- "player is now amongst the dead" makes monsters indifferent to player unless melee range (ghost cloth)
- there's a curse which makes you only be able to fight in melee range
- there's hermes' boots/helmet which gives you superspeed
dungeon 22:
go to the right edge of the map, then down.
Turture Dungeon Tip: in the first room go SE, aim the naga-generator, then unlock the nearby chest for a Mask. Run to the east w/o stopping,you caneven reach the edge. Start going south cautiously, and eventualy (maybe 2nd room) you'll find a God Mode.
I have 39 scrolls now (TDdiff).
dungeon 23:
This dungeon is too long and deadly. Lost several lives, and you just can feel the lack of good defense stat what makes you die again, and again...
And to make things worse, there's a new curse which - hard to say otherwise - kills you plain and square. In theory you could maybe stop it by drinking a HP-consumable, but fat chance.
And the armor/weapon resources are scarce, you'd need a ton to grind these stats back, AND HP is never in chests...
SOLUTION: don't EVER step on traps unless you have to. ALWAYS visit the siderooms for special invincibility powerups. This means no shooting chests there (and preferably no touching chests at all otherwise).
First go west if you need HP, otherwise go south. In a sideroom (west) you'll get a "god mode powerup". Go south, then when that's blocked go west, then through the narrow corridor. You just have enough time to destroy everything here (hard mode). When in the room with two enemy filled room on the side step on the SOUTH triggerstone to get further.
Next there'll be a west sideroom (has an 500 HP chest and a 300 HP container, so worth the time) to a bronze key locked room. Do NOT shoot the chest in the northern room, thathas a "mask of evil" powerup. Reaching the next room step on the NORTH triggerstone!
Next you need a VERY PRECISE set of actions. When you get the Mask of Evil get to the next corridor. SHOOT the to chest at their start and DO NOT TOUCH the skeleton key. the nothern chest contains CURSE so be prepared and shoot it, or you'll be doomed. Next go up on the diagonal corridor preferably w/o touching any trigger stone (if you do either use the timer to thin them out, or use a scroll - I have more than 80 at this point!). Eliminate all monsters when reached the top on the corridor heading east until it turns north. Backtrack for the skeleton key, and run like heck to use it on the door at the end of the east-going corridor just mentioned. It'll have 500 HP and a ghost powerup. If you touched the skeleton key by accident, RUN, hope for the best, and definitely don't mind using up a scroll to get here!
Go up on north the corridor, and step on the WEST triggerstone.
Follow the corridor the a hub. Open the WEST gate. The skeleton key you'll see only opens a 500 HP room which also has a speed artifact - not that useful in these narrow spaces, so if you loose the key, don't mind too much, though prepare to use a handful of scrolls when your HP goes low. Actualy, try running in, usinga scroll to get rid of the enemy, you'll get it back. That sounds effective.
You'll reach a room full of black knights. The room's trigger will be slightly AFTER the room. I hate it. Use the north triggerstone to pass w/o opening this trap.
You get back to the starting hub with this. Go NORTH, run in (I think all traps release the traprooms), and use a scroll. Destroy the building, then open the chest for a godly-powerup. Don't panick and open the next chest too for 500 HP. STEP on the triggerstones on the diagonal corridor, it's a trick otherwise to loose some of your timer.
You'll reach the end of an east-going corridor which'll turn south. The chest in that corner provides a ghost powerup. Do not squander it.
You'll reach a skeleton key again - this is definitely an absolute waste of time, skip it. No powerup, not even HP in the room, so the key is a trap!
The next triggerstone to a south sideroom is again a trap - the room only contains enemies. Choose the narrow corridor instead.
This brings us back to the second hub-room. Go east to the exit (you collected 3 silver key by now to be able to leave in case you must know).
HINT: do NOTpick up HPs at the hubs ifyou can spare them when you reach there first!
NOTE: the dungeon is generous with scrolls if you paya bit of attention, so despite generously using them here, still have 38 of it.
dungeon 24:
this is infested with thieves to start with. The exit is on the north. To pass it you need 3 silver keys: 1 is in the NW corner, 1 in the SE, and 1 in NE. The best way to do this is to systematicaly extreminate everything going west to east, south to north. Use the many gates to your tactical advantage. There are a lot of HP laying around, so if you can avoid, don't touch the chests, and definitely don't mind them destroyed. Many have thieves in them, at least 2 has a "can only attack in melee" curse, and at least one "drink a HP consumable or die in 5 seconds" curse. Unlocking chests this way if you must: go backward - shoot if needed.
But if you finaly get robbed, because you 99% will, I say fok it. Ye, that was 80 scrolls or so, but... Crap, I could have just used those to dispose the thieves, right? Well, maybe not, as some disappear form screen VERY quickly, giving no chance.
We'll see how this mess turns out

Wait a minute: the thieves take all your scrolls with them, so that's not an option, UNLESS you use the scroll BEFORE it touch you (hope you have trigger-fingers)!
Torture Dungeon Tip: go SE, NE, NW. Don't bother with the resources, although likely on the bottom you'll figure out some scroll-chests. Keep in mind freed HP, backtrack them as needed. Reaching NW is hard. The exit has 2*300 HP.
dungeon 25:
I'm afraid you have to kill everything here. The goal is to collect 4 silver keys, but the place is mega-hugh, and there are not even cool items to rely on.
Use the upper teleporter to leave this area to the naga boss.
With the skeleton key go left and down, and at the end NW follow the corridor.
SOLUTION: start from the south gate after killing everything in the hub and opening the two golden gate. Check the side-rooms in order. You'll find eventualy 2 silver key before you reach a tp which brings you to the other half of the map for the other two.
The golden-key-gates opened 4 rooms, they are in pair on each side. If you came as I suggested, the first you encounter will have an invincibility powerup, the ther a curse.
You probably will end up unlocking chests even by accident, or in hope for scrolls, and to be honest the thieves are killing me a lot here. Also, if you started from south when you enter the tp, in the right chest on the other side is a God Mode.
The naga boss is terrific by the way. The electirc traps are very bad news, the spwaner-buildings must be delt with ASAP, and that's very luck-based. The boss itself is a hugh problem with its ranged attack and plent of HP.
NOTE: curses now last 30 sec. Dunno if this depends on progress, or difficulty (I remember as medium diff had 15 sec timer for them). Powerups last 30 sec, except skeleton keys which have their own individual timer.
Torture Dungeon Difficulty Note: you'll have to rely on scrolls many times. Have to repeat this.
Torture Dungeon Difficulty Trick against the boss: do NO leave the treasury, but be aware that the boss can shoot through walls. Fortunately it has a pattern, shoots regularly. So stay behind the edge of the wall, not letting it passing the corner (using its size to your advantage), shooting just along the edge on it, while regularly moving aside - staying behind the wall - slowly chipping away its health. Don't forget the naga-generators willstill exist, and under production!
With the Skeleton Key: firstchance go north, second chance go all the way south. Follow that corridor, and you'll find a crossroad, follow the NW passage. There.
Scroll note: I still linger around 40.
dungeon 26:
start from SW.
new ~enemy: oozes. They don't hurt you, but slow you if stepped on. Move around in a pattern. Also some demon knights (MU).
The place is ginormous, and I suspect you have to know exactly which chest contains what, what is just absurd of course, but still looks that way.
SOLUTION: don't waste your keys on the chests. First go west, and when reached the edge go east, then around the room. The SE corner has an 500HP in the small room, and a scroll outside. Preferably don't bother with the chests having thieves and curses in them.
Go throughthe SW gate, the only one openable at the moment. At the end of the corridor before it bends is an 500 HP consumable, so pull out the enemy there until you don't have the chest onscreen to preserve it.
As you go south there'll be a chest with a god-mode temporary. Follow the corridor, and where it bends will be 500 HP in a chest.
The next north curve's east side will have a scroll in chest.
You get back to the hub,and the close room with the demon knights will contain a bare 500 HP in one of the chests. Step on the trigger-stone of course. NE is now open.
There's nothing to mention until you reach a tp, where is 500 HP and ascroll,so don't blast the chests.
On the other side of the tp use a scroll, and open the northern chest for a ghost powerup. Go north, open the northern chest for a scroll. You'll use it anyway in the eastern big room, which by the way leads back to the hub. Also, in the SW corner of it is 500 HP, and at its entrance's south has a Mask of Evil.
In the room south of this is a warp-point. Leave it until necessary.
To get further, use the middle north gate, unlocked by bronze key. Don't mind the side-rooms, go to the end. Unlock that room by a trigger-stone (it has only melee enemies). In the NW chest is500 HP, the middle has a scroll. Pick up the bronze key.
Go backwards on the northside, and you'll reach a ghoul-room opened. The left chest in it has 500 HP. The room west of this will also be opened, has demon knights in it, but has no useful resources.
Go back until the other bronze key door (leads west). It'll be shorter. Before you get in here, actualy, go to the warp-spot, and unlock a chest for a kill-in-radius powerup (both chests there has one if you're interrested), heh. Grab the silver key. Enter the tp, grab any healing you have left (if you have none, open the chest west of the tp for 500 HP), and finish the dungeon.
dungeon 27:
I'll be honest. I don't think these levels are possible above normal diff, because even if you don't die of thievery or some curses, can just barely keep the HP against the ranged, vanishing enemies. And they are a LOT, trust me.
SOLUTION: start going left. The demon knight spawner in the SW is our goal. Next to it is 500 HP. Step on the triggerstone.
Go north. If instead going further go a bit more east, there's a Mask of Evil in a chest. Leave that for later, and go in north, casting a scroll where the 300 HP is on the triggerstone (same where the brass key is). You'll have to trigger it for later. Eliminate the enemy here (ranged mixed) with a scroll. Before triggering the gates however, go south to unlock the brass gate, and trigger the stone there too. NOTE in this section are two mini-room with 2 chests, 3 keys. Each room has 500 HP. The brass-gate room also has 500 HP (in the south, so no worry).
The brass gate's stone opened a gate on the NW in the previous area. Go there with the Mask of Evil (it has a low duration or something, that's why).
North of that room beside a knight-spawner is a chest with a scroll.
East from there is the Silver Key Gate, and SE of it is a ghost temporary, but don't take it. Take instead the god mode temp north of the eastern miniroom (see above). With that go to the east side, and get a silver key. Hop in the tp, grab the other silver key, hop back, and go to the Silver Gate Key. NOW pick up the ghost temp.
Beyond the Silver Gate on the left siderom is 500 HP (south chest).
The following corridor is horrendous, so do your best. You'll reach a Very Dangerous Room, the middle of it has a chest with a god-mode temp. Its NE has 500 HP.
In the middle of the next room is a trigger-stone which unlocks the exit. Just go straight for it. (Currently I have ca. 15 scrolls, would be good to have way more, but I don't dare.)
dungeon 28:
There is a section with smaller square rooms in a row. The NW one you need most. Otherwise follow the passage.
Warp Spot: directly west from the start, has half a dozen scrolls, and a nopt timered Magna Scroll (scrolls destroy buildings too).
Useful chests: the one at the first tp. NE in the silver gate's hub has 500 HP, SW hasa scroll. N in the SW room of the Silver Key Room-hub. Next room is NE, then NW (Torture Dungeon Diff Tip: use a scroll to empty the room - remember, Magna Scroll removes generators too), so you ensure the 300 HP consumable is not lost). SE room, before the corridor bends, north side. At the end of that corridor, on the south, next to a generator is one with a scroll (if not told otherwise, the chests have 500 HP). In the next room's west side a god-mode.
Go to the east side next room, at the end of the corridor, in the middle is a ghost temp. North room there has the silver key, and in the NW chest a scroll.
Go east now to a new silver key gate. In the 2nd alcove on the north is a speed artifact (crap, don't take it, I forgot boosters don't mix!), and 500 HP.
There'll be a choice of corridors leading east. Choose the bottom one, because I know the chest right after the first generator has a ghost temp (beware, do not blast it!), and before the corridor bends, there's 500 HP.
In the next room there's another 500 HP, and a God Mode.
Next room's NE corner has 500 HP, under an attack, and under THAT a scroll. Then enter the tp, cast the scroll (not, if your God Mode is still running), enter the following tp, and finish the dungeon. Beware, the exit-room has 2 demon-knight in it!
dungeon 29:
at the end, the last silver key door there'll be a hugh rom full of enemies. Get fast along the bottom and open the chests to find a temp invincibility powerup
SOLUTION: start with stepping on any trigger-stone, so you have to fight less enemies. At the end of the S-shaped corridor (basicaly the starting room) the last two chests has 500 HP.
At the top of the next labyrinth, right south of the third spawner-building is a scroll. Go down the 2nd passage to get further. At the end of the labyrinth is 500 HP, also on the next part's beginning is a Mask of Evil.
You'll reach a closed door (north), it'll have 2 siderooms. While getting further is north through the bronze key gate, these shouldn't be ignored, because the east's south chests have 500 HP and a God Mode, and the west's north has 500 HP and a Ghost Mode.
The next room has 2 Golden Key Gate, both have 500HP. You have to do the eastern part for 2 silver key.
Then go west until you reach the 2nd Silver Key Gate. The room's south has 500HP and a scroll. The room on the other side is messy, so that's where you get the ghost powerup in its south.
NOTE: the oozes likely handled as other temporaries, so speed artifacts are nulled while effected.
Wasted a lot of scrolls here

37 remains.
dungeon 30:
if you get thieved/die, reload. There's a good chance for both.
Take the bottom tp out for extra resources. The boss is a demonlord (ranged, fading thing).
At the end with the skeleton key stay on the left and go down.
CHESTS: when it second goes south a chest has HP. Shoot easily froma distance all other chests, they are likely a problem. Next when it goes east at the end has a God Mode.
Next you'll reach a Dangerous Room heading north. The chest between the generators has 500 HP. This room by the way is just one annoying place with nothing but enemies in it.
The next room has two rows of chests, all useless except the 2nd of NW (Mask).
Next room is west, 2nd of NW has 500HP. Middle has Ghost (if you run for it, you can clean the first's room from generators while it lasts, and using a scroll right after that makes it a safe spot).
In the labyrinth go north, then the first chance east, then stay on that side and go north.
In the first room the chest in the east contains a thief.
Second room's east has a curse.
The third room's NE will have 500 HP, sry, rly there isn't more. So especialy on TortureDungeon Diff, keep in mind casting scrolls. East has a speed powerup.
On the last room (entrance from east)'s start is 500HP, although likely will squander it. The NW chest is deadly curse. The SW chest is a Ghost.
Found the boss easier for no electric traps, only oozes. Thugh the bad news is, you must fight it, no Trick of Smaug.
NOTE: wasted 2-3 scrolls here, still have 24.
Scrolls for Turture Dungeon go left: 27 (no scrolls in the skeleton key treasury!)