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Old 16-12-2014, 07:13 PM   #136
twillight
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Join Date: Nov 2005
Location: Var, Hungary
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Default Little Big Adventure 2

Man, if this would be ananimation-movie it'd be awesome. This way... It is not so much.
And only the length makes it an actual sellable game, otherwise it should be a freeware.

There happened some improvement since the first game, like you won't beat yourself to death if you try to run,and there IS a way to climb down ladders even if you'd never use it - not that anyone mentions it anywhere either way.
Also, the movie-shots are not lazy-made, so the characters have FACE for example on it.
Again an improvement of the introduction of multiply weapons, too bad you have to experience with what can hit what, they still have the "you don't know where it goes" attitude, and the fights are anyway about outranging the enemy.Oh, and could next time someone tell if a weapon does not feed on mana (laser gun to start with), and will have unlimited ammo, even if you find some ammo separate? (blowgun)

And the length. The game actually isn't that long, and the maps are actually go-straight corridors, just in a confusing design. The confusion if made worst in the first city, where everything is jumbled around (no cross-shaped streets and so on), and the camera-angles are totally weird.
Yes, I know you can manually switch the camera... but that many times worsens the situation further.
Solution could have been: well-designed angles, MOVABLE CAMERA, and/or a regular TPS-view. I really start to think french people just can't get program.

Not that I didn't encounter some enjoyable, good french games. Alone in the Dark 1 was perfectly good in what it did,but there were real good games too: The New Adventures of the Time Machine was a classic (and could have been more successful if you could've used the Time gates properly), Blair With Project volume 1 was totaly working (and could have beena classic if the innovative stuff, like infra-googles would have worked for some use, and the sequels wouldn't ruin it).
LBA2 isn't on that level unfortunately.

And the ending... Totally ruins the experience. The game had already cheap solutions, like only 3 movies for travel when the minimal amount of traveling is 4, but the ending...
Reused parts of other maps, stolen design from Prince of Persia, and a bossfight of Demogorgon from Baldur's Gate(2)... This is just awkward.

A word on the music: it helps tolerating the game, just wish it wouldn't make that screeching noise at times...

Also, they for reasons (sarcasm intended) threw out the levelsave concept, making the clovers to actually provide you just immense amount of HP. Well, in theory at least, as there are not many places you canfind a clover, so you better save a lot. Especially as "you died" even can happen very-very easily. Step in water? Step in lava? Hit anything while hovering? Lava splashed on you? These are just examples what can kill you, no matter what. And as you can't for example judge when you'd reach down trying to jump on that floating tiny thingy in the lavapool... Where for reasons :sarcasm: your jetpack does not work...

Now that's another issue. It SEEMS you can't fall down anymore from edge of the road. Well, not always true (of course only at the most unexpected situations), and this really gets in the way when you finally have the jetpack. Ok, you don't jump into oblivion w/o protection, but you are wearing a jetpack for all sake!

Finally mention missed opportunities: when you get the "jetpack" it is for any reason still the "protopack" from the prequel. Why? Why it never got finished as jetpack? Than it ends up a super-jetpack for :reasons:
And why another planet with again 4 species?
And if you in the first game reached GODLY POWER, how can you level further? How is that every minor mageling starts as lvl5, what is 1 lvl higher than GODLY POWER?

Lastly the very ending: now THAT was anticlimatic. No long-lasting battle, no skill needed, just "activate artifact". And I count that as "positive" for not giving even more problem.
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