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Old 14-02-2018, 02:29 PM   #99
twillight
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Join Date: Nov 2005
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Default manual translation

rtf file:


Elizabeth I

Did you fall out of favor with Elisabeth? The trade routes are not
lucrative enough and the annoying pirates can not be dispelled? You'd manage the Adventure parts, but when and where do they find these adventures? If you ask yourself these questions, you should not
keep paging - because here comes the rescue on the high seas!

To build a trading empire from 5,000 pounds and a small pinnace in 30 years, a trading empire one wants to build up at a fast pace. At the start
should be traded mainly with cheap goods, thus the ship
is also busy. It is worthwhile. For example, look for routes such as cloth from London to Barcelona, ​​beer from Barcelona to Algiers, silk or brandy from Algiers to Edinburgh and then a trip back to London, from where the whole thing is repeated. Of course, the first earned pounds will go straight investing into one larger ship. The advantage of a big ship versus many smaller ones is, that the factory brings positive image boost (respect?) in the city, where one wishes t have the office of the ambassador. Also, the situation should be adapted to the materials to be processed available. Building a distillery is best in a wine area (Le Havre) and a weaving best in the vicinity of cheap cloth suppliers (London, Edinburgh or Antwerp). The last worthwhile way to raise income, is giving cities loans. These interest caps at 12% - a not to be underestimated sum. It also strengthens up
the confidence in the citizens.

The flip side of the coin

If you do not want to remain a merchant forever, you have to become an envoy be appointed. Once appointed ambassador, the road to success becomes a lot rockier. Ambassadors want to receive adequate (expensive), the poor fed, the Legation renovated and festivals celebrated. For one
Ambassadors it is always good, if one in the city hall covers one quarter to one third of the upcoming investment through loans. You should also more often prove faith in the church. Receptions or Special events must always be scheduled the day before with the adjutant. Do not forget: the small people also have votes! But as soon as the money-making in Elisabeth vecomes not-too-difficult, we now dedicate ourselves to the a total of 15 quests. In this way you can gain more image than through the biggest donations. At this point we give you once again our main advice: save, save, save! If you follow this advice hardcore, then it should not be a problem to soon take the place of to chair Sir Cecil the Privy Council. I wish you success!

Introduction Quest

The series of 15 Quests in Elisabeth is right at the beginning of a small one
initiated. Just drive to some harbor with your pinnace (Exception: Barcelona & London) and visit the tavern. It is pointed out to you that an envoy of the English crown has fallen into a storm and urgently needs to be taken to Barcelona to invite the Spanish king to the coronation ceremony of Elizabeth. Take that Order, you will automatically drive to Barcelona. There it asks you Envoy to wait ten days to deliver the King's answer. Invest the 1,000 pounds you pay for 10 days of docking
because after bringing the envoy back to London, you are invited to the palace. There you will find Elisabeth himself. She thanks you and compensates you with one bag full of gold.

--------------------



-----------------
André Geller

Cheat trick:
First buy two pirate ships, that You equip. Now go on a foray. Plunder a foreign ship and transfer a good (if possible gems) to your ship.
Immediately afterwards select the goods again with the Enter key. Confirms the number of previous action. Press the enter key again, whereupon the inventory on the looted ship is negative. You can do this until your ship is full.

PS: I just dropped the text to Google Translate german -> english. Before and after the -------------- marks I checked the translation, not between. Later I edited to omit those.
Seems you'd get a better translation if you'd remove the line-breakes from the original text, so the translator don't register broken sentences. It'd actualy be better or almost as good as I'd be able to achieve.

*************

doc file:

Tips & Tricks:
The merchandise management system in Elisabeth is constructed in such a way that one is forced to act with small units of different goods, whereby the enterprise resource planning system becomes much more complex. Some products such as: brandy, silk and cloth are seasonally the exception.
In order to operate factories reasonably, you should put about 15,000 pounds in the camp. You should also transfer about 200 units of iron, or bronze, to the forge.
In addition, the blacksmiths and the armory do not make any profits, as the goods produced are strategic weapons.
On the other hand, good profits can be made with the distillery, weaving and sailmaking.
The production lasts about five weeks, furthermore, the operation of factories in terms of the reputation in Elisabeth is very important
Regularly binge if you are a pirate to prevent a mutiny.
If you can not find an escape in an adventure, you have two options that are quite helpful:
1. If you print your coat of arms downwards out of the picture (please note that the coat of arms outside the screen is in the middle), the information board appears, then press the left mouse button and information appears on the board about the next waypoint in the adventure.
2. If you want to break off an adventure, please go into the cabin and then interact with the coat of arms in the upper left corner. If you now stop about 0.5 cm from the corner and press the left mouse button, a panel appears in the center of the picture. Now you are asked: "Do you really want to do business again?", Confirm with "Yes" or "No".
If Elisabeth I Adventureparts are installed, that should make the game a bit easier. What adventures you can do where can be found in the following list:
Please note that the start of the adventure is also related to your reputation!

List:
Period of takeoff / City or place where the adventure starts
01.12.58 - 31.03.1559 / all except Le Havre
01.11.58 - 31.03.1559 / all except London and Barcelona / Tavern
am 16.11.60 / London after the Privy Council meeting
01.01.63 - 31.12.1563 / all but London, Algiers, Barcelona / Tavern
01.01.66 - 31.12.1566 / London

01.09.68 - 31.12.1568 / Open Sea / Cadiz, Lisbon, La Coruna, Bayonne
01.01.69 - 31.12.1569 / Lissabon/Dealer

01.01.70 - 31.12.1570 / England, France, Neatherland

01.02.72 - 01.03.1572 / all except London

01.01.72 - 31.12.1573 / England or Holland

01.01.76 - 31.12.1576 / London

01.01.79 - 31.12.1579 / London

01.06.80 - 31.08.1580 / Open Sea / Cadiz, Lisbon, La Coruna, Bayonne
01.01.83 - 31.06.1583 / all except Bayonne
15.02.86 - 15.09.1586 / after donating about 100,000 pounds in a Spanish city

(end of document)

******************

manual, table of conents:

system requirements
Charging instructions / installation
1.0 The trade goal
2.0 Building
2.1 Start
2.2 cabin
2.3 Tavern
2.4 Shipyard
2.5 dealers
2.6 Town Hall
2.7 Warehouses & manufactories
2.8 Church
2.9 Dungeon
2.10 Merchant Adventures Guild
3.0 upgrade
3.1 Privy Council
3.2 Legation
3.3 Adventure part
4.0 yields
4.1 Pirates
4.2 Buccaneer
5.0 Attacking
5.1 Ways to battle
5.2 Driving to cities
5.3 The naval battle
ADDENDUM
6.0 The historical background
6.1 The hasty quick start for the impatient
6.2 Elisabeth's background or: The Story so far
6.3 England's first Elisabeth or: God save the Queen
6.4 Elisabeth's England or: Home, sweet home
6.5 England and the rest of the world or: Rule Britannia?
6.6 Epilogue
6.7 Timeline
7.0 Bibliographies
8.0 service
9.0 credits

As you can see, most of the stuff is just lore, thus not needed to play. What is game-realted material is from page 6 to 61.
I again suggest copying the thing into google translate with the addition repairing broken sentences (remove enter, add space).

As not even replacementdocs have any manual, I assume your germanmanual might be the sole accessible manual for the game on the entire internet, sorry.

I might do the mindnumbing copy&paste + correct common sense/basic language skill requiring stuff for at least the .rtf maybe during the weekend if you'll still need it.
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